Negative, but the train was originally brought to its position via the temporary station (CTRL+Click) commandRseding91 wrote: Wed Mar 20, 2019 1:13 am Do any of the mods you're using change train schedules through the Lua API?
Search found 3 matches
- Wed Mar 20, 2019 3:30 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.16] Exception + Crash immediately after Loading this Save
- Replies: 5
- Views: 3508
Re: [0.17.16] Exception + Crash immediately after Loading this Save
- Tue Mar 19, 2019 10:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.16] Exception + Crash immediately after Loading this Save
- Replies: 5
- Views: 3508
[0.17.16] Exception + Crash immediately after Loading this Save
It's something to do with the Locomotive near Trylobot's position, I think. I have a few mods active, but they've been working and stable since 0.17.1, so I don't think it's a mod.
Save file was too large to attach, here's a link: https://drive.google.com/open?id=1ykcKE ... t7vRKB0B74
Save file was too large to attach, here's a link: https://drive.google.com/open?id=1ykcKE ... t7vRKB0B74
- Thu Mar 07, 2019 7:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.8] Crash on Ctrl+V after a Ctrl+X - CircuitConnector::markVisited
- Replies: 2
- Views: 1201
[0.17.8] Crash on Ctrl+V after a Ctrl+X - CircuitConnector::markVisited
I was pasting a cut group of entities (7x requester chests, 7x filter inserters) which had very specific configuration settings and logic wire attachments, when the game crashed.
Update 1: After some further experimentation, it appears that at the exact moment of the crash, one of the robots is ...
Update 1: After some further experimentation, it appears that at the exact moment of the crash, one of the robots is ...