Search found 15 matches

by pmc666
Fri Jan 31, 2025 11:34 am
Forum: General discussion
Topic: What's your interplanetary logistics and Space Platform strategy?
Replies: 22
Views: 7896

Re: What's your interplanetary logistics and Space Platform strategy?

At the moment I have a series of point to point ships moving science to Gleba (just a stop gap until I get round to unlocking biolabs and then revert back). Sometimes also do planet specific stuff too (tungsten)

Also a milk run ship that visits everywhere

I did try a "hub and spoke" design (ship ...
by pmc666
Sun Jan 26, 2025 9:18 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 408
Views: 84693

Re: Gleba has killed the game for me.



Not sure what that has to do with using Steam as a game management platform - Can you elaborate?


The steam discussion is an off topic actually , that span off someone posting them related to the fact that some players said "gleba killed the game for them".

Why were you asking me a ...
by pmc666
Sun Jan 26, 2025 8:49 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 408
Views: 84693

Re: Gleba has killed the game for me.



That's incorrect - I have 268 games in my Steam library.

In the last three months I have played two games - one a puzzle game which is ~5 mins a day (but not played it for a couple of weeks) and Factorio.

Since start of 2024 I have played seven games - mostly puzzle games (minutes per day ...
by pmc666
Sun Jan 26, 2025 8:35 pm
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 408
Views: 84693

Re: Gleba has killed the game for me.


And you continue to make my point: You only use a "game management system" if you're playing a whole lot of games.

That's incorrect - I have 268 games in my Steam library.

In the last three months I have played two games - one a puzzle game which is ~5 mins a day (but not played it for a ...
by pmc666
Sun Jan 19, 2025 9:53 am
Forum: General discussion
Topic: They need to rename Gleba to Bartleby
Replies: 117
Views: 12594

Re: They need to rename Gleba to Bartleby


Space platforms take a lot of time to master, are you going to complain about them, too?


Master - yes. But you can get a "good enough" Space platform really easily due to good game progression: you need a space platform to get space science so you have to first build one in the safest space ...
by pmc666
Wed Jan 15, 2025 9:11 am
Forum: General discussion
Topic: They need to rename Gleba to Bartleby
Replies: 117
Views: 12594

Re: They need to rename Gleba to Bartleby


You don't need to constantly have the freshest goods to adequately manage spoilage.


Yes - I know. I have, for want of a better term, beaten Gleba. That wasn't the point.

The beauty of Factorio is that it provides a rich palette of tools that allow you to create pleasing and elegant things. I ...
by pmc666
Tue Jan 14, 2025 9:34 am
Forum: General discussion
Topic: They need to rename Gleba to Bartleby
Replies: 117
Views: 12594

Re: They need to rename Gleba to Bartleby

My thoughts on Gleba

It is tedious.

Oh - more? OK

There are three problems - rocks, movement, and spoilage.

Rocks first - it is a rocky planet! Not having a sensible rock resources just makes a boring bottleneck (yeah - import it from other planets is the trivial and rather dull solution ...
by pmc666
Mon Oct 21, 2024 2:46 pm
Forum: Resolved Problems and Bugs
Topic: Resolved: Crash on starting: asks to disable space-age mod
Replies: 3
Views: 1076

Re: Crash on starting: asks to disable space-age mod

10-21-2024, 15-45-50.png
10-21-2024, 15-45-50.png (61.49 KiB) Viewed 1007 times
Thanks for the quick response - they claim to be OK

ETA: The game works when I do disable the Space Age mod (and all others except three)

Further ETA: To check the three other mods I went in to the game and it is now working after not finding problems on verification.
by pmc666
Mon Oct 21, 2024 2:01 pm
Forum: Resolved Problems and Bugs
Topic: Resolved: Crash on starting: asks to disable space-age mod
Replies: 3
Views: 1076

Resolved: Crash on starting: asks to disable space-age mod

10-21-2024, 14-56-34.png

Log file

0.001 2024-10-21 15:00:11; Factorio 2.0.7 (build 79385, win64, steam)
0.001 Operating system: Windows 10 (build 19045)
0.000 Initializing Steam API.
0.001 Program arguments: "D:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe ...
by pmc666
Fri Aug 07, 2020 11:36 am
Forum: Releases
Topic: Version 0.18.44
Replies: 3
Views: 7499

Re: Version 0.18.44

A slightly odd effect. I had Map Dragged disabled (because of the previous problem dropping) and found this:

If you have Map Drag disabled and drop a power pole in map view you open the Power Panel (and same idea with trains and adding a wagon - you open the train panel)

If you have Map Drag ...
by pmc666
Wed Aug 05, 2020 6:20 pm
Forum: Releases
Topic: Version 0.18.42
Replies: 28
Views: 19713

Re: Version 0.18.42

I've seen/have the mouse /map problem.

The issue seems compound
1 if you have an item picked it doesn't drop if you don't move the cursor
2 if you move the cursor it randomly drops it round the cursor - the faster you drag the cursor the wide the places the item is dropped.
3 if you disable drag ...
by pmc666
Sat Jun 01, 2019 7:44 am
Forum: Bob's mods
Topic: Fails to load 0.17.2 of Bob's Functions Library mod
Replies: 6
Views: 3436

Re: Fails to load 0.17.2 of Bob's Functions Library mod

bobingabout wrote: Fri May 31, 2019 8:18 pm You're welcome.

I released a small update, see if that makes any difference.
Thanks for that - it works perfectly now. Awesome.
by pmc666
Fri May 31, 2019 7:11 pm
Forum: Bob's mods
Topic: Fails to load 0.17.2 of Bob's Functions Library mod
Replies: 6
Views: 3436

Re: Fails to load 0.17.2 of Bob's Functions Library mod


Ah, right, best wait until angel updates his mod, he's working on it. I'm not sure why it's crashing, but I do have an idea of something that might fix it.

No worries - I thought I'd let you know ASAP as it was about 2hrs old when I downloaded it.

Your mods are much appreciated BTW - really ...
by pmc666
Fri May 31, 2019 4:02 pm
Forum: Bob's mods
Topic: Fails to load 0.17.2 of Bob's Functions Library mod
Replies: 6
Views: 3436

Re: Fails to load 0.17.2 of Bob's Functions Library mod


Well, I tested it before release, and again just now. I'm not getting any odd errors like that.

I'm going to need more than just the error message on this one.

...

Either way, list your mods and I'll look into it.

I've had a play with the Mods and I can reproduce it with just these enabled ...
by pmc666
Fri May 31, 2019 7:19 am
Forum: Bob's mods
Topic: Fails to load 0.17.2 of Bob's Functions Library mod
Replies: 6
Views: 3436

Fails to load 0.17.2 of Bob's Functions Library mod

I'm getting this error:
Failed to load modes: __boblibrary__/resource-generator.lua:503 attempt to index field '?' (a nil value)
stack traceback:
__boblibrary__/resource-generator.lua:503 in function 'finalise_resource_autoplace'
__boblibrary__/data-updates.lua:1 in main chunk

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