Search found 10 matches
- Wed Feb 19, 2025 4:46 pm
- Forum: Ideas and Suggestions
- Topic: Official HD Textures
- Replies: 5
- Views: 432
Re: Official HD Textures
Who is buying that to play Factorio? What about all the Integrated GPU users who try to turn on “HD Mode” because the sticker on their laptop says it supports 4K (“ *when connected to an external monitor, internal screen at 720p”, of course), then get an immediate Out of Memory crash, angrily post ...
- Wed Feb 19, 2025 10:13 am
- Forum: Ideas and Suggestions
- Topic: Official HD Textures
- Replies: 5
- Views: 432
Official HD Textures
This is a rehash of things that were asked for years ago over at https://forums.factorio.com/viewtopic.php?p=140875, but I think the landscape has changed enough to make this worth asking for again. I apologise if I didn't find the most recent time this was asked for in the forums.
Zooming in on a ...
Zooming in on a ...
- Tue Dec 10, 2024 4:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.23] multi-deconstructing landfill will render bots stuck attempting to deconstruct them.
- Replies: 9
- Views: 1466
Re: [2.0.23] multi-deconstructing landfill will render bots stuck attempting to deconstruct them.
"Undo" of the case above removes the whole larger outer deconstruct (IE, the only one that makes sense), but leaves the inner, doubled deconstruct as a deconstruct.
Another "Undo" results in the (extremely helpful!) dialog of "you're gonna undo something completely unrelated". This seems pretty ...
Another "Undo" results in the (extremely helpful!) dialog of "you're gonna undo something completely unrelated". This seems pretty ...
- Tue Dec 10, 2024 4:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.23] multi-deconstructing landfill will render bots stuck attempting to deconstruct them.
- Replies: 9
- Views: 1466
Re: [2.0.23] multi-deconstructing landfill will render bots stuck attempting to deconstruct them.
But for your case, it's only giving two X's if you do ctrl-x twice?
That's correct. Ground can be marked multiple times (not just twice!) with ctrl-x - though only two red Xs will ever show. For example, If you have 75 construction robots, but use ctrl-x three times on 25 landfill, this will also ...
That's correct. Ground can be marked multiple times (not just twice!) with ctrl-x - though only two red Xs will ever show. For example, If you have 75 construction robots, but use ctrl-x three times on 25 landfill, this will also ...
- Tue Dec 10, 2024 3:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.23] multi-deconstructing landfill will render bots stuck attempting to deconstruct them.
- Replies: 9
- Views: 1466
Re: [2.0.23] multi-deconstructing landfill will render bots stuck attempting to deconstruct them.
Ah, and alt-d doesn't trigger this bug! Presumably because alt-d is simply "murder all that's here", whereas ctrl-x is "tell me something about what's here so I can stamp it somewhere else".
Edit: Nor does a deconstruction planner with landfill selected.
Edit: Nor does a deconstruction planner with landfill selected.
- Tue Dec 10, 2024 3:34 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.23] multi-deconstructing landfill will render bots stuck attempting to deconstruct them.
- Replies: 9
- Views: 1466
Re: [2.0.23] multi-deconstructing landfill will render bots stuck attempting to deconstruct them.
Unrelated, but thank you for teaching me alt-d. I've been doing ctrl+x + esc for years now, because I didn't know there was a simple "Just murder these things". It's going to take a while to reprogram the muscle memory though.
Relatedly: I suspect the space platform case is the same root cause ...
Relatedly: I suspect the space platform case is the same root cause ...
- Tue Dec 10, 2024 1:07 pm
- Forum: Resolved Problems and Bugs
- Topic: [Lou][2.0.23] multi-deconstructing landfill will render bots stuck attempting to deconstruct them.
- Replies: 9
- Views: 1466
[Lou][2.0.23] multi-deconstructing landfill will render bots stuck attempting to deconstruct them.
Cross-posted to https://www.reddit.com/r/factorio/comments/1hb03p2/be_careful_deconstructing_alreadymarked_landfill/
Reproduction steps
Grab 25 personal construction robots and go somewhere over water, where only personal robots are active. Ensure your personal roboports are switched off, to ...
Reproduction steps
Grab 25 personal construction robots and go somewhere over water, where only personal robots are active. Ensure your personal roboports are switched off, to ...
- Mon Mar 11, 2019 9:56 am
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen][0.17.4] Can not click inventory or menu buttons
- Replies: 16
- Views: 8135
Re: [0.17.4] Can not click inventory or menu buttons
Ah, I ran into this issue today as well!
In my particular case, I was able to resolve it by hand-mining a single piece of coal.
In my particular case, I was able to resolve it by hand-mining a single piece of coal.
- Mon Mar 11, 2019 9:39 am
- Forum: Pending
- Topic: [kovarex] [0.17.9] Crash selecting deconstructor planner filters
- Replies: 3
- Views: 1577
Re: [0.17.9] Crash selecting deconstructor planner filters
Indeed, when I got back to playing, that's the save I continued to play from! Anecdotally, my autosaves are on the order of a fraction of a second, currently.
Unfortunately, I have been unable to reproduce the problem. I've attempted to do so by waiting at each step for an autosave to kick in as ...
Unfortunately, I have been unable to reproduce the problem. I've attempted to do so by waiting at each step for an autosave to kick in as ...
- Mon Mar 11, 2019 6:18 am
- Forum: Pending
- Topic: [kovarex] [0.17.9] Crash selecting deconstructor planner filters
- Replies: 3
- Views: 1577
[kovarex] [0.17.9] Crash selecting deconstructor planner filters
I placed a blueprint that uses wooden power poles -- but I didn't have any wooden power poles on me, and wished to place medium power poles instead. I selected a red deconstruction blueprint (a redprint?), to delete only the ghost tiles of the wooden power poles. What follows is a fallible ...