Search found 164 matches
- Mon Nov 25, 2019 6:28 pm
- Forum: Minor issues
- Topic: [0.17.79] Can't empty storage tanks arrays to zero.
- Replies: 11
- Views: 3180
Re: [0.17.79] Can't empty storage tanks arrays to zero.
The only real way to empty tanks is by using pumps. Unfortunately, this doesn't work easily with your setup, because the pump has to be connected directly to the tank and any tanks connected by other means will suffer from the residual issue. You could use bots and blueprints to rebuild the tank cl...
- Mon Nov 25, 2019 6:17 pm
- Forum: 1 / 0 magic
- Topic: [0.17.66] All texts are misplaced after a few seconds/minutes of gameplay
- Replies: 3
- Views: 1851
Re: [0.17.66] All texts are misplaced after a few seconds/minutes of gameplay
Lol, yea this is a work computer, I'm playing on my lunch time. Since there's no integrated card on ryzen we had to buy the cheapest card in order to work (I just need cpu power for work). As a side note factorio seems to handle low-end card way better with 0.17 than 0.16, in 0.16 I had to play in ...
- Mon Nov 25, 2019 5:07 pm
- Forum: Minor issues
- Topic: [0.17.79] Can't empty storage tanks arrays to zero.
- Replies: 11
- Views: 3180
Re: [0.17.79] Can't empty storage tanks arrays to zero.
I'd say this is not a game bug. Normal things are easy to fix, crazy things are hard to fix, this is ok. If engineer has build crazy structure that causes maintenence problems, this is engineer's responsibility, not game dev's. There's no need to have such amount of tanks even for OP's described go...
- Mon Nov 25, 2019 1:18 pm
- Forum: Ideas and Suggestions
- Topic: List of playstyle Challenges
- Replies: 15
- Views: 6923
Re: List of playstyle Challenges
My personal challenge is usually: no filter inserters, and no priority / filter splitters. I find them usually unnecessary in well designed factory. Also no logistic bots for majority of factory. I only use logistic bots to trash raw ore from my inventory back to belt or some logistic chest, and for...
- Mon Nov 25, 2019 12:07 pm
- Forum: Minor issues
- Topic: [posila] [0.17.74] Linux: Factorio displays as 'My SDL application'
- Replies: 2
- Views: 1336
Re: [posila] [0.17.74] Linux: Factorio displays as 'My SDL application'
When the game is running, Factorio blocks the screen from turning off. In KDE Plasma, under display configuration, the following can be seen: screenshot.png It seems like you left in some example string as the application's name. Not sure if this can be seen anywhere else. There is also no icon pre...
- Mon Nov 25, 2019 12:05 pm
- Forum: Minor issues
- Topic: [0.11.19] Disappearing cables (cosmetic)
- Replies: 9
- Views: 8723
Re: [0.11.19] Disappearing cables (cosmetic)
Indeed, still present in 0.17.79.
It is easy to reproduce, but it happens at very specific setup: big poles at max distance, player really exactly in the center, and maximally zoomed in. Very minor issue, and I never noticed it before, but hopefully will be fixed eventually.
It is easy to reproduce, but it happens at very specific setup: big poles at max distance, player really exactly in the center, and maximally zoomed in. Very minor issue, and I never noticed it before, but hopefully will be fixed eventually.
- Mon Nov 25, 2019 11:31 am
- Forum: Minor issues
- Topic: Various minor issues (should be fixed) when running with Valgrind
- Replies: 7
- Views: 3562
Re: Various minor issues (should be fixed) when running with Valgrind
I think I fixed the UniformBuffer thing for next release. The class caches content of the uniform buffer, so that when update is called on it, it doesn't actually update it on GPU if the content is same (comparing new content with cache using memcmp). Because size of uniform buffer has to be multip...
- Mon Nov 25, 2019 10:26 am
- Forum: Minor issues
- Topic: [0.17.79] Can't empty storage tanks arrays to zero.
- Replies: 11
- Views: 3180
- Mon Nov 25, 2019 9:26 am
- Forum: Minor issues
- Topic: [0.17.79] Can't empty storage tanks arrays to zero.
- Replies: 11
- Views: 3180
Re: [0.17.79] Can't empty storage tanks arrays to zero.
The Wiki says about the fluid system : All connected tanks and pipes are treated as a single vessel in that the level of fluid must be equal in all parts, to even out pressure exacted by a higher fluid level on smaller ones. This is why level is also often referred to as pressure, even though press...
- Mon Nov 25, 2019 9:16 am
- Forum: Minor issues
- Topic: [0.17.79] Can't empty storage tanks arrays to zero.
- Replies: 11
- Views: 3180
Re: [0.17.79] Can't empty storage tanks arrays to zero.
Why do you need these large fluid buffers in the first place? Does your production or consumption happen with sharp peaks in time, so that these buffers need to be so big as to smoothen out the peaks? Is it to deal with the different multiple outputs of oil refineries? Is it in order to never run o...
- Sun Nov 24, 2019 9:36 pm
- Forum: Minor issues
- Topic: [0.17.79] Can't empty storage tanks arrays to zero.
- Replies: 11
- Views: 3180
[0.17.79] Can't empty storage tanks arrays to zero.
I am sure somebody already reported it, but I really can't find any report on it. It is not possible to drain storage tank array down to zero. This is really annoying, if you want to rearrange tank arrays to be used for different fluids. Destroying / deconstructing and constructing again is just a s...
- Sun Nov 24, 2019 9:21 pm
- Forum: Balancing
- Topic: Difficulty setting to scale science costs/alter mid-game tedium
- Replies: 21
- Views: 8910
Re: Difficulty setting to scale science costs/alter mid-game tedium
I did finish my first full playthrough few days ago, and granted I did overbuild some stuff in the start (was watching too many speedruns, which tough me few tricks), especially number of labs and space for future labs, as well my initial smelting setup and space for expansion was rather large, that...
- Sun Nov 24, 2019 7:01 pm
- Forum: Ideas and Suggestions
- Topic: Support bigger screenshot sizes
- Replies: 12
- Views: 2885
Re: Support bigger screenshot sizes
I am not sure if take_screenshot can do it: Showing the yellow arrows for the inserters and miners, blue ones for the fluid, and green one for the miners fluid inputs. Works just fine with Screenshot Hotkey's default settings (see my signature for mod portal link). Interesting. `show_entity_info` o...
- Fri Nov 22, 2019 11:11 am
- Forum: Ideas and Suggestions
- Topic: Support bigger screenshot sizes
- Replies: 12
- Views: 2885
Re: Support bigger screenshot sizes
Maximum possible texture size in Direct3D 11 is 16384. That's where the hard limit comes from. Not quite as convenient as doing it directly in Vanilla but it is a workaround. It's certainly many times more convenient than taking the screenshots and trying to make them tilable by hand. Yes, my GPU a...
- Wed Nov 20, 2019 6:41 pm
- Forum: Ideas and Suggestions
- Topic: Support bigger screenshot sizes
- Replies: 12
- Views: 2885
Re: Support bigger screenshot sizes
The current screenshot logic creates 1 big video texture that the rendering logic then draws into and that's then written to disk. Because it works that way, the limit is how big of a texture your graphics card can handle. In most cases 16k works. 32k might work, anything past that and most GPUs wi...
- Wed Nov 20, 2019 11:58 am
- Forum: Ideas and Suggestions
- Topic: Support bigger screenshot sizes
- Replies: 12
- Views: 2885
Re: Support bigger screenshot sizes
There was a mod for that : https://mods.factorio.com/mod/FactorioMaps But it doesn't seem updated any more. Maybe you can have it updated. https://mods.factorio.com/mod/L0laapk3_FactorioMaps is updated. What about playing a vanilla playthrough with achievements enabled? Will it work? Also, what is ...
- Tue Nov 19, 2019 2:17 pm
- Forum: Implemented Suggestions
- Topic: Add SRV Record support
- Replies: 85
- Views: 61266
Re: Add SRV Record support
+1 SRV support would be great to have so no need to mess manually with ports. And easier to host multiple servers on the same machine with same IP, but different ports, yet still use different DNS names for them. Ports would be discovered via SRV.
- Tue Nov 19, 2019 2:02 pm
- Forum: Ideas and Suggestions
- Topic: Support bigger screenshot sizes
- Replies: 12
- Views: 2885
Support bigger screenshot sizes
I wish to be able to dump a screenshot that is bigger than the current limit. /screenshot 16384 16384 1 simply is not big enough. Capturing at lower quality (zoom level), is meh solution. I want to be able to zoom in on details, for archival and quick reference during new builds. PNG is fine, it sup...
- Sat Nov 02, 2019 10:35 pm
- Forum: News
- Topic: Friday Facts #319 - New T-shirts & Lua event filtering
- Replies: 35
- Views: 18016
Re: Friday Facts #319 - New T-shirts & Lua event filtering
On a topic of Lua. Did you investigated using LuaJIT instead of normal Lua? It is very compatible with lua scripts and even Lua C APIs, and do provide substantial performance boost in many cases, it also includes very fast interpreter and essentially is never slower than normal Lua. It is supported...
- Sat Nov 02, 2019 8:38 pm
- Forum: News
- Topic: Friday Facts #319 - New T-shirts & Lua event filtering
- Replies: 35
- Views: 18016
Re: Friday Facts #319 - New T-shirts & Lua event filtering
On a topic of Lua. Did you investigated using LuaJIT instead of normal Lua? It is very compatible with lua scripts and even Lua C APIs, and do provide substantial performance boost in many cases, it also includes very fast interpreter and essentially is never slower than normal Lua. It is supported ...