Search found 10 matches
- Tue Oct 06, 2020 12:57 pm
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 1034869
Re: 4-way intersections: Throughput and deadlocks [image heavy]
Well then I will just plan the grid correctly, and go with anything that's pretty and functionnal and not worry about throughput. Thank you for freeing me from those worries.
- Mon Oct 05, 2020 5:41 pm
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 1034869
Re: 4-way intersections: Throughput and deadlocks [image heavy]
The 4 lane intersection called "traditional" on the OP has a very high throughput for its size, compared to others that seem rather similar but have a lot less. Only the big buffered intersections have more. Can someone explain me why this one is so good, if it really is ?
This junction ...
- Mon Oct 05, 2020 9:49 am
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 1034869
Re: 4-way intersections: Throughput and deadlocks [image heavy]
The 4 lane intersection called "traditional" on the OP has a very high throughput for its size, compared to others that seem rather similar but have a lot less. Only the big buffered intersections have more. Can someone explain me why this one is so good, if it really is ?
- Wed Sep 02, 2020 2:25 pm
- Forum: Angels Mods
- Topic: Development and Discussion
- Replies: 3794
- Views: 1830542
Re: Development and Discussion
Don't know if this is already work in progress as it's not a hard to see problem, but anyway: Angel's rework on bob's nuclear system does not apply to the new "deuterium fuel cell 2" recipe, wich makes it extremely broken to the point where you basically have to not use the recipe to maintain any ...
- Fri Aug 07, 2020 9:49 am
- Forum: Bob's mods
- Topic: [1.1] - Artisanal Reskins: Bob's Mods
- Replies: 78
- Views: 45526
Re: [0.18] - (BETA) Artisanal Reskins: Bob's Mods
Damn you rock... Thank you for your time on this, I will post about it on the seablock page
.

- Fri Aug 07, 2020 7:55 am
- Forum: Bob's mods
- Topic: [1.1] - Artisanal Reskins: Bob's Mods
- Replies: 78
- Views: 45526
Re: [0.18] - (BETA) Artisanal Reskins: Bob's Mods
Oh, then I guess there is something breaking it in my modlist, could be seablock ?
Here is my mod folder I guess it's the best I can give you to work with. On this mod folder, your mod and library are set to the version before your august update (as everything works fine that way), if you update ...
Here is my mod folder I guess it's the best I can give you to work with. On this mod folder, your mod and library are set to the version before your august update (as everything works fine that way), if you update ...
- Fri Aug 07, 2020 6:31 am
- Forum: Bob's mods
- Topic: [1.1] - Artisanal Reskins: Bob's Mods
- Replies: 78
- Views: 45526
Re: [0.18] - (BETA) Artisanal Reskins: Bob's Mods
Hey there,
I already posted on mod portal, but noticed only later that you ask to get bug reports here.
Loaded in addition to Bob's + Angel's, with ShinyBob + ShinyAngels. Got this error message:
44.962 Mods to disable:Fehler beim Laden der Mods: The given sprite rectangle (left_top=0x0, right ...
- Wed Jul 29, 2020 4:39 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3893
- Views: 1648381
Re: Bugs & FAQ
Raw fish oil cannot be voided by any way, I guess this is unintended, as every gas or liquid are voidable ?
You can't get fish pulp (wich is good to keep the fish farm running as it produces the needed nutrient pulp) without producing the fish oil, wich you then have to keep in tanks unless you have ...
You can't get fish pulp (wich is good to keep the fish farm running as it produces the needed nutrient pulp) without producing the fish oil, wich you then have to keep in tanks unless you have ...
- Sat Mar 09, 2019 11:46 pm
- Forum: Mods
- Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
- Replies: 150
- Views: 63877
Re: [MOD 0.16.x, 0.17.x] SCTM
Running some crash test I realised I didn't download bob's tech and revamp mods, wich didn't cause any problem until you update your mod to bobangel support. That was dumb of me, it's all running well now, my apologies...
- Sat Mar 09, 2019 6:30 pm
- Forum: Mods
- Topic: [MOD 0.16.x, 0.17.x, 0.18.x, 1.1.x] SCTM
- Replies: 150
- Views: 63877
Re: [MOD 0.16.x, 0.17.x] SCTM

Got that error loading your updated mod with bobangel, just a small tweak I guess.
Thanks for your work and your amazing mod
