Search found 4 matches

by FacelessDE
Wed Jan 11, 2023 10:29 am
Forum: Duplicates
Topic: [1.1.74] Bug with 2 recipes that have the same end result
Replies: 4
Views: 1116

[1.1.74] Bug with 2 recipes that have the same end result

Hello dear Factorio team, I have found a bug. In vanilla the electronic circuit has that standard recipe 1x Iron plate; 3 Copper cable. This also works, but if I add another new copper cable recipe then I may not be able to handcraft that recipe anymore. In this example I have added the recipe 1x st...
by FacelessDE
Tue Sep 29, 2020 2:34 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [1.0.0] Rotating assembly machine with moded heat pipe location does not disconnect it
Replies: 1
Views: 2829

[Rseding91] [1.0.0] Rotating assembly machine with moded heat pipe location does not disconnect it

Dear support team, all machine with the type assembling machine and with energy source heat have maybe a bug. https://steamuserimages-a.akamaihd.net/ugc/1556514583445465024/A024C92ED1409684D5B69804D259514BED79E396/ The both left machines have a recipe without fluid. I rotation the machine and the he...
by FacelessDE
Thu Oct 24, 2019 7:58 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.14] " function on_player_rotated_entity(event)" only works when fluid connection is present
Replies: 5
Views: 3880

Re: [0.17.73] " function on_player_rotated_entity(event)" only works when fluid connection is present

Dear support staff,

in Factorio versison 0.17.73 have we my old problem again. I cant rotateabled my assambling machine after build.

Regards

Faceless
by FacelessDE
Sat Mar 16, 2019 12:20 am
Forum: Resolved Problems and Bugs
Topic: [0.17.14] " function on_player_rotated_entity(event)" only works when fluid connection is present
Replies: 5
Views: 3880

[0.17.14] " function on_player_rotated_entity(event)" only works when fluid connection is present

Dear support staff, Assembly machines can only be rotated once the fluid connection is present. My mod uses heat pipe connections (picture attached), that were rotateable in 0.16. Now in 0.17 it rotates fine while on the cursor, but cannot be changed anymore once placed. Is this intended or is there...

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