Search found 15 matches

by Hadramal
Mon Feb 10, 2020 2:47 pm
Forum: Logistic Train Network
Topic: [0.17/0.18] LTN Combinator
Replies: 103
Views: 28973

Re: [0.17/0.18] LTN Combinator

Gah, I should have noticed that there was a setting for that! Thanks!
by Hadramal
Mon Feb 10, 2020 12:47 pm
Forum: Logistic Train Network
Topic: [0.17/0.18] LTN Combinator
Replies: 103
Views: 28973

Re: [0.17/0.18] LTN Combinator

This is a very minor request: Is it possible to make LTN Combinator not a upgrade from the vanilla combinator? Currently a unmodified Upgrade Planner wants to upgrade every combinator to LTN Combinators. While not breaking anything it's a bit silly. Is it possible to do that without losing functiona...
by Hadramal
Wed Jan 22, 2020 9:57 am
Forum: Releases
Topic: Version 0.18.0
Replies: 87
Views: 53768

Re: Version 0.18.0

The color fixes are amazing and so far the biggest positive for me. Granted, I haven't tried it much yet because my current game is very mod-heavy. It does make the remaining lo-res assets (assembler!) stand out more. Together with the (too?) subtle animations the world feels much more alive. Small ...
by Hadramal
Tue Jan 21, 2020 2:01 pm
Forum: Gameplay Help
Topic: Water supply for nuclear reactors
Replies: 58
Views: 6927

Re: Water supply for nuclear reactors

You don’t need a mod for that. If you use Landfill and fill in a lake (making sure not to fill in where you want your Offshore Pumps to go) and then build the reactor setup entirely on that Landfill .. you can include the Landfill in your BP. It WILL NOT put Landfill where dry land is, but by inclu...
by Hadramal
Tue Apr 02, 2019 9:40 am
Forum: Ideas and Suggestions
Topic: Temporary Stations = Manual train mode
Replies: 20
Views: 2868

Re: Temporary Stations = Manual train mode

I would like to bump this since I just AGAIN was left alone because I forgot to remove the temp station when using the functionality with my personal train that's normally always in manual mode. It's a great, great feature, one of many in 0.17 but I think it would be even better if the train remembe...
by Hadramal
Sun Mar 31, 2019 9:43 pm
Forum: Not a bug
Topic: [0.17.23] Blueprints with buildings on landfill can't be placed on water
Replies: 3
Views: 1363

Re: [0.17.23] Blueprints with buildings on landfill can't be placed on water

You always have to place the landfill first before you can build something, so I'd guess it's per design shift-click places landfill and then you can place the blueprint on that spot after your bots have placed the landfill (or you've manually filled in the ghost). I've made a mod for placing landfi...
by Hadramal
Sun Mar 31, 2019 9:26 pm
Forum: Mods
Topic: [MOD 0.17] Landfill Everything!
Replies: 6
Views: 1512

Re: [MOD 0.17] Landfill Everything!

Made a new version with some fixes and new features: Version: 0.17.3 Changes: - Attempts to add landfill tiles where the original blueprint had path tiles (brick, concrete...). - Also now preserves existing landfill. - Use Shift-click on the button for the old behaviour, only adding landfill under e...
by Hadramal
Mon Mar 18, 2019 6:48 am
Forum: Ideas and Suggestions
Topic: Temporary Stations = Manual train mode
Replies: 20
Views: 2868

Re: Temporary Stations = Manual train mode

I couldn't find a single person who wouldn't prefer that the temporary train station would put train in manual mode once reached! That really depends on what train you use to take you to the temporary stop, and where that stop is located. Maybe the best solution is a compromise. If the train is in ...
by Hadramal
Wed Mar 13, 2019 6:22 am
Forum: Mods
Topic: [MOD 0.17] Landfill Everything!
Replies: 6
Views: 1512

Re: [MOD 0.17] Landfill Everything!

Thanks! Glad you liked it, and I will absolutely see if I can incorporate your additions for the next release. The crash you had I don't think was because of Dectorio, but if you have it you probably do want Dectorios own landfill tile. Had a look at screenshots of the mod and it sure looks nice. I ...
by Hadramal
Mon Mar 11, 2019 9:11 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.10] Crash - related to blueprint
Replies: 13
Views: 2815

Re: [0.17.10] Crash - related to blueprint

You can do it two ways: 1) If you put anything on landfilled water, landfilled after 0.17.10 was released, you will get the "tiles" checkbox when you create a *new* blueprint. So if you have a blueprint you want landfill in, you must first place landfill, stamp your blueprint on that and t...
by Hadramal
Mon Mar 11, 2019 1:07 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] Landfill included in blueprit where landfill was not used
Replies: 9
Views: 3024

Re: [kovarex] Landfill included in blueprit where landfill was not used

That means I can just change my mod to put the new tile in instead of "grass-1" and it will still work the same?

Edit: As I assume it's intended from your side that there's no way in-game to put landfill in a existing blueprint?
by Hadramal
Mon Mar 11, 2019 8:36 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] Landfill included in blueprit where landfill was not used
Replies: 9
Views: 3024

Re: Landfill included in blueprit where landfill was not used

I don't think that's a bug, landfill does not seem to have a special tile. As I understand it, what we think of as a landfill tile is actually "grass-1", a very green and nice type of grassland terrain that occurs naturally and you seem to have that in your screenshot. If you check "t...
by Hadramal
Sat Mar 09, 2019 6:24 pm
Forum: Ideas and Suggestions
Topic: Automatically landfill when placing blueprints/ghosts
Replies: 77
Views: 12297

Re: BPs with landfill / building on water: two ideas for greatly improving the user experience

I actually made a mod today to solve this: https://mods.factorio.com/mod/LandfillEverything - it puts a landfill tile under every entity in a blueprint, making it possible to stamp it on water. As TheBloke has said, to get landfill tiles in your existing blueprint you need to 1) stamp it on grass-1,...
by Hadramal
Sat Mar 09, 2019 5:26 pm
Forum: Mods
Topic: [MOD 0.17] Landfill Everything!
Replies: 6
Views: 1512

[MOD 0.17] Landfill Everything!

I needed it for myself, so I went and wrote a mod for generating landfill tiles - grass-1 - exactly where there are entities in a blueprint. This means you can take an existing blueprint, click the new landfill button with it in your hand, and it will be placeable on water. You need to force it with...

Go to advanced search