Search found 22 matches

by Starfly
Mon Nov 18, 2024 2:35 pm
Forum: Gameplay Help
Topic: Unexpected Factorio Question: Where Did I Park My Tank?
Replies: 6
Views: 636

Re: Unexpected Factorio Question: Where Did I Park My Tank?

You can probably ctrl-f for tank. Also, putting a pin on it helps too =)
by Starfly
Mon Nov 18, 2024 2:28 pm
Forum: Gameplay Help
Topic: Space Ship Stuck...
Replies: 3
Views: 397

Re: Space Ship Stuck...

Ammo > 500 looks true, but isnt. They really need to change it to yellow and only turn green when it's fulfilled.
by Starfly
Sun Nov 17, 2024 11:30 am
Forum: General discussion
Topic: Gleba has killed the game for me.
Replies: 349
Views: 50831

Re: Gleba has killed the game for me.

Hm, i liked Gleba. Spoilage is fine if you accept that you cant buffer things, but the constant flow remains. My space train brings a constant flow of bioflux and science back to nauvis. If i dont need it, it spoils and gets trashed. Same with biter eggs. They got brought home and trashed (either ...
by Starfly
Sat Oct 26, 2024 12:16 am
Forum: General discussion
Topic: Space Age.. feels a little flat
Replies: 37
Views: 83993

Re: Space Age.. feels a little flat


How did you enable evolution in "vanila"?, or you are using mods and not caring about steam achievements?

Using a mod which shows some info in top right, if you meant that. No i dont care about achievements =)



If you do, then buffer the plates/ice/carbon. I made the mistake once to buffer ...
by Starfly
Fri Oct 25, 2024 11:10 pm
Forum: General discussion
Topic: Space Age.. feels a little flat
Replies: 37
Views: 83993

Re: Space Age.. feels a little flat


What is the problem there? That they have a % chance to return a chunk again? xD

I solved that by using 2 filtered inserters for output.

One filtered inserter takes the iron ore/carbon/ice out of the rock crusher and puts it on a belt to the follow up machinery.

The other filtered inserter ...
by Starfly
Thu Oct 24, 2024 6:25 am
Forum: Gameplay Help
Topic: How to have trains skip stops now?
Replies: 7
Views: 819

Re: How to have trains skip stops now?

I would enable/disable receiver train stops per circuit (enable trainstation if connected coal buffer is below threshold). Then have a trainschedule of B->C->D->E and an interrupt for go get coal if you coal is empty.
Edit: oh just read the rest, disabling train stations works different now. Hmm ...
by Starfly
Wed Oct 23, 2024 5:25 pm
Forum: General discussion
Topic: Early Game on Rails
Replies: 28
Views: 3102

Re: Early Game on Rails


having to mine oil, before I can build the refineries are annoying as hell. Since setting up the oil outpost is the last step in getting oil up and running, not the first


Same with uranium. Now i have to build up my rail system/clear the area to start mining it. Then i have to wait for the ...
by Starfly
Mon Oct 21, 2024 7:28 am
Forum: General discussion
Topic: Space Age general Questions
Replies: 164
Views: 45690

Re: Space Age general Questions


Will I be able to buy it directly from factorio.com and get a Steam key? I think I could do this with Factorio 1, but nothing on the website suggests this is possible with F2.


Yes you can, a mod or dev said it somewhere. I'm just too lazy (i.e. saving my power for the release) to search it for ...
by Starfly
Sun Oct 20, 2024 11:59 am
Forum: Outdated/Not implemented
Topic: [2.0.6] Flip horizontally / vertically issues
Replies: 2
Views: 522

Re: [2.0.6] Flip horizontally / vertically issues

I have a similar issue when binding flip to A. Now every time i move left he flips things :shock:
by Starfly
Thu Oct 17, 2024 9:29 pm
Forum: Modding discussion
Topic: Mods implementing DLC content
Replies: 2
Views: 1010

Re: Mods implementing DLC content

Thank you very much for the clarification. Next please do some time compression till it's monday, I wont tell anyone.
by Starfly
Thu Oct 17, 2024 4:26 pm
Forum: Modding discussion
Topic: Mods implementing DLC content
Replies: 2
Views: 1010

Mods implementing DLC content

Hi fellow Engineers,
I wondered if there's been a discussion or official response on mods implementing dlc(-like) content? For example a Power Armor mk3 mod adding the ability to hover everywhere, basically being a copy of the Mechsuit then. Or a mod just simply unlocking direct dlc content ...
by Starfly
Thu Oct 17, 2024 4:12 pm
Forum: Mods
Topic: [Mod 2.0] Power Armor MK3+
Replies: 109
Views: 70536

Re: [Mod 1.1] Power Armor MK3

Audacious wrote: Thu Oct 17, 2024 1:09 pm Have you guys considered making it a jetpack of sorts?
Which makes me wonder how much are mods allowed to copy dlc content.
by Starfly
Thu Oct 17, 2024 11:03 am
Forum: General discussion
Topic: Space Age general Questions
Replies: 164
Views: 45690

Re: Space Age general Questions



Do stationary space stations encounter asteroids or just loose ressource chunks? I.e. will i need defense on my space science station? =)


Depends on what planet your platform stays at. Take a look at factoriopedia and it will tell you about the expected asteroids for a planets orbit ...
by Starfly
Thu Oct 17, 2024 9:04 am
Forum: General discussion
Topic: Space Age general Questions
Replies: 164
Views: 45690

Re: Space Age general Questions

Do stationary space stations encounter asteroids or just loose ressource chunks? I.e. will i need defense on my space science station? =)
by Starfly
Tue Oct 15, 2024 12:46 pm
Forum: Ideas and Suggestions
Topic: Color picker GUI
Replies: 4
Views: 2098

better RGB-Picker and Color implementation

TL;DR
Color-coding things in Factorio is annoying.


What ?
I love coloring things to have another level of identifying things. With the changes of parametrised blueprints and trains picking the color of their destination stop, I became already depressed by thinking about using the RGB-Picker ...
by Starfly
Tue Oct 15, 2024 12:02 pm
Forum: News
Topic: Friday Facts #389 - Train control improvements
Replies: 153
Views: 40759

Re: Friday Facts #389 - Train control improvements

I never liked the rgb-picker to mix the color representing the item i have in mind, especially when i have to do it multiple times and have to remember the rgb values to mix the same color. Would be awesome to have a button in the rgb-menu which opens the list of things in the game. You can pick ...
by Starfly
Mon Mar 11, 2019 7:40 pm
Forum: Bob's mods
Topic: [0.17.x] Bob's Mods: General Discussion
Replies: 567
Views: 224935

Re: [0.17.x] Bob's Mods: General Discussion




Hello Bob,

First of all thank you for the amazing work done.
I just have a question, shouldn't all bearings need lubricant?
Like the steel bearing and cobalt steel bearing, the other 3 bearings need lubricant.


in theory, yes they should. However... the steel and cobolt steel bearings are ...
by Starfly
Mon Mar 11, 2019 7:21 pm
Forum: Angels Mods
Topic: Development and Discussion
Replies: 3794
Views: 1652861

Re: Development and Discussion




...


...


I'm excited to start a new run once Bio and Industries is out. I think the new .17 updates will make a run so much more fun. Also, I need a Crawler in my life. Too bad Industries is last. :D


I worked around the missing crawler (and with it a early way to use construction ...
by Starfly
Sat Mar 09, 2019 4:04 am
Forum: Bob's mods
Topic: [0.17] Please post bugs and balance issues here.
Replies: 495
Views: 164393

Re: [0.17] Please post bugs and balance issues here.



Bug (you're probably aware of, but just to make sure): The Fast Inserter technology only needs the first science pack and unlocks the Express Inserter recipe (at least the research screen says so). Yet, the Express Inserters need to be crafted with materials which are far out of reach at this ...

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