Search found 53 matches

by movax20h
Thu Nov 28, 2019 2:32 am
Forum: Won't fix.
Topic: [0.17.18] Symlinks in script-output no longer work.
Replies: 9
Views: 558

Re: [0.17.18] Symlinks in script-output no longer work.

Hi, I did hit a similar problem today in 0.17.99.

I want to make a symlink , because of amount of data being dumped by the mod, and I want to put it different place than standard location. I can't use bind mounts, and I am not sure if they would work either.
by movax20h
Wed Nov 27, 2019 7:03 pm
Forum: Bug Reports
Topic: [0.17.79] Rounding values in electricity tab (chart & gauge)
Replies: 3
Views: 187

Re: [0.17.79] Rounding values in electricity tab (chart & gauge)

I had similar issue yesterday. Chart (on a left / usage side) was showing 1kW more than what the bars were showing, and 1kW more than it absolutely max possible (these were miners I think). On the topic of rounding, 1.1GW is rather wide spread of possible values (10%, or if you don't know how they a...
by movax20h
Wed Nov 27, 2019 2:36 pm
Forum: Modding discussion
Topic: Breaking change/fix: script.raise_event rework - opinions wanted
Replies: 68
Views: 1940

Re: Breaking change/fix: script.raise_event rework - opinions wanted

Hi, I am not a mod author, but separate raise_X functions do have advantage of improving things like code completion (thus leading to less errors and probably a bit easier to read all around in the code), simplifying documentation and examples. By having separate signatures and API, the game engine ...
by movax20h
Wed Nov 27, 2019 1:51 pm
Forum: Combinator Creations
Topic: Fast Pi Calculator
Replies: 8
Views: 2339

Re: Fast Pi Calculator

I spent the past few days studying Machin-like formulas . There are some very fast converging formulas published, but they prefer big numbers and I require all terms to be below 463 to avoid int32 overflow. I finally built a custom program to search for formulas that fit my needs. I discovered some...
by movax20h
Wed Nov 27, 2019 1:40 pm
Forum: Combinator Creations
Topic: Fast Pi Calculator
Replies: 8
Views: 2339

Re: Fast Pi Calculator

Word size 10000 is 78% faster than word size 1000.
You mean 1.78 times faster? Or taking 0.78 of the time compared to 1000.
by movax20h
Wed Nov 27, 2019 1:33 pm
Forum: Show your Creations
Topic: 13x9 Micro Factory
Replies: 17
Views: 18172

Re: 13x9 Micro Factory

That is really cool.

I see you are using just pipes as a storage for some fluids, instead of using storage tanks. Way smaller capacity, but less space used, and for things like lubricant it appears to be sufficient, especially if you switch back and forth between blueprints. Fascinating.
by movax20h
Wed Nov 27, 2019 1:25 pm
Forum: General discussion
Topic: Does anyone else build multiple quad Nuclear Reactors rather than one big one?
Replies: 35
Views: 1959

Re: Does anyone else build multiple quad Nuclear Reactors rather than one big one?

I use 8 core (2x4) reactors. I have an ordinary world, with a respawn of living creatures, so I have to fight a lot and for a long time. Such compact reactors I have working 22 pieces + 2 in the process of construction. 626k laser turrets currently consume 15 GW. And this is not the limit, I plan t...
by movax20h
Tue Nov 26, 2019 4:31 pm
Forum: News
Topic: Friday Facts #322 - New Particle system
Replies: 54
Views: 7319

Re: Friday Facts #322 - New Particle system

In the last picture, why there is still a lot of things that look like particles, but are not handled by new system?
by movax20h
Mon Nov 25, 2019 6:41 pm
Forum: Assigned
Topic: [Dominik][0.17.69] Pipes do not exhibit flow animations when placed directly before eastern-facing pumps
Replies: 6
Views: 492

Re: [Dominik][0.17.69] Pipes do not exhibit flow animations when placed directly before eastern-facing pumps

Also, the first pipe connected to a storage tank also doesn't show correct flow when more than one pipe is connected in sequence, in some directions. I can't reproduce the issue with storage tanks in 0.17.79. Could you post a screenshot or blueprint? I can reproduce the original issue with first pi...
by movax20h
Mon Nov 25, 2019 6:28 pm
Forum: Minor issues
Topic: [0.17.79] Can't empty storage tanks arrays to zero.
Replies: 11
Views: 230

Re: [0.17.79] Can't empty storage tanks arrays to zero.

The only real way to empty tanks is by using pumps. Unfortunately, this doesn't work easily with your setup, because the pump has to be connected directly to the tank and any tanks connected by other means will suffer from the residual issue. You could use bots and blueprints to rebuild the tank cl...
by movax20h
Mon Nov 25, 2019 6:17 pm
Forum: 1 / 0 magic
Topic: [0.17.66] All texts are misplaced after a few seconds/minutes of gameplay
Replies: 3
Views: 292

Re: [0.17.66] All texts are misplaced after a few seconds/minutes of gameplay

Lol, yea this is a work computer, I'm playing on my lunch time. Since there's no integrated card on ryzen we had to buy the cheapest card in order to work (I just need cpu power for work). As a side note factorio seems to handle low-end card way better with 0.17 than 0.16, in 0.16 I had to play in ...
by movax20h
Mon Nov 25, 2019 5:07 pm
Forum: Minor issues
Topic: [0.17.79] Can't empty storage tanks arrays to zero.
Replies: 11
Views: 230

Re: [0.17.79] Can't empty storage tanks arrays to zero.

I'd say this is not a game bug. Normal things are easy to fix, crazy things are hard to fix, this is ok. If engineer has build crazy structure that causes maintenence problems, this is engineer's responsibility, not game dev's. There's no need to have such amount of tanks even for OP's described go...
by movax20h
Mon Nov 25, 2019 1:18 pm
Forum: Ideas and Suggestions
Topic: List of playstyle Challenges
Replies: 14
Views: 1092

Re: List of playstyle Challenges

My personal challenge is usually: no filter inserters, and no priority / filter splitters. I find them usually unnecessary in well designed factory. Also no logistic bots for majority of factory. I only use logistic bots to trash raw ore from my inventory back to belt or some logistic chest, and for...
by movax20h
Mon Nov 25, 2019 12:07 pm
Forum: Minor issues
Topic: [posila] [0.17.74] Linux: Factorio displays as 'My SDL application'
Replies: 2
Views: 171

Re: [posila] [0.17.74] Linux: Factorio displays as 'My SDL application'

When the game is running, Factorio blocks the screen from turning off. In KDE Plasma, under display configuration, the following can be seen: screenshot.png It seems like you left in some example string as the application's name. Not sure if this can be seen anywhere else. There is also no icon pre...
by movax20h
Mon Nov 25, 2019 12:05 pm
Forum: Minor issues
Topic: [0.11.19] Disappearing cables (cosmetic)
Replies: 7
Views: 4557

Re: [0.11.19] Disappearing cables (cosmetic)

Indeed, still present in 0.17.79.

It is easy to reproduce, but it happens at very specific setup: big poles at max distance, player really exactly in the center, and maximally zoomed in. Very minor issue, and I never noticed it before, but hopefully will be fixed eventually.
by movax20h
Mon Nov 25, 2019 11:31 am
Forum: Minor issues
Topic: Various minor issues (should be fixed) when running with Valgrind
Replies: 5
Views: 401

Re: Various minor issues (should be fixed) when running with Valgrind

I think I fixed the UniformBuffer thing for next release. The class caches content of the uniform buffer, so that when update is called on it, it doesn't actually update it on GPU if the content is same (comparing new content with cache using memcmp). Because size of uniform buffer has to be multip...
by movax20h
Mon Nov 25, 2019 10:26 am
Forum: Minor issues
Topic: [0.17.79] Can't empty storage tanks arrays to zero.
Replies: 11
Views: 230

Re: [0.17.79] Can't empty storage tanks arrays to zero.

Klonan wrote:
Mon Nov 25, 2019 10:02 am
Yea this is mostly a known issue with the fluid system

The fix is pretty much a big rewrite of the fluid logic
Ack.
by movax20h
Mon Nov 25, 2019 9:26 am
Forum: Minor issues
Topic: [0.17.79] Can't empty storage tanks arrays to zero.
Replies: 11
Views: 230

Re: [0.17.79] Can't empty storage tanks arrays to zero.

The Wiki says about the fluid system : All connected tanks and pipes are treated as a single vessel in that the level of fluid must be equal in all parts, to even out pressure exacted by a higher fluid level on smaller ones. This is why level is also often referred to as pressure, even though press...
by movax20h
Mon Nov 25, 2019 9:16 am
Forum: Minor issues
Topic: [0.17.79] Can't empty storage tanks arrays to zero.
Replies: 11
Views: 230

Re: [0.17.79] Can't empty storage tanks arrays to zero.

Why do you need these large fluid buffers in the first place? Does your production or consumption happen with sharp peaks in time, so that these buffers need to be so big as to smoothen out the peaks? Is it to deal with the different multiple outputs of oil refineries? Is it in order to never run o...
by movax20h
Sun Nov 24, 2019 9:36 pm
Forum: Minor issues
Topic: [0.17.79] Can't empty storage tanks arrays to zero.
Replies: 11
Views: 230

[0.17.79] Can't empty storage tanks arrays to zero.

I am sure somebody already reported it, but I really can't find any report on it. It is not possible to drain storage tank array down to zero. This is really annoying, if you want to rearrange tank arrays to be used for different fluids. Destroying / deconstructing and constructing again is just a s...

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