Search found 10 matches
- Sun Mar 17, 2019 3:46 am
- Forum: Mods
- Topic: [MOD 0.16] Miniloader
- Replies: 395
- Views: 190279
Re: [MOD 0.16] Miniloader
Just to clarify, it’s not so much the chasing. It’s that every inserter picking up from a belt segment selects an item to chase and pick up at the start of each tick. So adding more inserters and increasing inserter speed still hits this fundamental limit of 1 item targeted per tick.
I ...
- Sun Mar 17, 2019 3:45 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.x] belt->inserter throughput limit
- Replies: 4
- Views: 5555
Re: [0.16.x] belt->inserter throughput limit
Multiple inserters on top of each other is something we don't support. For many reasons including the logic of how they work(they all try to aim for the same item).
And it's not something we want to support since there is very little reason to do this. Just sue a priority splitter and loader ...
- Sat Mar 16, 2019 11:33 pm
- Forum: Mods
- Topic: [MOD 0.16] Miniloader
- Replies: 395
- Views: 190279
Re: [MOD 0.16] Miniloader
Just to clarify, it’s not so much the chasing. It’s that every inserter picking up from a belt segment selects an item to chase and pick up at the start of each tick. So adding more inserters and increasing inserter speed still hits this fundamental limit of 1 item targeted per tick.
I ...
- Sat Mar 16, 2019 9:31 am
- Forum: Mods
- Topic: [Mod 2.0] Power Armor MK3+
- Replies: 109
- Views: 72778
Re: [Mod 0.17] Power Armor MK3
The PNR is an early-ish alternative to fusion reactors, depending on which research you focus on of course, and is also 3x3 rather than 4x4; and the MK3 energy shield is MUCH stronger than the MK2, hence the size increase.
Yeah, I can see why. Even though it takes more space the MK3 has 44.44 ...
- Wed Mar 13, 2019 10:54 pm
- Forum: Mods
- Topic: [MOD 0.16] Miniloader
- Replies: 395
- Views: 190279
Re: Game Crash
Ok, every Time when i will copy rails, the game crashed and give me the error report.
I went ahead and built my own alternative to Bluebuild, because this bug has been around forever. Check it out: https://mods.factorio.com/mod/autobuild
I can confirm AutoBuild is superior to Bluebuild ...
- Wed Mar 13, 2019 8:35 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.11] Hyperlink doesn't show up
- Replies: 4
- Views: 1553
Re: [0.17.11] Hyperlink doesn't show up
Yeah, this is a minor bug. I'm just informing the devs, not a big deal but would be a nice fix.
Love Factorio devs <3
Love Factorio devs <3
- Wed Mar 13, 2019 1:42 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.11] Hyperlink doesn't show up
- Replies: 4
- Views: 1553
[0.17.11] Hyperlink doesn't show up
The homepage hyperlink works fine but the contact hyperlink fails to show up on the mods -> manage page
https://i.imgur.com/qLv5uei.png
https://i.imgur.com/qLv5uei.png
- Tue Mar 12, 2019 5:08 am
- Forum: Mods
- Topic: Mylon's Many Mods
- Replies: 306
- Views: 148585
Re: Mylon's Many Mods
I will see it the license allows me to upload a fixed version tonight (if I don't forget). I patched a few things for 0.17 to work.
I actually wrote my own from scratch, with some performance improvements to boot. ;)
https://mods.factorio.com/mod/autobuild
That's awesome! Performance is ...
- Tue Mar 12, 2019 3:55 am
- Forum: Mods
- Topic: [Mod 2.0] Power Armor MK3+
- Replies: 109
- Views: 72778
Re: [Mod 0.17] Power Armor MK3
Awesome, mod working again 
Btw why do we have a portable nuclear reactor?
Also the energy shield being 3x3 saddens me

Btw why do we have a portable nuclear reactor?
Also the energy shield being 3x3 saddens me

- Tue Mar 12, 2019 1:14 am
- Forum: Mods
- Topic: [Mod 2.0] Power Armor MK3+
- Replies: 109
- Views: 72778