Search found 43 matches
- Sun Dec 01, 2024 11:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][2.0.21] Disabled gun turret with 0 health, cannot deconstruct, won't die
- Replies: 2
- Views: 1102
[boskid][2.0.21] Disabled gun turret with 0 health, cannot deconstruct, won't die
Using a row of gun turrets connected by wire to enable/disable all them at once by signal. Several turrets are destroyed by demolisher's actions, then a few turrets get disconnected from wire and become disabled. Health decreases to zero, but those turrets won't die. After dealing with the ...
- Wed Oct 23, 2024 3:57 pm
- Forum: Duplicates
- Topic: [2.0.7] Inconsistent transport line groups - 2 belts on one tile
- Replies: 7
- Views: 956
Re: [2.0.7] Inconsistent transport line groups - 2 belts on one tile
Do you have any clues about how to build such incorrect stack of belts?
I think it is related to force construction, and for me it was after smart belt failed due to not having enough undergrounds on inventory.
I got the same problem. I was building a belt with smart belt placement over a forest ...
- Fri Sep 13, 2024 4:35 pm
- Forum: News
- Topic: Friday Facts #428 - Reactor & Logistics circuit control
- Replies: 118
- Views: 20883
Re: Friday Facts #428 - Reactor & Logistics circuit control
But gun turrets either require a requester chest each or a large belt with some fancy circuit conditions if you want to avoid just having a full belt of "backup" amo... and of course they require electricity too, for the inserters.
Before counting many funny mods possibilities (like Hauler from ...
Before counting many funny mods possibilities (like Hauler from ...
- Fri Apr 26, 2024 1:36 pm
- Forum: News
- Topic: Friday Facts #408 - Statistics improvements, Linux adventures
- Replies: 161
- Views: 34796
Re: Friday Facts #408 - Statistics improvements, Linux adventures
I'm not sure (yet) about Bwuhuo or Vulcanus, but everybody knows that Nauvis (like Earth) is flat, not a globeGergely wrote: Fri Apr 26, 2024 11:09 am Doesn't "global statistics" imply statistics over a globe, or in other words a planet?
- Thu Dec 21, 2023 12:40 pm
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 151
- Views: 39752
Re: Friday Facts #388 - Smaller things for 2.0
It would be nice if the formula value was lazily evaluated β first time the value is calculated the formula is evaluated and and it's value remembered. Any time the formula (or channel) changes, the formula is re-evaluated. This would make them both performant and user-friendly. Something like in ...
- Sat Dec 16, 2023 10:35 am
- Forum: News
- Topic: Friday Facts #389 - Train control improvements
- Replies: 153
- Views: 41253
Re: Friday Facts #389 - Train control improvements
IMO this makes LTN and Cybersyn almost irrelevant.
No, it dosn`t.
Train control is still flow-based, not request-based (like logistic drone network).
[...]
It is much better then 1.1 but still not sufficiently good.
I agree with main.psyhos, LTN Cybersyn and other train scheduling systems send ...
- Tue Oct 31, 2023 1:12 am
- Forum: General discussion
- Topic: Such a DOH! day
- Replies: 2
- Views: 899
Re: Such a DOH! day
[...]I admit that some of my issues are because I want to figure stuff out myself. It's a big part of the fun for me so[...]
[...]max out exoskeletons. WHAT!!!!!! I mean I figured out that I can use multiples of lots of things...[...]
I love to use multiples of lots of things, like multiple legs ...
- Sat Oct 28, 2023 2:24 am
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 58108
Re: Friday Facts #382 - Logistic groups
About the drama on Weight and the different inventories:
Thrust_capacity.jpg
Are there even ANY in existence games that have both a slot and weight based inventory system. How does that work?
Have you played X-COM (or any variation like the Open Source UFO:AI)?
You not only need to care about ...
Thrust_capacity.jpg
Are there even ANY in existence games that have both a slot and weight based inventory system. How does that work?
Have you played X-COM (or any variation like the Open Source UFO:AI)?
You not only need to care about ...
- Tue Oct 24, 2023 5:17 am
- Forum: General discussion
- Topic: 100x Research Increase Review (first 80 hours)
- Replies: 3
- Views: 2320
Re: 100x Research Increase Review (first 80 hours)
I reduced the biters evolution but I think I messed that up still as I'm fending off around 5k biters/spitters per 10 minutes at the moment and can't really wipe out alien bases particularly easy, and the pollution I'm producing is causing issues.
I don't know how much evolution you got at 80h ...
I don't know how much evolution you got at 80h ...
- Mon Oct 23, 2023 8:43 pm
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 67301
Re: Friday Facts #381 - Space Platforms
I mean, you refuse to put in a flare stack, incinerator, or etcetera to get rid of things you don't want on planets but you allow us to dump things overboard for space platforms?
What happened to your claim of not wanting to trivialize disposal of excess items? Because this does just that.
I ...
What happened to your claim of not wanting to trivialize disposal of excess items? Because this does just that.
I ...
- Fri Oct 13, 2023 7:43 pm
- Forum: News
- Topic: Friday Facts #380 - Remote view
- Replies: 183
- Views: 49217
Re: Friday Facts #380 - Remote view
I like to use blueprints in large swaths at a time to plan ahead & make expansion easier. The problem is, as I reach mid/late game, this playstyle largely bars me from being able to use automated construction, as I have no control over which blueprints I actually want built, and those I don't .
I ...
I ...
- Fri Oct 13, 2023 2:54 pm
- Forum: News
- Topic: Friday Facts #380 - Remote view
- Replies: 183
- Views: 49217
Re: Friday Facts #380 - Remote view
but what's that white rectangle in map view in southwest part, following the rails? I wonder about the strange white T in the blueprint
Are you talking about the train ramps/briges ? that's all i can see :D
I was not sure if it was ramps/bridges here
White_rectangle_in_map_view.jpg
but ...
- Fri Oct 13, 2023 12:23 pm
- Forum: News
- Topic: Friday Facts #380 - Remote view
- Replies: 183
- Views: 49217
Re: Friday Facts #380 - Remote view
I love to work in remote. :-D
And I am pleased with all the other teasers
I like the new flashing alert for ore depleted under miners, but what's that white rectangle in map view in southwest part, following the rails? I wonder about the strange white T in the blueprint, as well as the 2 new ...
And I am pleased with all the other teasers
I like the new flashing alert for ore depleted under miners, but what's that white rectangle in map view in southwest part, following the rails? I wonder about the strange white T in the blueprint, as well as the 2 new ...
- Tue Oct 10, 2023 1:49 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Giga-factory v1.0 (screenshots 1.2 Gb ! )
- Replies: 7
- Views: 6193
Re: Giga-factory v1.0 (screenshots 1.2 Gb ! )
Is anyone post something? :roll:
First of all: An impressive publication for the attention to detail being so extensive.
Regarding the designs, I would like to say that in general I like it, although I like some things more, and others things less.
Among the things I like the most, that you ...
- Tue Oct 10, 2023 10:29 am
- Forum: General discussion
- Topic: Mobile Version in the future?
- Replies: 8
- Views: 3119
Re: Mobile Version in the future?
And also, does the device have the proper input capabilities to actually be playable, instead of just being a non-interactive "game" that can run but not played?
A Pen with a single button can be used as a mouse. Several games like Factorio are not easy to play without a keyboard (a virtual kb ...
A Pen with a single button can be used as a mouse. Several games like Factorio are not easy to play without a keyboard (a virtual kb ...
- Sun Oct 01, 2023 7:40 am
- Forum: Ideas and Suggestions
- Topic: Flare Stack (Vanilla)
- Replies: 12
- Views: 3433
Re: Flare Stack (Vanilla)
I am not against the idea of a way to "magically" ride excess of anything in vanilla. Said that, I would like to give my opinion on some ideas here discussed.
With respect, even with that overhaul it's still possible to have too much of one resource and plenty of the others.
I had that problem on ...
With respect, even with that overhaul it's still possible to have too much of one resource and plenty of the others.
I had that problem on ...
- Sat Sep 30, 2023 4:35 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 342
- Views: 119418
Re: Friday Facts #378 - Trains on another level
Ok, sure, they could do that. Now they need to manually assign this property for everything in the game and DLC that qualifies. But for what gain? What value does this bring?
Fun, lots of fun! ;)
I like to use it specially with Pyanodon's loose materials that stack on high amounts, some organics ...
- Sat Sep 30, 2023 10:15 am
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 342
- Views: 119418
Re: Friday Facts #378 - Trains on another level
2B: As in real life, loose materials are those like coal, iron ore, gears, screws...
You misunderstand. Internally, ore is no different from locomotives (as items). There is no concept of size or weight, so how do you differentiate?
Same way as you can differentiate items that require an ...
- Fri Sep 29, 2023 1:18 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 342
- Views: 119418
Re: Friday Facts #378 - Trains on another level
Not sure if you could solve it by spidertron, jetpack or something similar, but you could drive a locomotive by hand (to ignore signals) to replenish fuel...kickbackman1277 wrote: Fri Sep 29, 2023 12:29 pm As we canβt walk on the bridges what happens if for example a train runs out of fuel on elevated tracks over water?
- Fri Sep 29, 2023 12:09 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 342
- Views: 119418
Re: Friday Facts #378 - Trains on another level
Have you ever tried to "park" trains by controlling signals'? (combinators, wires...)husnikadam wrote: Fri Sep 29, 2023 11:24 am 3.) Can you make train stops evelated, even though you can't (un)load anything? F.e. for parking purposes