Search found 13 matches

by Abarel
Tue May 16, 2023 2:17 pm
Forum: News
Topic: Friday Facts #372 - 2022 recap
Replies: 29
Views: 13481

Re: Friday Facts #372 - 2022 recap

on the FB group I found a post that 2 players moved factorio to ue5.. I think it's worth contacting them and hiring them https://youtu.be/01qux-5Qx_Y Is there any gameplay? No. All you can do is to fly around your base and toy around with existing assets [...] It seems that there is no game but a w...
by Abarel
Wed Sep 28, 2022 11:56 pm
Forum: General discussion
Topic: What comes next in this sequence?
Replies: 22
Views: 6430

Re: What comes next in this sequence?

Is Py more complicated than Seablock, or less, or just different? It is different, and more complex; specially if you play with the full set. There is even a PyBlock https://mods.factorio.com/mod/PyBlock : seablock style game using pyanodons mods So you just use Py by itself? Or in combo with Angel...
by Abarel
Tue Aug 09, 2022 6:37 pm
Forum: General discussion
Topic: Shadow angle, Medium power poles
Replies: 0
Views: 468

Shadow angle, Medium power poles

is it just me or the medium power pole seems tilted, like about to fall?
Poles_shadows.jpg
Poles_shadows.jpg (154.71 KiB) Viewed 468 times
by Abarel
Wed Jun 29, 2022 2:13 pm
Forum: Ideas and Suggestions
Topic: Master Settings / Startup ressources slider / shuffle resources
Replies: 27
Views: 10920

Re: Master Settings / Startup ressources slider / shuffle resources

I was going to suggest something like this, but searched first :-D
For vanilla games, it is not a lot of sliders, but some heavy mods makes this a decent size task.
Pyanodon_resource_settings.jpg
Pyanodon_resource_settings.jpg (411.75 KiB) Viewed 653 times
by Abarel
Wed Jun 22, 2022 10:33 am
Forum: General discussion
Topic: Should Construction Robots Prioritze Storage Chests ?
Replies: 30
Views: 5370

Re: Should Construction Robots Prioritze Storage Chests ?

if you deconstruct 1000 belts, and rebuild them later. do you want the storage ones to be used first, or new 1000 belts from a closer chest ? That's a tricky question, and I would like to answer "none of these options"; I chose a different way (see below), but if I need to chose between t...
by Abarel
Sun Jun 12, 2022 3:24 pm
Forum: General discussion
Topic: Should Construction Robots Prioritze Storage Chests ?
Replies: 30
Views: 5370

Re: Should Construction Robots Prioritze Storage Chests ?

In short, I prefer bots using nearest box. If you like simplicity, some huge amounts of stuff stored in yellow boxes and big swarms of bots flying everywhere in a giant bot network should not be a problem for you. If you love organization, maybe you are comfortable using separated bot networks, one ...
by Abarel
Sun Mar 13, 2022 4:12 pm
Forum: General discussion
Topic: What starting settings does everyone use?
Replies: 14
Views: 3901

Re: What starting settings does everyone use?

Resources: Frequency and Size to 33%; Richness to 600%. I use several mining locations for each resource, deliverying with 1-1 trains. Terrain: Water and Trees scale and coverage to 150%. Cliffs frequency to 150% and continuity to 600%. I try to respect terrain, using few or no landfill, remove tre...
by Abarel
Sat May 29, 2021 1:23 pm
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 391
Views: 205606

Re: Performance optimization - post your saves

Destroying all the locomotives is surely not a good workaround ;) That was just a joke. :-D I should have put in bold the "As fun sidenote"... The real meaning is that the map was using too many of everything, and so the UPS droped a lot. It would work almost the same deleting 70% of trai...
by Abarel
Sat May 29, 2021 1:36 am
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 391
Views: 205606

Re: Performance optimization - post your saves

Just to finish my thread-within-a-thread, [...] so I'd say, I may expect +1FPS at lease ;) Just in case someone gets here and have similar doubts, Ram bandwidth (not just frequency, but latency) means A LOT difference. As fun sidenote, save your map before using console commands if you are afraid o...
by Abarel
Fri Oct 30, 2020 10:33 am
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 63886

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

DOSorDIE wrote: ↑
Fri Oct 30, 2020 9:01 am
When you chat and have 4 Lines of tools the "first" chat line is behind the UI and unreadable (when its longer) until i make a new chatmassage.
This can happen even with just 2 rows, depending on the UI scale you are using:
chat_over.jpg
chat_over.jpg (62.54 KiB) Viewed 6498 times
by Abarel
Wed Sep 23, 2020 10:01 am
Forum: Mods
Topic: [MOD 0.15.15+] FNEI Mod
Replies: 129
Views: 48072

Re: [MOD 0.15.15+] FNEI Mod

Got several desyncs while playing multiplayer on a server with just Oarc + Krastorio 2 + FNEI. A desync report is available if you need it. Desync occurs after random items checked, not the same items every time, but all players desync at once.
by Abarel
Sat Jan 11, 2020 3:45 am
Forum: News
Topic: Friday Facts #329 - Campaign reassessment
Replies: 78
Views: 26390

Re: Friday Facts #329 - Campaign reassessment

About the ideas behind the two prototypes for a full featured Campaign, I think the main difference is the way you can connect each "chapter" on these 2 models: if what the player build in a chapter is preserved for next chapter, this itself can represent a connection between chapters; if ...
by Abarel
Fri Jul 05, 2019 6:02 am
Forum: Ideas and Suggestions
Topic: Empty Module Slots and Upgrade Planner - Let's Talk
Replies: 21
Views: 4553

Re: Empty Module Slots and Upgrade Planner - Let's Talk

Tha would be a nice feature. I would love to setup miners and later add modules when I get them

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