Quick and dirty fix for loading clowns_processing along with BA in .18 attached.
Changes:
[*] violet catalyst moved to uranium category
[*] icons for centrifuges are explicitly set to 32px size
This changes allow mod to load, yet IDK if it will work well or look nice
Search found 17 matches
- Mon Feb 10, 2020 3:21 am
- Forum: Angels Mods
- Topic: [MOD 0.16] MadClown01's Processing
- Replies: 130
- Views: 97046
- Thu May 30, 2019 4:46 am
- Forum: Angels Mods
- Topic: Hydrogen Sulfide Gas -> Hydrogen Sulfide
- Replies: 3
- Views: 2615
Re: Hydrogen Sulfide Gas -> Hydrogen Sulfide
I've ran into the same problem.
You can add convertor recipies in angelspetrochem/prototypes/petrochem-generate.lua
Download either full modified mod or just lua file.
You can add convertor recipies in angelspetrochem/prototypes/petrochem-generate.lua
Download either full modified mod or just lua file.
- Tue Jul 05, 2016 8:40 am
- Forum: Bob's mods
- Topic: [1.1.x] Boblocale: Non-english localizations
- Replies: 113
- Views: 85423
Re: [0.13.x] Boblocale: German/Russian/Polish localizations
Updated Russian locale. See pull request on github.
- Tue Nov 10, 2015 6:20 am
- Forum: Bob's mods
- Topic: [1.1.x] Boblocale: Non-english localizations
- Replies: 113
- Views: 85423
Re: [0.12.x] Boblocale: German/Russian localizations
Forked/updated/pull requested.
I've added original (en) files to repo, as I use some kind of CAT tool which requires source files to be present. Anyway, if you don't like it, remove them.
I've added original (en) files to repo, as I use some kind of CAT tool which requires source files to be present. Anyway, if you don't like it, remove them.
- Mon Sep 28, 2015 5:25 am
- Forum: Bob's mods
- Topic: Russian localization for bobmods
- Replies: 10
- Views: 12418
Re: Russian localization for bobmods
I'll try to remember to update translations after your big update.
- Tue Sep 22, 2015 4:37 am
- Forum: Bob's mods
- Topic: Russian localization for bobmods
- Replies: 10
- Views: 12418
Re: Russian localization for bobmods
Here's another update for Russian locale
- Wed Jun 17, 2015 6:06 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 339759
Re: [0.11.x][v0.1.7] Bob's Logistics mod
Well, I've a use for express smart inserters too. Imagine following layout (I use stuff like that as a template for drone construction): ----- ----- |Ass|<R>|Ass| |emb|>P<|emb| |ler|<R>|ler| ----- ----- <> are inserters, P is provider chest, R is requester chest. Provider chest is connected with loc...
- Tue Jun 02, 2015 10:45 am
- Forum: Bob's mods
- Topic: Russian localization for bobmods
- Replies: 10
- Views: 12418
Re: Russian localization for bobmods
Here's updated translations. Mostly for warfare and ores parts.
- Mon Jun 01, 2015 7:47 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.7] Bob's Enemies Mod
- Replies: 123
- Views: 105670
Re: [0.11.x][v0.1.2] Bob's Enemies Mod
Deconstructing bubblegum takes too much time and distracts construction drones from more important task not to mention putting them in danger. Maybe something like attack drones from weapons mod could be modded even more to collect that stuff and return to base periodically?
- Mon Jun 01, 2015 12:29 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 339759
Re: [0.11.x][v0.1.7] Bob's Logistics mod
In the translation to russian i've used numeric values instead of indistinguishable synonims, so inserter names look like "Fast inserter (1-2)" meaning fast inserter that takes item 1 tile away and puts it on the far side of 2nd tile. Fractional part (like "1-1.5") describes near...
- Mon May 18, 2015 8:58 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.11] Bob's Warfare mod
- Replies: 301
- Views: 187384
Re: [0.11.x][v0.1.4] Bob's Warefare mod
Maybe you should add more stuff insertable into armor? I.e. better nightvision (without eye-burning-acid-green night time effect), better spotlight (usable when zoomed out), omni-light (omnidirectional light), better exoskeleton (3-4x speed is much appreciated, as far as tanks are slow and vulnerabl...
- Thu May 14, 2015 7:56 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.11] Bob's Warfare mod
- Replies: 301
- Views: 187384
Re: [0.11.x][v0.1.4] Bob's Warefare mod
Well, batteries >MK3 are really not useful. In my setup I had 10 MK6 batts, but they didn't discharge anyway. Reactors were able to sustain output required for 8 laser turrets plust shield recharge (I didn't try to match generation to consumption, I've set up temporary automatic line for producing a...
- Tue May 12, 2015 7:37 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.11] Bob's Warfare mod
- Replies: 301
- Views: 187384
Re: [0.11.x][v0.1.4] Bob's Warefare mod
I've played for some time with 1.4.4 and it seems that high-end armor/shield is very overpowered. I've made mk5 power armor with 4 mk4 fusion gens and 16 mk6 shields and I can run into any, even biggest, alien base and stay there for like 5 minutes surrounded by oversized biters/spitter not to menti...
- Tue May 12, 2015 7:29 am
- Forum: Bob's mods
- Topic: Incinerator
- Replies: 4
- Views: 8650
Re: Incinerator
Most organics when (properly) burned produce water and carbon dioxide plus not-so-much other generally usable chemicals (in game that might be pure chlorine and sulfur, as they are widespread and useful). Inorganic materials (=metals in game) can be usually melted back into 'plate' form. So my sugge...
- Wed Apr 08, 2015 6:11 am
- Forum: Bob's mods
- Topic: Russian localization for bobmods
- Replies: 10
- Views: 12418
Re: Russian localization for bobmods
I've updated localization to match current mod version. Check attached file.
- Thu Mar 05, 2015 6:09 am
- Forum: Bob's mods
- Topic: Russian localization for bobmods
- Replies: 10
- Views: 12418
Re: Russial localization for bobmods
Nice! Send me a message if you add more strings, I'll try translate them too.
- Wed Mar 04, 2015 4:44 am
- Forum: Bob's mods
- Topic: Russian localization for bobmods
- Replies: 10
- Views: 12418
Russian localization for bobmods
Hi I've translated all Bob's mods into Russian, so now you can play factorio+bob's mods in single language. Some translations are for slightly outdated versions of mods (mostly 1-2 paches) but I think it is still usable with newest versions. Installation: 1. Unpack bob's mods. 2. Unpack provided tra...