Search found 4 matches
- Wed Jan 11, 2023 10:29 am
- Forum: Duplicates
- Topic: [1.1.74] Bug with 2 recipes that have the same end result
- Replies: 4
- Views: 1116
[1.1.74] Bug with 2 recipes that have the same end result
Hello dear Factorio team, I have found a bug. In vanilla the electronic circuit has that standard recipe 1x Iron plate; 3 Copper cable. This also works, but if I add another new copper cable recipe then I may not be able to handcraft that recipe anymore. In this example I have added the recipe 1x st...
- Tue Sep 29, 2020 2:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [1.0.0] Rotating assembly machine with moded heat pipe location does not disconnect it
- Replies: 1
- Views: 2829
[Rseding91] [1.0.0] Rotating assembly machine with moded heat pipe location does not disconnect it
Dear support team, all machine with the type assembling machine and with energy source heat have maybe a bug. https://steamuserimages-a.akamaihd.net/ugc/1556514583445465024/A024C92ED1409684D5B69804D259514BED79E396/ The both left machines have a recipe without fluid. I rotation the machine and the he...
- Thu Oct 24, 2019 7:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.14] " function on_player_rotated_entity(event)" only works when fluid connection is present
- Replies: 5
- Views: 3880
Re: [0.17.73] " function on_player_rotated_entity(event)" only works when fluid connection is present
Dear support staff,
in Factorio versison 0.17.73 have we my old problem again. I cant rotateabled my assambling machine after build.
Regards
Faceless
in Factorio versison 0.17.73 have we my old problem again. I cant rotateabled my assambling machine after build.
Regards
Faceless
- Sat Mar 16, 2019 12:20 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.14] " function on_player_rotated_entity(event)" only works when fluid connection is present
- Replies: 5
- Views: 3880
[0.17.14] " function on_player_rotated_entity(event)" only works when fluid connection is present
Dear support staff, Assembly machines can only be rotated once the fluid connection is present. My mod uses heat pipe connections (picture attached), that were rotateable in 0.16. Now in 0.17 it rotates fine while on the cursor, but cannot be changed anymore once placed. Is this intended or is there...