Search found 17 matches

by GoldfieldGeek
Tue May 19, 2020 10:47 pm
Forum: Won't fix.
Topic: [0.18.25][mac] Crash setting up freeplay game, graphics related
Replies: 5
Views: 905

Re: [0.18.25][mac] Crash setting up freeplay game, graphics related

I don't normally play on this machine. So, I don't know if this is new or not. My regular machine is off being used by someone else for about 10 days, so I broke out the ancient backup to have a computer to use. Figured I would try Factorio. Was actually surprised it worked at all. The work you folk...
by GoldfieldGeek
Tue May 19, 2020 8:21 pm
Forum: Won't fix.
Topic: [0.18.25][mac] Crash setting up freeplay game, graphics related
Replies: 5
Views: 905

Re: [0.18.25] Crash setting up freeplay game, graphics related

Out of 10 crashes, 2 of them were just the map setting screen open, had not touched anything yet.
Other times I changed different settings, and most of the time, I could move on to the game itself.
So, I don't think my initial steps are relevant to the underlying bug.
by GoldfieldGeek
Tue May 19, 2020 8:08 pm
Forum: Won't fix.
Topic: [0.18.25][mac] Crash setting up freeplay game, graphics related
Replies: 5
Views: 905

Re: [18.25] Island Random seed crash

In attempting to reproduce...
It seems like 25% of the time, it will crash in the settings pane, regardless of whether you change anything or not.
by GoldfieldGeek
Tue May 19, 2020 8:06 pm
Forum: Won't fix.
Topic: [0.18.25][mac] Crash setting up freeplay game, graphics related
Replies: 5
Views: 905

[0.18.25][mac] Crash setting up freeplay game, graphics related

Launch after new update Single User FreePlay Island Hit the change seed button 3 times Crash 0.000 2020-05-19 12:35:17; Factorio 0.18.25 (build 51668, mac, alpha) 0.000 Operating system: macOS 10.11.6 0.000 Program arguments: "/Applications/factorio.app/Contents/MacOS/factorio" 0.000 Read ...
by GoldfieldGeek
Fri Sep 27, 2019 2:40 am
Forum: Gameplay Help
Topic: 1.9k Space Science???
Replies: 13
Views: 2327

Re: 1.9k Space Science???

No clue why the production graph is "wrong", but it's never been perfectly precise. As for the "one bottle missing" that's probably the research rounding bug: https://forums.factorio.com/viewtopic.php?t=58383 If you have a brownout during research some tiny fraction of the bottl...
by GoldfieldGeek
Thu Sep 26, 2019 8:14 pm
Forum: Gameplay Help
Topic: 1.9k Space Science???
Replies: 13
Views: 2327

Re: 1.9k Space Science???

It doesn't show in the screen clip, but the time frame is ALL.

The reason I noticed is I have a technology which is at 99% complete, just needs 1 or 2 more science to finish. I went to check to see which science pack I was out of, and all the rest are good, except space.
by GoldfieldGeek
Thu Sep 26, 2019 6:54 am
Forum: Gameplay Help
Topic: 1.9k Space Science???
Replies: 13
Views: 2327

Re: 1.9k Space Science???

I have 2 rocket silos. they have each launched 1 rocket. Nothing was left in the silo.
by GoldfieldGeek
Thu Sep 26, 2019 2:47 am
Forum: Gameplay Help
Topic: 1.9k Space Science???
Replies: 13
Views: 2327

1.9k Space Science???

How is is possible to make 1.9k Space Science.
(I have the game save if you want it.)
by GoldfieldGeek
Wed Aug 14, 2019 11:21 pm
Forum: Not a bug
Topic: [0.17.5x] Mac OS Catalina autoupdate fail.
Replies: 2
Views: 965

Re: [0.17.5x] Mac OS Catalina autoupdate fail.

Settings is it. They didn't cary over to the new OS.
Many thanks to all the smart guys in your world :)

Even with auto check off, I would have expected an explicit check to show the available update.
This was taken after 0.17.65 was available.
Screen Shot 2019-08-14 at 4.10.35 PM.png
Screen Shot 2019-08-14 at 4.10.35 PM.png (172.46 KiB) Viewed 858 times
by GoldfieldGeek
Fri Jul 26, 2019 6:55 pm
Forum: Not a bug
Topic: [0.17.5x] Mac OS Catalina autoupdate fail.
Replies: 2
Views: 965

[0.17.5x] Mac OS Catalina autoupdate fail.

Autoupdate does find any update, says I have the current version, on my MacBook pro running Mac OS 10.15 (beta) Catalina. The same hardware booted into 10.14 finds the update and updates successfully. Note: not sure exactly which updates this affected since this machine gets booted onto both OSs on ...
by GoldfieldGeek
Fri Jul 12, 2019 4:40 am
Forum: Minor issues
Topic: [0.17.54] Version numbers not in sync
Replies: 3
Views: 988

Re: [0.17.54] Version numbers not in sync

I agree it's minor, compared to all the other stuff you all are doing.

The information is located in the file:
Factorio -> Contents -> Info.plist

My guess is that the auto update mechanism does not update this file.
by GoldfieldGeek
Fri Jul 05, 2019 1:27 am
Forum: Minor issues
Topic: [0.17.54] Version numbers not in sync
Replies: 3
Views: 988

[0.17.54] Version numbers not in sync

Might be a Mac only problem.
Screen Shot 2019-07-04 at 6.22.08 PM.png
Screen Shot 2019-07-04 at 6.22.08 PM.png (187.77 KiB) Viewed 988 times
by GoldfieldGeek
Tue Jul 02, 2019 5:41 am
Forum: Resolved Problems and Bugs
Topic: [posila] [0.17.53] Mac right <ctl> key not recognized by train GUI
Replies: 1
Views: 2370

[posila] [0.17.53] Mac right <ctl> key not recognized by train GUI

On a mac, the left and right modifier keys are distinguishable. In most cases this makes little difference.
However, in the case of the train GUI, when trying to select a temporary station for a train to path to, the left <ctl> key works, and the right <ctl> key does not.
by GoldfieldGeek
Thu May 16, 2019 6:07 pm
Forum: Releases
Topic: Version 0.17.40
Replies: 20
Views: 9710

Re: Version 0.17.40

The updater is failing on MacOS. In addition, the .dmg has no mountable file system (i.e. dmg is corrupted).
by GoldfieldGeek
Sun Mar 10, 2019 7:12 am
Forum: Not a bug
Topic: [0.17.9] Productivity modules not accepted in Nuclear Fuel Reprocessing
Replies: 1
Views: 537

[0.17.9] Productivity modules not accepted in Nuclear Fuel Reprocessing

No productivity modules for Nuclear Fuel Reprocessing.

Productivity modules DO work in Kovarex Enrichment. Yay!!!
by GoldfieldGeek
Sat Mar 09, 2019 7:12 am
Forum: Not a bug
Topic: [0.17.9] Cut / Paste can leave construction robots waiting
Replies: 1
Views: 439

[0.17.9] Cut / Paste can leave construction robots waiting

Setup: Have a built out section of a map with an inserter filling a chest, and the chest with a bunch of stuff in it (shouldn't matter what it is). Have buffer chests near by to collect the stuff that is being pulled up. Have a provider chest with a few inserters, matching the ones being moved. Have...

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