That's it.
The referenced mod added the entity in data-updates stage.
For future reference: solution is to set the dependent mod to load files in same or later stage as well.
Thank you!
Search found 2 matches
- Tue Mar 10, 2020 11:04 am
- Forum: Modding help
- Topic: Changing effect etc. of entities in dependent mod
- Replies: 2
- Views: 636
- Tue Mar 10, 2020 10:26 am
- Forum: Modding help
- Topic: Changing effect etc. of entities in dependent mod
- Replies: 2
- Views: 636
Changing effect etc. of entities in dependent mod
Hi,
So I have a bunch of mods, but would like to tweak them a bit.
What I did I created a simple mod with dependencies on the mods I want to tweak.
Example: one mod adds higher tiers of modules. I want to tweak their effects, for example, make bonuses the same as vanilla, but make penalties a ...
So I have a bunch of mods, but would like to tweak them a bit.
What I did I created a simple mod with dependencies on the mods I want to tweak.
Example: one mod adds higher tiers of modules. I want to tweak their effects, for example, make bonuses the same as vanilla, but make penalties a ...