Search found 13 matches
- Tue May 16, 2023 2:17 pm
- Forum: News
- Topic: Friday Facts #372 - 2022 recap
- Replies: 29
- Views: 13481
Re: Friday Facts #372 - 2022 recap
on the FB group I found a post that 2 players moved factorio to ue5.. I think it's worth contacting them and hiring them https://youtu.be/01qux-5Qx_Y Is there any gameplay? No. All you can do is to fly around your base and toy around with existing assets [...] It seems that there is no game but a w...
- Wed Sep 28, 2022 11:56 pm
- Forum: General discussion
- Topic: What comes next in this sequence?
- Replies: 22
- Views: 6430
Re: What comes next in this sequence?
Is Py more complicated than Seablock, or less, or just different? It is different, and more complex; specially if you play with the full set. There is even a PyBlock https://mods.factorio.com/mod/PyBlock : seablock style game using pyanodons mods So you just use Py by itself? Or in combo with Angel...
- Tue Aug 09, 2022 6:37 pm
- Forum: General discussion
- Topic: Shadow angle, Medium power poles
- Replies: 0
- Views: 468
Shadow angle, Medium power poles
is it just me or the medium power pole seems tilted, like about to fall?
- Wed Jun 29, 2022 2:13 pm
- Forum: Ideas and Suggestions
- Topic: Master Settings / Startup ressources slider / shuffle resources
- Replies: 27
- Views: 10920
Re: Master Settings / Startup ressources slider / shuffle resources
I was going to suggest something like this, but searched first 
For vanilla games, it is not a lot of sliders, but some heavy mods makes this a decent size task.

For vanilla games, it is not a lot of sliders, but some heavy mods makes this a decent size task.
- Wed Jun 22, 2022 10:33 am
- Forum: General discussion
- Topic: Should Construction Robots Prioritze Storage Chests ?
- Replies: 30
- Views: 5370
Re: Should Construction Robots Prioritze Storage Chests ?
if you deconstruct 1000 belts, and rebuild them later. do you want the storage ones to be used first, or new 1000 belts from a closer chest ? That's a tricky question, and I would like to answer "none of these options"; I chose a different way (see below), but if I need to chose between t...
- Sun Jun 12, 2022 3:24 pm
- Forum: General discussion
- Topic: Should Construction Robots Prioritze Storage Chests ?
- Replies: 30
- Views: 5370
Re: Should Construction Robots Prioritze Storage Chests ?
In short, I prefer bots using nearest box. If you like simplicity, some huge amounts of stuff stored in yellow boxes and big swarms of bots flying everywhere in a giant bot network should not be a problem for you. If you love organization, maybe you are comfortable using separated bot networks, one ...
- Sun Mar 13, 2022 4:12 pm
- Forum: General discussion
- Topic: What starting settings does everyone use?
- Replies: 14
- Views: 3901
Re: What starting settings does everyone use?
Resources: Frequency and Size to 33%; Richness to 600%. I use several mining locations for each resource, deliverying with 1-1 trains. Terrain: Water and Trees scale and coverage to 150%. Cliffs frequency to 150% and continuity to 600%. I try to respect terrain, using few or no landfill, remove tre...
- Sat May 29, 2021 1:23 pm
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 391
- Views: 205606
Re: Performance optimization - post your saves
Destroying all the locomotives is surely not a good workaround ;) That was just a joke. :-D I should have put in bold the "As fun sidenote"... The real meaning is that the map was using too many of everything, and so the UPS droped a lot. It would work almost the same deleting 70% of trai...
- Sat May 29, 2021 1:36 am
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 391
- Views: 205606
Re: Performance optimization - post your saves
Just to finish my thread-within-a-thread, [...] so I'd say, I may expect +1FPS at lease ;) Just in case someone gets here and have similar doubts, Ram bandwidth (not just frequency, but latency) means A LOT difference. As fun sidenote, save your map before using console commands if you are afraid o...
- Fri Oct 30, 2020 10:33 am
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 63886
- Wed Sep 23, 2020 10:01 am
- Forum: Mods
- Topic: [MOD 0.15.15+] FNEI Mod
- Replies: 129
- Views: 48072
Re: [MOD 0.15.15+] FNEI Mod
Got several desyncs while playing multiplayer on a server with just Oarc + Krastorio 2 + FNEI. A desync report is available if you need it. Desync occurs after random items checked, not the same items every time, but all players desync at once.
- Sat Jan 11, 2020 3:45 am
- Forum: News
- Topic: Friday Facts #329 - Campaign reassessment
- Replies: 78
- Views: 26390
Re: Friday Facts #329 - Campaign reassessment
About the ideas behind the two prototypes for a full featured Campaign, I think the main difference is the way you can connect each "chapter" on these 2 models: if what the player build in a chapter is preserved for next chapter, this itself can represent a connection between chapters; if ...
- Fri Jul 05, 2019 6:02 am
- Forum: Ideas and Suggestions
- Topic: Empty Module Slots and Upgrade Planner - Let's Talk
- Replies: 21
- Views: 4553
Re: Empty Module Slots and Upgrade Planner - Let's Talk
Tha would be a nice feature. I would love to setup miners and later add modules when I get them