Search found 163 matches

by movax20h
Thu Sep 23, 2021 10:55 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex][0.18.31] Incorrectly sized train view dialog on 1920x1920 display
Replies: 4
Views: 1231

Re: [kovarex][0.18.31] Incorrectly sized train view dialog on 1920x1920 display

NotRexButCaesar wrote:
Wed Sep 08, 2021 11:20 pm
movax20h wrote:
Tue Sep 07, 2021 8:37 pm
Yep. Fixed. Thank you!
Did you just update? 1.1 was released ~10 months ago.

I was playing for some time on other monitor, and not using trains too much to notice that it got fixes.
by movax20h
Tue Sep 07, 2021 8:47 pm
Forum: Technical Help
Topic: [1.1.39] Error using prime-run: "Could not make GL context current: BadAlloc" (Arch Linux)
Replies: 11
Views: 500

Re: [1.1.39] Error using prime-run: "Could not make GL context current: BadAlloc"

It should work, if not, some library paths might be being set incorrectly via environment variables, but weird that it works for you with other games in steam, but not Factorio.

I do not have nvidia or nvidia laptop, so you need to find somebody with similar setup that can help you more.
by movax20h
Sun Jun 13, 2021 4:09 am
Forum: Not a bug
Topic: [1.1.34] Main game hangs at the end of saving
Replies: 5
Views: 421

Re: [1.1.34] Main game hangs at the end of saving

Loewchen wrote:
Sun Jun 13, 2021 4:07 am
Non blocking saving is not supported, if it does not work for you, disable it.
I know it is not supported, there is some bug somewhere. But I really love this feature, and would like to help fixing it. Also this is the first time it didn't work for me, so that is weird.
by movax20h
Sun Jun 13, 2021 3:41 am
Forum: Not a bug
Topic: [1.1.34] Main game hangs at the end of saving
Replies: 5
Views: 421

[1.1.34] Main game hangs at the end of saving

I am using a non-blocking saving feature on Linux desktop, and it usually works perfectly. Never had any crashes for last year or two, since I started using it. I don't use any mods. I do have to loaded in the game, but not actually enabled on this map save. I often also leave the game for hours alo...
by movax20h
Sat Jun 12, 2021 5:22 pm
Forum: Pending
Topic: [Website] Mainpage rocket on-hover
Replies: 1
Views: 153

Re: [Website] Mainpage rocket on-hover

Post a screenshot and what browser, version and OS are you using. Rocket on-hover works fine for me.
by movax20h
Fri Jun 11, 2021 3:24 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.34] "Play for limited times" in editor, wraps around after 65536 ticks
Replies: 1
Views: 501

[1.1.34] "Play for limited times" in editor, wraps around after 65536 ticks

I was trying to run a simulation in editor for 600000 ticks (10000 seconds). I want to calculate pretty precisely the average thoughput of various features of my build design, so I need to run it long, to get decent accuracy (i.e. to smooth out fluctuations, initial delays, etc). However, it stopped...
by movax20h
Fri Feb 05, 2021 3:59 pm
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 276
Views: 71154

Re: Friday Facts #365 - Future plans

Nice. I fully agree, one big expansion is way to go. Please just release it before 2030 :). I think other options are just silly unless you have close to billion of dollars in capital to sink into development. I hope of course the the bug fixes and minor improvements will be made in 1.1, modding imp...
by movax20h
Tue Nov 24, 2020 9:21 pm
Forum: Not a bug
Topic: [1.x] Steam issues
Replies: 1
Views: 233

Re: [1.x] Steam issues

This is not really factorio or 1.x issue. If you want to permanently delete these files, what you can do, is this: Start factorio, alt-tab back to desktop, remove manually any files you want (i.e. specific save files), go back to factorio and exit it normally. Steam will think that the game removed ...
by movax20h
Tue Nov 24, 2020 9:09 pm
Forum: Pending
Topic: [Oxyd] [Linux/Mac] non-blocking save crashes
Replies: 35
Views: 3617

Re: [1.0.0] Non blocking save hangs

We will fix it by removing the non-blocking save feature, it is just trouble that works only on linux and is not worth it. :( Please no. I love this feature, and it works fine for me for very long time on my Linux machine. It really makes working with big bases and big saves way more pleasurable. I...
by movax20h
Tue Nov 24, 2020 9:08 pm
Forum: Pending
Topic: [1.1.0] Error on headless server: Child 53 was terminated by signal 9, saving process crashed
Replies: 9
Views: 837

Re: [1.1.0] Error on headless server: Child 53 was terminated by signal 9, saving process crashed

Do you have any mods? I heard sometimes mods might cause asynchronous auto save to crash. If it is unmodded, if you can share the save, I can test async autosave on my Linux machine. I personally use async autosave for a long time, (vanilla, no mods), and never had a crash, even on hugs bases, and f...
by movax20h
Tue Nov 24, 2020 9:01 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.0] Map tags from 1.0 are lost
Replies: 5
Views: 1109

Re: [1.1.0] Map tags from 1.0 are lost

Rseding91 wrote:
Tue Nov 24, 2020 7:13 pm
Thanks for the report. It's now fixed for the next release.

The tags aren't lost; they just aren't rendering.
Thank you Rseding91. And glad to hear it will not affect users saving games blindly. Could have been worse.
by movax20h
Tue Nov 24, 2020 5:16 am
Forum: Resolved Problems and Bugs
Topic: [1.1.0] Main menu box dragged to the bottom of the screen can't be dragged back up
Replies: 13
Views: 1446

Re: Main menu box dragged to the bottom of the screen can't be dragged back up

On my 1920x1920 monitor, I can't reproduce this issue. I can move it to the bottom, as much as I want, bottom-center, bottom-left, bottom-right, and grab it back without issues. I spoke too soon. The dialog is on top, but if I leave it there and the background scene changes, the "toolbar"...
by movax20h
Tue Nov 24, 2020 5:13 am
Forum: Resolved Problems and Bugs
Topic: [1.1.0] Main menu box dragged to the bottom of the screen can't be dragged back up
Replies: 13
Views: 1446

Re: Main menu box dragged to the bottom of the screen can't be dragged back up

On my 1920x1920 monitor, I can't reproduce this issue. I can move it to the bottom, as much as I want, bottom-center, bottom-left, bottom-right, and grab it back without issues.
by movax20h
Tue Nov 24, 2020 5:10 am
Forum: Resolved Problems and Bugs
Topic: [1.1.0] Map tags from 1.0 are lost
Replies: 5
Views: 1109

[1.1.0] Map tags from 1.0 are lost

When loading save from 1.0 in 1.1, the custom tags on map are lost:
screenshots
by movax20h
Fri Aug 21, 2020 5:17 pm
Forum: Technical Help
Topic: [1.0.0] Can't initialize audio [Linux]
Replies: 8
Views: 937

Re: [1.0.0] Can't initialize audio

I looked a bit deeper and tried this myself, and it looks the SDL version factorio uses, doesn't actually support SDL_AUDIODRIVER . It looks factorio is not using SDL for audio. Instead it is using Allegro library for audio, music decoding and some other things (like mouse, keyboard and controller s...
by movax20h
Wed Aug 19, 2020 8:25 pm
Forum: Technical Help
Topic: [1.0.0] Can't initialize audio [Linux]
Replies: 8
Views: 937

Re: [1.0.0] Can't initialize audio

Actually it looks SDL might be trying things in the wrong order, dsp, then alsa, then pulse.


So, forcing it to use pulse might help.

Also, maybe you have snd-pcm-oss kernel module loaded? Try blacklisting it...
by movax20h
Wed Aug 19, 2020 8:19 pm
Forum: Technical Help
Topic: [1.0.0] Can't initialize audio [Linux]
Replies: 8
Views: 937

Re: [1.0.0] Can't initialize audio

Factorio uses SDL to access audio devices, it is build to support pulseaudio ("pulse"), alsa, oss ("dsp"), and does try these "drivers" in this order. On my system it defaults to pulseaudio: ... 0.534 [Audio] Backend:default; Depth:16, Channel:2, Frequency:44100; MixerQ...
by movax20h
Mon Aug 17, 2020 4:56 pm
Forum: Pending
Topic: [Oxyd] [Linux/Mac] non-blocking save crashes
Replies: 35
Views: 3617

Re: [1.0.0] non-blocking save on Linux crashes or locks up

You need to provide the factorio.log, save file and if you use mods, a directory with all the mods.

I never had issues with non-blocking saves, but some people said it could crash when using some mods.
by movax20h
Mon Aug 17, 2020 4:52 pm
Forum: Technical Help
Topic: [1.0.0] Can't initialize audio [Linux]
Replies: 8
Views: 937

Re: [1.0.0] Can't initialize audio

You don't need to use padsp. Factorio uses PulseAudio natively. If something is stuck, that probably means your ALSA or PA setup is broken. Killing pulseaudio or rebooting computer sometimes helps.

I never had issues with Factorio audio on Linux. (using for 6 years).

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