Search found 20 matches

by nog
Tue Oct 08, 2019 9:34 am
Forum: Combinator Creations
Topic: Two customers service queue
Replies: 4
Views: 311

Re: Two customers service queue

Thanks. I don't really remember the "gymnastics" in use when the train flow is not optimal, the design is a few years old now. All I can say now is the design is rock solid and bug free, it was hardly tested and massively used. By the way, you absolutely need no flaws in the belt compression to achi...
by nog
Mon Oct 07, 2019 10:48 pm
Forum: Combinator Creations
Topic: Two customers service queue
Replies: 4
Views: 311

Re: Two customers service queue

I use the same system you show, but I managed the trick to alternatively unload trains in a way more simple than your solution. dual_platform_station_1.png dual_platform_station_2.png 1 wagon gives a fully compressed express belt. 0eNrtXd1u47gOfpWFr5OFKNmyVOAcYM8j7F4uBoWbuK1xEjuwne4Wg7772s5PM4nU+Ujv...
by nog
Mon Sep 30, 2019 2:29 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1028
Views: 125773

Re: Simple Questions and Short Answers

Not to my knowledge.

I used to do like you, use a cheaty map/save, to debug my OCD designs. In editor mode you can "un-research" techs in the researches window, it's the best way I found to "sync" the researches.
by nog
Fri Sep 27, 2019 11:39 pm
Forum: Gameplay Help
Topic: Old quickbar
Replies: 10
Views: 391

Re: Old quickbar

Better build a "footstick" to emulate the mouse movements and keep the more dexterous hand (versus foot) on the keyboard. But that's not the point here, the question was for the OP to play Factorio without keyboard (or key bindings if you prefer).
by nog
Fri Sep 27, 2019 10:22 pm
Forum: Gameplay Help
Topic: Old quickbar
Replies: 10
Views: 391

Re: Old quickbar

wollev45 wrote:
Wed Sep 25, 2019 7:36 pm
Not all users use the Keyboard for Gaming...
Not pretty sure about that. I know an hemiplegic friend who plays only mouse handed games because of his handicap, and I definitely know he can't play Factorio.

How can you play Factorio without any keyboard inputs ? How do you move the character ?
by nog
Fri Sep 20, 2019 10:19 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 629
Views: 57200

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

- In IR, this is now a setting under Settings > Mod settings > Startup, which defaults to off, to preserve the non-leech challenge for those that enjoy it. Thank you. Several times I was tempted to use Burner Leech but until then I resisted because it would remove a great deal of challenge. And by ...
by nog
Thu Sep 19, 2019 9:07 am
Forum: General discussion
Topic: What has changed since 2016?
Replies: 2
Views: 497

Re: What has changed since 2016?

MrSquash, the changes are so many it's really hard to do an exhaustive list. The major ones are : - complete change of science packs recipes and quantity (you have 7 different science packs now) so complete new tech tree - no more needs to kill natives to launch a space rocket - nuclear power - chem...
by nog
Mon Aug 05, 2019 12:47 pm
Forum: General discussion
Topic: 0.17 - is it stable enough for the casual player?
Replies: 23
Views: 1503

Re: 0.17 - is it stable enough for the casual player?

"Is experimental stable ?"

Well, this question is an interesting cognitive challenge. :roll:
by nog
Sun Mar 31, 2019 9:31 am
Forum: Releases
Topic: Version 0.17.20
Replies: 19
Views: 7957

Re: Version 0.17.20

jockeril wrote:
Sat Mar 30, 2019 10:20 am
Thank you for defending my position, somewhat.
You totally misunderstood me. The strike was against you and to prevent others like you from invoking any bullshit like nationalism, fanaticism or bigotry.
by nog
Thu Mar 28, 2019 2:15 pm
Forum: Releases
Topic: Version 0.17.20
Replies: 19
Views: 7957

Re: Version 0.17.20

TheRaph wrote:
Wed Mar 27, 2019 10:16 pm
nog wrote:
Wed Mar 27, 2019 6:05 pm
... if the reason of the - temporary - removal is not explained clearly.
Just for me, it's clear enough:
Oops, I made a typo, it's "if" and not "is".
by nog
Wed Mar 27, 2019 6:05 pm
Forum: Releases
Topic: Version 0.17.20
Replies: 19
Views: 7957

Re: Version 0.17.20

[Moderated by Koub] : Factorio Forums are not a place to debate about religion It's not a religion debate, but definitely it will trigger a stupidity debate if the reason of the - temporary - removal [s]is[/s] if not explained clearly. You know, regional or godish stupidity has no border walls.
by nog
Wed Mar 27, 2019 5:33 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1028
Views: 125773

Re: Simple Questions and Short Answers

Simple and with no doubt : we can't answer instead of the developers, only they know the answer.
by nog
Wed Mar 13, 2019 10:16 am
Forum: General discussion
Topic: Copy-Paste in 0.17
Replies: 7
Views: 793

Re: Copy-Paste in 0.17

Also the BlueprintExtensions does it pretty well, and is up to date for the 0.17.
by nog
Sun Feb 03, 2019 12:04 pm
Forum: Modding interface requests
Topic: Car/tank properties of gun
Replies: 5
Views: 225

Re: Car/tank properties of gun

darkfrei wrote:
Sat Feb 02, 2019 11:05 pm
Is the mod with adding new prototypes still be mod with "Non-Game-Changing" attribute? This attribute, as I know, doesn't need mod synchronization.
Could you explain how a new weaponized vehicle should be a "non game changer" ?
by nog
Fri Jan 04, 2019 8:36 pm
Forum: News
Topic: Friday Facts #276 - Belt item spacing & Script rendering
Replies: 155
Views: 19284

Re: Friday Facts #276 - Belt item spacing & Script rendering

Klonan wrote:
Fri Jan 04, 2019 3:02 pm
"Rebalancing belt throughput to 2^n"
Love it so much, as most of OCD obsessed. :)
Klonan wrote:
Fri Jan 04, 2019 3:02 pm
"Hitbox reason"
I would never thought it was this reason.
by nog
Wed Dec 19, 2018 4:29 pm
Forum: Gameplay Help
Topic: Where to build the main bus?
Replies: 7
Views: 806

Re: Where to build the main bus?

Before praying, you should at least think how to make your prayer understandable.

For an example, this is not:

Image

Don't try to pray too fast, and even more, don't ever try to pray, you woldn't ever have an answer. Ever.
by nog
Wed Nov 21, 2018 12:31 pm
Forum: General discussion
Topic: No AUD price set in Steam store
Replies: 4
Views: 628

Re: No AUD price set in Steam store

AUD ? Arabic Universal Dinar ?
by nog
Wed Jul 25, 2018 12:49 pm
Forum: General discussion
Topic: Challenge: Generic max-speed train unload
Replies: 78
Views: 8157

Re: Challenge: Generic max-speed train unload

Without bots but using the splitter trick, maximum throughput for one wagon is about 8228 units per minute, ~3.43 blue belts, or more exactly 240 electric furnaces (8*30) without modules.

Image
by nog
Sun Jul 23, 2017 10:09 am
Forum: General discussion
Topic: When we will get steam trading card ?
Replies: 7
Views: 1554

Re: When we will get steam trading card ?

I hope that won't never happen.
by nog
Sat Jul 01, 2017 12:04 pm
Forum: General discussion
Topic: Smelters/Plastic need for full belt of blue circuits?
Replies: 9
Views: 2086

Re: Smelters/Plastic need for full belt of blue circuits?

What for is the need of a full blue belt of processing units ? That's 2400 units per minute and it's totally insane. For an example, a 1 rocket per minute production line consumes 1000 processing units per minute.

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