Search found 30 matches

by nog
Wed Feb 12, 2020 1:21 pm
Forum: General discussion
Topic: Factorio age rating?
Replies: 36
Views: 3181

Re: Factorio age rating?

Pi-C wrote:
Tue Feb 11, 2020 1:54 pm
You obviously didn't read the whole thread.
Yes I did, 6 months ago. I admit I didn't bother to read back OP thinking this was just a mindless thread resurrection. My bad.
by nog
Tue Feb 11, 2020 1:43 pm
Forum: General discussion
Topic: Factorio age rating?
Replies: 36
Views: 3181

Re: Factorio age rating?

shihsaikwok wrote:
Tue Feb 11, 2020 5:48 am
The only concern is whether the boy is patient enough to play till launching a rocket.
So... Girls can't play Factorio if I read you carefully.
by nog
Tue Nov 19, 2019 10:34 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 991
Views: 122691

Re: [MOD 0.17] Industrial Revolution

PTTG wrote:
Mon Nov 18, 2019 8:26 pm
Nuclear batteries of a sort do exist (https://en.wikipedia.org/wiki/Atomic_battery).
Oh, OK. I ignored this.
by nog
Sun Nov 17, 2019 5:03 pm
Forum: General discussion
Topic: Challenge: maximum net energy from a blue belt of coal
Replies: 68
Views: 6012

Re: Challenge: maximum net energy from a blue belt of coal

We could sky rocket the challenge by using nuclear fuel, we should reach about 8.3 GW (quick and dirty calculations, including drills consumption and everything intermediate) but with an insane amount of centrifuge to produce as much as 548.26 nuclear fuel per minute.
by nog
Fri Nov 15, 2019 4:05 pm
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 991
Views: 122691

Re: [MOD 0.17] Industrial Revolution

There should be a nuclear battery that you can reprocess instead of charge or electric trains could simply accept nuclear fuel cells and return spend fuel cells. The difference between 120% acceleration and 200% is just too big to keep electric trains otherwise. "nuclear battery" ? You're just dist...
by nog
Fri Nov 15, 2019 3:50 pm
Forum: Railway Setups
Topic: How to load 4 blue belts per wagon?
Replies: 52
Views: 7406

Re: How to load 4 blue belts per wagon?

Gradenkos wrote:
Thu Nov 14, 2019 9:51 pm
ore's are always dumped in wagons from above and dumped out of from below
Nope

https://www.youtube.com/watch?v=e7k_gu6AjMI
https://www.youtube.com/watch?v=7wH7OdU5KN0
https://www.youtube.com/watch?v=NWbnld8gKsA
https://www.youtube.com/watch?v=Q1CMSV81_ws

et cetera
by nog
Fri Nov 15, 2019 3:34 pm
Forum: General discussion
Topic: Tank + Nuclear fuel + Re-enforced concrete = Me crashing in to my own base
Replies: 11
Views: 1030

Re: Tank + Nuclear fuel + Re-enforced concrete = Me crashing in to my own base

Is your car in real life, or your bike, stops instantly when you hit brake pedal or squeeze the lever ?
If the answer is "no", then think again the implicit question in OP
by nog
Sat Nov 09, 2019 10:02 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 991
Views: 122691

Re: [MOD 0.17] Industrial Revolution

Bilka wrote:
Sat Nov 09, 2019 7:10 am
Care to explain why this instead of the exact opposite? I was hoping for nearby scanning (and also recall asking for that) :/
So I am.
by nog
Tue Oct 08, 2019 9:34 am
Forum: Combinator Creations
Topic: Two customers service queue
Replies: 4
Views: 793

Re: Two customers service queue

Thanks. I don't really remember the "gymnastics" in use when the train flow is not optimal, the design is a few years old now. All I can say now is the design is rock solid and bug free, it was hardly tested and massively used. By the way, you absolutely need no flaws in the belt compression to achi...
by nog
Mon Oct 07, 2019 10:48 pm
Forum: Combinator Creations
Topic: Two customers service queue
Replies: 4
Views: 793

Re: Two customers service queue

I use the same system you show, but I managed the trick to alternatively unload trains in a way more simple than your solution. dual_platform_station_1.png dual_platform_station_2.png 1 wagon gives a fully compressed express belt. 0eNrtXd1u47gOfpWFr5OFKNmyVOAcYM8j7F4uBoWbuK1xEjuwne4Wg7772s5PM4nU+Ujv...
by nog
Mon Sep 30, 2019 2:29 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1079
Views: 144338

Re: Simple Questions and Short Answers

Not to my knowledge.

I used to do like you, use a cheaty map/save, to debug my OCD designs. In editor mode you can "un-research" techs in the researches window, it's the best way I found to "sync" the researches.
by nog
Fri Sep 27, 2019 11:39 pm
Forum: Gameplay Help
Topic: Old quickbar
Replies: 10
Views: 657

Re: Old quickbar

Better build a "footstick" to emulate the mouse movements and keep the more dexterous hand (versus foot) on the keyboard. But that's not the point here, the question was for the OP to play Factorio without keyboard (or key bindings if you prefer).
by nog
Fri Sep 27, 2019 10:22 pm
Forum: Gameplay Help
Topic: Old quickbar
Replies: 10
Views: 657

Re: Old quickbar

wollev45 wrote:
Wed Sep 25, 2019 7:36 pm
Not all users use the Keyboard for Gaming...
Not pretty sure about that. I know an hemiplegic friend who plays only mouse handed games because of his handicap, and I definitely know he can't play Factorio.

How can you play Factorio without any keyboard inputs ? How do you move the character ?
by nog
Fri Sep 20, 2019 10:19 am
Forum: Mods
Topic: [MOD 0.17] Industrial Revolution
Replies: 991
Views: 122691

Re: [MOD 0.17+] Industrial Revolution (0.99.x)

- In IR, this is now a setting under Settings > Mod settings > Startup, which defaults to off, to preserve the non-leech challenge for those that enjoy it. Thank you. Several times I was tempted to use Burner Leech but until then I resisted because it would remove a great deal of challenge. And by ...
by nog
Thu Sep 19, 2019 9:07 am
Forum: General discussion
Topic: What has changed since 2016?
Replies: 2
Views: 636

Re: What has changed since 2016?

MrSquash, the changes are so many it's really hard to do an exhaustive list. The major ones are : - complete change of science packs recipes and quantity (you have 7 different science packs now) so complete new tech tree - no more needs to kill natives to launch a space rocket - nuclear power - chem...
by nog
Mon Aug 05, 2019 12:47 pm
Forum: General discussion
Topic: 0.17 - is it stable enough for the casual player?
Replies: 23
Views: 1969

Re: 0.17 - is it stable enough for the casual player?

"Is experimental stable ?"

Well, this question is an interesting cognitive challenge. :roll:
by nog
Sun Mar 31, 2019 9:31 am
Forum: Releases
Topic: Version 0.17.20
Replies: 19
Views: 8359

Re: Version 0.17.20

jockeril wrote:
Sat Mar 30, 2019 10:20 am
Thank you for defending my position, somewhat.
You totally misunderstood me. The strike was against you and to prevent others like you from invoking any bullshit like nationalism, fanaticism or bigotry.
by nog
Thu Mar 28, 2019 2:15 pm
Forum: Releases
Topic: Version 0.17.20
Replies: 19
Views: 8359

Re: Version 0.17.20

TheRaph wrote:
Wed Mar 27, 2019 10:16 pm
nog wrote:
Wed Mar 27, 2019 6:05 pm
... if the reason of the - temporary - removal is not explained clearly.
Just for me, it's clear enough:
Oops, I made a typo, it's "if" and not "is".

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