Search found 32 matches
- Fri Aug 14, 2020 9:03 pm
- Forum: News
- Topic: Friday Facts #360 - 1.0 is here!
- Replies: 209
- Views: 79005
Re: Friday Facts #360 - 1.0 is here!
It was a great pleasure to participate with you on this journey up to 1.0! Congratulations and thank you to all of you at Wube, and especially to you, kovarex, for having such a great idea and for bringing it so far.
- Fri Aug 14, 2020 8:57 pm
- Forum: Releases
- Topic: Version 1.0.0
- Replies: 130
- Views: 86719
Re: Version 1.0.0
[wrong topic]
- Wed Feb 12, 2020 1:21 pm
- Forum: General discussion
- Topic: Factorio age rating?
- Replies: 36
- Views: 12062
- Tue Feb 11, 2020 1:43 pm
- Forum: General discussion
- Topic: Factorio age rating?
- Replies: 36
- Views: 12062
Re: Factorio age rating?
So... Girls can't play Factorio if I read you carefully.shihsaikwok wrote: βTue Feb 11, 2020 5:48 amThe only concern is whether the boy is patient enough to play till launching a rocket.
- Wed Nov 20, 2019 12:13 pm
- Forum: General discussion
- Topic: Challenge: maximum net energy from a blue belt of coal
- Replies: 71
- Views: 18123
Re: Challenge: maximum net energy from a blue belt of coal
Hmm hmm, correct.
- Tue Nov 19, 2019 10:34 am
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 277728
Re: [MOD 0.17] Industrial Revolution
Oh, OK. I ignored this.PTTG wrote: βMon Nov 18, 2019 8:26 pmNuclear batteries of a sort do exist (https://en.wikipedia.org/wiki/Atomic_battery).
- Tue Nov 19, 2019 10:28 am
- Forum: General discussion
- Topic: Challenge: maximum net energy from a blue belt of coal
- Replies: 71
- Views: 18123
Re: Challenge: maximum net energy from a blue belt of coal
Is uranium forbidden ?
- Sun Nov 17, 2019 5:03 pm
- Forum: General discussion
- Topic: Challenge: maximum net energy from a blue belt of coal
- Replies: 71
- Views: 18123
Re: Challenge: maximum net energy from a blue belt of coal
We could sky rocket the challenge by using nuclear fuel, we should reach about 8.3 GW (quick and dirty calculations, including drills consumption and everything intermediate) but with an insane amount of centrifuge to produce as much as 548.26 nuclear fuel per minute.
- Fri Nov 15, 2019 4:05 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 277728
Re: [MOD 0.17] Industrial Revolution
There should be a nuclear battery that you can reprocess instead of charge or electric trains could simply accept nuclear fuel cells and return spend fuel cells. The difference between 120% acceleration and 200% is just too big to keep electric trains otherwise. "nuclear battery" ? You're...
- Fri Nov 15, 2019 3:50 pm
- Forum: Railway Setups
- Topic: How to load 4 blue belts per wagon?
- Replies: 52
- Views: 22348
- Fri Nov 15, 2019 3:34 pm
- Forum: General discussion
- Topic: Tank + Nuclear fuel + Re-enforced concrete = Me crashing in to my own base
- Replies: 11
- Views: 3015
Re: Tank + Nuclear fuel + Re-enforced concrete = Me crashing in to my own base
Is your car in real life, or your bike, stops instantly when you hit brake pedal or squeeze the lever ?
If the answer is "no", then think again the implicit question in OP
If the answer is "no", then think again the implicit question in OP
- Sat Nov 09, 2019 10:02 am
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 277728
- Tue Oct 08, 2019 9:34 am
- Forum: Combinator Creations
- Topic: Two customers service queue
- Replies: 4
- Views: 2068
Re: Two customers service queue
Thanks. I don't really remember the "gymnastics" in use when the train flow is not optimal, the design is a few years old now. All I can say now is the design is rock solid and bug free, it was hardly tested and massively used. By the way, you absolutely need no flaws in the belt compressi...
- Mon Oct 07, 2019 10:48 pm
- Forum: Combinator Creations
- Topic: Two customers service queue
- Replies: 4
- Views: 2068
Re: Two customers service queue
I use the same system you show, but I managed the trick to alternatively unload trains in a way more simple than your solution. dual_platform_station_1.png dual_platform_station_2.png 1 wagon gives a fully compressed express belt. 0eNrtXd1u47gOfpWFr5OFKNmyVOAcYM8j7F4uBoWbuK1xEjuwne4Wg7772s5PM4nU+Ujv...
- Mon Sep 30, 2019 2:29 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1573
- Views: 367851
Re: Simple Questions and Short Answers
Not to my knowledge.
I used to do like you, use a cheaty map/save, to debug my OCD designs. In editor mode you can "un-research" techs in the researches window, it's the best way I found to "sync" the researches.
I used to do like you, use a cheaty map/save, to debug my OCD designs. In editor mode you can "un-research" techs in the researches window, it's the best way I found to "sync" the researches.
- Fri Sep 27, 2019 11:39 pm
- Forum: Gameplay Help
- Topic: Old quickbar
- Replies: 10
- Views: 2452
Re: Old quickbar
Better build a "footstick" to emulate the mouse movements and keep the more dexterous hand (versus foot) on the keyboard. But that's not the point here, the question was for the OP to play Factorio without keyboard (or key bindings if you prefer).
- Fri Sep 27, 2019 10:22 pm
- Forum: Gameplay Help
- Topic: Old quickbar
- Replies: 10
- Views: 2452
Re: Old quickbar
Not pretty sure about that. I know an hemiplegic friend who plays only mouse handed games because of his handicap, and I definitely know he can't play Factorio.
How can you play Factorio without any keyboard inputs ? How do you move the character ?
- Fri Sep 20, 2019 10:19 am
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 277728
Re: [MOD 0.17+] Industrial Revolution (0.99.x)
- In IR, this is now a setting under Settings > Mod settings > Startup, which defaults to off, to preserve the non-leech challenge for those that enjoy it. Thank you. Several times I was tempted to use Burner Leech but until then I resisted because it would remove a great deal of challenge. And by ...
- Thu Sep 19, 2019 9:07 am
- Forum: General discussion
- Topic: What has changed since 2016?
- Replies: 2
- Views: 1323
Re: What has changed since 2016?
MrSquash, the changes are so many it's really hard to do an exhaustive list. The major ones are : - complete change of science packs recipes and quantity (you have 7 different science packs now) so complete new tech tree - no more needs to kill natives to launch a space rocket - nuclear power - chem...
- Mon Aug 05, 2019 12:47 pm
- Forum: General discussion
- Topic: 0.17 - is it stable enough for the casual player?
- Replies: 23
- Views: 4661
Re: 0.17 - is it stable enough for the casual player?
"Is experimental stable ?"
Well, this question is an interesting cognitive challenge.
Well, this question is an interesting cognitive challenge.
