Search found 39 matches

by Abarel
Thu Dec 21, 2023 12:40 pm
Forum: News
Topic: Friday Facts #388 - Smaller things for 2.0
Replies: 149
Views: 24219

Re: Friday Facts #388 - Smaller things for 2.0

It would be nice if the formula value was lazily evaluated β€” first time the value is calculated the formula is evaluated and and it's value remembered. Any time the formula (or channel) changes, the formula is re-evaluated. This would make them both performant and user-friendly. Something like in E...
by Abarel
Sat Dec 16, 2023 10:35 am
Forum: News
Topic: Friday Facts #389 - Train control improvements
Replies: 151
Views: 25557

Re: Friday Facts #389 - Train control improvements

IMO this makes LTN and Cybersyn almost irrelevant. No, it dosn`t. Train control is still flow-based, not request-based (like logistic drone network). [...] It is much better then 1.1 but still not sufficiently good. I agree with main.psyhos, LTN Cybersyn and other train scheduling systems send trai...
by Abarel
Tue Oct 31, 2023 1:12 am
Forum: General discussion
Topic: Such a DOH! day
Replies: 2
Views: 523

Re: Such a DOH! day

[...]I admit that some of my issues are because I want to figure stuff out myself. It's a big part of the fun for me so[...] [...]max out exoskeletons. WHAT!!!!!! I mean I figured out that I can use multiples of lots of things...[...] I love to use multiples of lots of things, like multiple legs, i...
by Abarel
Sat Oct 28, 2023 2:24 am
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 35052

Re: Friday Facts #382 - Logistic groups

About the drama on Weight and the different inventories: Thrust_capacity.jpg Are there even ANY in existence games that have both a slot and weight based inventory system. How does that work? Have you played X-COM (or any variation like the Open Source UFO:AI)? You not only need to care about total ...
by Abarel
Tue Oct 24, 2023 5:17 am
Forum: General discussion
Topic: 100x Research Increase Review (first 80 hours)
Replies: 3
Views: 749

Re: 100x Research Increase Review (first 80 hours)

I reduced the biters evolution but I think I messed that up still as I'm fending off around 5k biters/spitters per 10 minutes at the moment and can't really wipe out alien bases particularly easy, and the pollution I'm producing is causing issues. I don't know how much evolution you got at 80h, but...
by Abarel
Mon Oct 23, 2023 8:43 pm
Forum: News
Topic: Friday Facts #381 - Space Platforms
Replies: 209
Views: 41945

Re: Friday Facts #381 - Space Platforms

I mean, you refuse to put in a flare stack, incinerator, or etcetera to get rid of things you don't want on planets but you allow us to dump things overboard for space platforms? What happened to your claim of not wanting to trivialize disposal of excess items? Because this does just that. I agree....
by Abarel
Fri Oct 13, 2023 7:43 pm
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 181
Views: 29933

Re: Friday Facts #380 - Remote view

I like to use blueprints in large swaths at a time to plan ahead & make expansion easier. The problem is, as I reach mid/late game, this playstyle largely bars me from being able to use automated construction, as I have no control over which blueprints I actually want built, and those I don't ....
by Abarel
Fri Oct 13, 2023 2:54 pm
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 181
Views: 29933

Re: Friday Facts #380 - Remote view

but what's that white rectangle in map view in southwest part, following the rails? I wonder about the strange white T in the blueprint Are you talking about the train ramps/briges ? that's all i can see :D I was not sure if it was ramps/bridges here White_rectangle_in_map_view.jpg but maybe the ra...
by Abarel
Fri Oct 13, 2023 12:23 pm
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 181
Views: 29933

Re: Friday Facts #380 - Remote view

I love to work in remote. :-D And I am pleased with all the other teasers I like the new flashing alert for ore depleted under miners, but what's that white rectangle in map view in southwest part, following the rails? I wonder about the strange white T in the blueprint, as well as the 2 new buttons...
by Abarel
Tue Oct 10, 2023 1:49 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Giga-factory v1.0 (screenshots 1.2 Gb ! )
Replies: 7
Views: 2538

Re: Giga-factory v1.0 (screenshots 1.2 Gb ! )

Is anyone post something? :roll: First of all: An impressive publication for the attention to detail being so extensive. Regarding the designs, I would like to say that in general I like it, although I like some things more, and others things less. Among the things I like the most, that you can see...
by Abarel
Tue Oct 10, 2023 10:29 am
Forum: General discussion
Topic: Mobile Version in the future?
Replies: 8
Views: 1085

Re: Mobile Version in the future?

And also, does the device have the proper input capabilities to actually be playable, instead of just being a non-interactive "game" that can run but not played? A Pen with a single button can be used as a mouse. Several games like Factorio are not easy to play without a keyboard (a virtu...
by Abarel
Sun Oct 01, 2023 7:40 am
Forum: Ideas and Suggestions
Topic: Flare Stack (Vanilla)
Replies: 12
Views: 2250

Re: Flare Stack (Vanilla)

I am not against the idea of a way to "magically" ride excess of anything in vanilla. Said that, I would like to give my opinion on some ideas here discussed. With respect, even with that overhaul it's still possible to have too much of one resource and plenty of the others. I had that pro...
by Abarel
Sat Sep 30, 2023 4:35 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 77552

Re: Friday Facts #378 - Trains on another level

Ok, sure, they could do that. Now they need to manually assign this property for everything in the game and DLC that qualifies. But for what gain? What value does this bring? Fun, lots of fun! ;) I like to use it specially with Pyanodon's loose materials that stack on high amounts, some organics (M...
by Abarel
Sat Sep 30, 2023 10:15 am
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 77552

Re: Friday Facts #378 - Trains on another level

2B: As in real life, loose materials are those like coal, iron ore, gears, screws... You misunderstand. Internally, ore is no different from locomotives (as items). There is no concept of size or weight, so how do you differentiate? Same way as you can differentiate items that require an energy sou...
by Abarel
Fri Sep 29, 2023 1:18 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 77552

Re: Friday Facts #378 - Trains on another level

kickbackman1277 wrote: ↑
Fri Sep 29, 2023 12:29 pm
As we can’t walk on the bridges what happens if for example a train runs out of fuel on elevated tracks over water?
Not sure if you could solve it by spidertron, jetpack or something similar, but you could drive a locomotive by hand (to ignore signals) to replenish fuel...
by Abarel
Fri Sep 29, 2023 12:09 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 77552

Re: Friday Facts #378 - Trains on another level

husnikadam wrote: ↑
Fri Sep 29, 2023 11:24 am
3.) Can you make train stops evelated, even though you can't (un)load anything? F.e. for parking purposes
Have you ever tried to "park" trains by controlling signals'? (combinators, wires...)
by Abarel
Mon Sep 18, 2023 2:53 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 55761

Re: Friday Facts #376 - Research and Technology

The most annoying/grindy part of Factorio for me has always been the act of plopping miners to a new resource field as old ones dry out. Besides the excelent answer from Tertius, check this possibilities: 1- At game start, adjust map settings for maximum Richness (600%) for each ore type. 2- If tha...
by Abarel
Sun Sep 17, 2023 4:30 pm
Forum: Questions, reviews and ratings
Topic: Looking for a mod/mods to add to a 100h save
Replies: 3
Views: 517

Re: Looking for a mod/mods to add to a 100h save

I don't want to start from scratch however and I would like to continue expanding my base. [...] Any mods you'd recommend for me? There are so many mods... and so many playing styles... it is hard to recommend anything without more knowledge of your preferences, but adding mods to an existing save ...
by Abarel
Sat Sep 16, 2023 7:32 pm
Forum: Gameplay Help
Topic: Please tell me it's not just me.
Replies: 5
Views: 1066

Re: Please tell me it's not just me.

the issue isn't so much transport, I tend to centralize to the extreme... and that leads me to have to reorganize the base a lot. Sorry, I did not expect that, but something about deliverying plastic on a "main bus". It is true, you centralize to the extreme. It is ok, as long as you get ...
by Abarel
Sat Sep 16, 2023 3:53 pm
Forum: Gameplay Help
Topic: Please tell me it's not just me.
Replies: 5
Views: 1066

Re: Please tell me it's not just me.

tatsuu wrote: ↑
Sat Sep 16, 2023 7:49 am
plastic and steel in particular. sure copper is annoying too but that's such an easier problem to solve.
Have you ever tried to distribute petroleum gas and coal instead of plastic bars, then produce plastics locally where needed?

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