Quick and dirty fix for loading clowns_processing along with BA in .18 attached.
Changes:
[*] violet catalyst moved to uranium category
[*] icons for centrifuges are explicitly set to 32px size
This changes allow mod to load, yet IDK if it will work well or look nice
I've ran into the same problem.
You can add convertor recipies in angelspetrochem/prototypes/petrochem-generate.lua
Download either full modified mod or just lua file.
Forked/updated/pull requested.
I've added original (en) files to repo, as I use some kind of CAT tool which requires source files to be present. Anyway, if you don't like it, remove them.
Deconstructing bubblegum takes too much time and distracts construction drones from more important task not to mention putting them in danger. Maybe something like attack drones from weapons mod could be modded even more to collect that stuff and return to base periodically?
In the translation to russian i've used numeric values instead of indistinguishable synonims, so inserter names look like "Fast inserter (1-2)" meaning fast inserter that takes item 1 tile away and puts it on the far side of 2nd tile. Fractional part (like "1-1.5") describes near side of the ...
Maybe you should add more stuff insertable into armor? I.e. better nightvision (without eye-burning-acid-green night time effect), better spotlight (usable when zoomed out), omni-light (omnidirectional light), better exoskeleton (3-4x speed is much appreciated, as far as tanks are slow and ...
Well, batteries >MK3 are really not useful. In my setup I had 10 MK6 batts, but they didn't discharge anyway. Reactors were able to sustain output required for 8 laser turrets plust shield recharge (I didn't try to match generation to consumption, I've set up temporary automatic line for producing ...
I've played for some time with 1.4.4 and it seems that high-end armor/shield is very overpowered. I've made mk5 power armor with 4 mk4 fusion gens and 16 mk6 shields and I can run into any, even biggest, alien base and stay there for like 5 minutes surrounded by oversized biters/spitter not to ...
Most organics when (properly) burned produce water and carbon dioxide plus not-so-much other generally usable chemicals (in game that might be pure chlorine and sulfur, as they are widespread and useful). Inorganic materials (=metals in game) can be usually melted back into 'plate' form.
I've translated all Bob's mods into Russian, so now you can play factorio+bob's mods in single language. Some translations are for slightly outdated versions of mods (mostly 1-2 paches) but I think it is still usable with newest versions.