Search found 6 matches
- Wed Dec 25, 2024 3:35 am
- Forum: Resolved Problems and Bugs
- Topic: [2.0.28] Reflections in lava are brighter instead of darker
- Replies: 2
- Views: 5768
[2.0.28] Reflections in lava are brighter instead of darker
What did I do?
I had robots flying across lava on Vulcanus in a vanilla Space Age game. I then used the editor to create patches of numerous "fluid-like" tiles and some provider/requester chests to reproduce/demonstrate the issue (at 0.5x speed to more easily observe the frames over the lava ...
- Thu Jun 04, 2020 1:44 am
- Forum: Resolved Requests
- Topic: LuaEntityPrototype.void_energy_source_prototype links to fluid... instead of void...
- Replies: 2
- Views: 1676
LuaEntityPrototype.void_energy_source_prototype links to fluid... instead of void...
Page:
https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.void_energy_source_prototype
Current Text:
void_energy_source_prototype :: LuaFluidEnergySourcePrototype [Read-only]
The void energy source prototype this entity uses or nil.
Target: https://lua-api ...
https://lua-api.factorio.com/latest/LuaEntityPrototype.html#LuaEntityPrototype.void_energy_source_prototype
Current Text:
void_energy_source_prototype :: LuaFluidEnergySourcePrototype [Read-only]
The void energy source prototype this entity uses or nil.
Target: https://lua-api ...
- Wed May 06, 2020 4:00 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1591072
AngelsRefining: modify_barreling_icon chokes if it finds fluid.icons without fluid.icon
Found in 0.11.10 - There appear to be a couple bugs in the implementation of angelsrefining\prototypes\angesls-functions.lua angelsmods.functions.modify_barreling_icon().
The size variable is declared as implicitly global instead of explicitly local - not the end of the world, but this also hides ...
The size variable is declared as implicitly global instead of explicitly local - not the end of the world, but this also hides ...
- Wed May 06, 2020 3:42 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1591072
AngelsRefining: clean_table adds to the table while it's iterating
Found in 0.11.10 - While the function seems to work in Factorio-hosted Lua, when using my own Lua instance to build a calculator I discovered that the clean_table function in angelsrefining\prototypes\angels-functions.lua has a lurking bug in it. The loop is adding entries to the same table that it ...
- Wed May 06, 2020 3:08 pm
- Forum: Modding interface requests
- Topic: Read access to the HeatBuffer for HeatInterface and Reactor entity prototypes
- Replies: 2
- Views: 1442
Read access to the HeatBuffer for HeatInterface and Reactor entity prototypes
Maybe I'm not looking in the correct spot, but I can't seem to find the heat_buffer properties on heat-interface and reactor entity prototypes during the game.
For calculator purposes, I want to be able to read max_temperature, specific_heat, max_transfer, default_temperature, and min_working ...
For calculator purposes, I want to be able to read max_temperature, specific_heat, max_transfer, default_temperature, and min_working ...
- Wed Mar 13, 2019 6:33 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.11] Unable to craft item due to "Not Enough Ingredients" even though inventory shows I have just enough
- Replies: 4
- Views: 3788
[0.17.11] Unable to craft item due to "Not Enough Ingredients" even though inventory shows I have just enough
Steps (from saved game):
Load the attached saved game
Open the inventory/crafting screen (E)
Notice I have 57 iron plates, 10 copper plates, and plenty of free inventory slots
Look at the combinators in the crafting pane
Actual:
Both combinators are disabled in the crafting pane.
Trying to ...
Load the attached saved game
Open the inventory/crafting screen (E)
Notice I have 57 iron plates, 10 copper plates, and plenty of free inventory slots
Look at the combinators in the crafting pane
Actual:
Both combinators are disabled in the crafting pane.
Trying to ...