Search found 11 matches
- Tue Nov 24, 2020 12:49 pm
- Forum: Implemented Suggestions
- Topic: Change rail block colors for not used, different colors
- Replies: 41
- Views: 10801
Re: Change rail block colors for not used, different colors
Putting the mockery everyone is giving you aside, an actual answer to this would most likely be: this will never implemented HOWEVER This is however the "Ideas and Suggestions" subforum which is dedicated to ideas that are supposed to go into vanilla. If @OP wanted a simple mod because th...
- Thu Mar 26, 2020 3:50 am
- Forum: Implemented Suggestions
- Topic: Change rail block colors for not used, different colors
- Replies: 41
- Views: 10801
Re: Change rail block colors for not used, different colors
which is confusing for no reason for new players me and some people I know Fixed that for you. i also don't think it would matter to the people who are used to the colors already I don't see how you could possibly be in a position to make that assertion. It's just a dumb idea. Don't worry, we've al...
- Thu Mar 26, 2020 12:13 am
- Forum: Implemented Suggestions
- Topic: Change rail block colors for not used, different colors
- Replies: 41
- Views: 10801
Re: Change rail block colors for not used, different colors
this will never implemented HOWEVER a mod can most likely make this change and have it configurable to your own liking. This is however the "Ideas and Suggestions" subforum which is dedicated to ideas that are supposed to go into vanilla. If @OP wanted a simple mod because they realized t...
- Tue Mar 24, 2020 11:33 pm
- Forum: Implemented Suggestions
- Topic: Change rail block colors for not used, different colors
- Replies: 41
- Views: 10801
Re: Change rail block colors for not used, different colors
Signals have to use the colors they have, red yellow green (and blue) but rail blocks doesnt even have to be color coded to be exact. They could be somehow else recognized. Symbols perhaps? Or some kind of highlighting effect? Changing the color isnt the only solution. Perhaps its not even the wises...
- Tue Mar 24, 2020 5:06 pm
- Forum: Implemented Suggestions
- Topic: Change rail block colors for not used, different colors
- Replies: 41
- Views: 10801
Re: Change rail block colors for not used, different colors
Never even occurred to me for a millisecond that they might represent signals. Because they represent blocks. Not signals. People are different. I did have plenty of trouble with the train system, signals and blocks, even in the tutorial. My two nephews and my one friend also had troubles learning ...
- Tue Mar 24, 2020 1:47 pm
- Forum: Implemented Suggestions
- Topic: Change rail block colors for not used, different colors
- Replies: 41
- Views: 10801
Re: Change rail block colors for not used, different colors
I think it's pretty obvious that the rail block colours don't represent the colour of the signal at the beginning of the block. I'm not entirely sure if you're joking or not. The whole issue is that they are not obvious because they are in the exact same color, making them conflated. For you and me...
- Mon Mar 23, 2020 10:33 pm
- Forum: Implemented Suggestions
- Topic: Change rail block colors for not used, different colors
- Replies: 41
- Views: 10801
Change rail block colors for not used, different colors
TL;DR Avoid rail signal colors for the block colors. What ? Suggestion to change the colors used for rail blocks between signals to something else than what is used in the signals. https://i.imgur.com/It6LenY.png [PIC 1.] Picture of the issue. https://i.imgur.com/TcUMbMo.png [PIC 2.] Example of a f...
- Mon Apr 01, 2019 3:50 pm
- Forum: Pending
- Topic: [Dominik][0.17.23] Check consistency - FluidBox.cpp:537: 1/baseArea != invertedBaseArea
- Replies: 3
- Views: 1218
Re: [Dominik][0.17.23] Check consistency - FluidBox.cpp:537: 1/baseArea != invertedBaseArea
oof. that's weird. i don't know what to say or do.
Okay i will wait for x.24
Thanks for your help.
Okay i will wait for x.24
Thanks for your help.
- Sun Mar 31, 2019 6:46 pm
- Forum: Pending
- Topic: [Dominik][0.17.23] Check consistency - FluidBox.cpp:537: 1/baseArea != invertedBaseArea
- Replies: 3
- Views: 1218
[Dominik][0.17.23] Check consistency - FluidBox.cpp:537: 1/baseArea != invertedBaseArea
My Save + Mods: https://akq.fi/AkQ-server.rar
Server log file: http://p.ip.fi/IN9J
Crashes when starting the server. Tried to roll back the server and mods to no avail.
Running headless server with Debian.
Server log file: http://p.ip.fi/IN9J
Crashes when starting the server. Tried to roll back the server and mods to no avail.
Running headless server with Debian.
- Sun Mar 31, 2019 1:48 pm
- Forum: Releases
- Topic: Version 0.17.23
- Replies: 67
- Views: 38045
Re: Version 0.17.23
I'm playing angels+bobs+spacex. After updating version to newest from x.21, and updateing some bobs mods (power, logistics and warfare), the server didn't want to start up again. I tried to downgrade it, but it didn't work either. I'm guessing it's something to do with the mods but i don't know for ...
- Wed Mar 06, 2019 8:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding91] [0.17.7] Mods mismatch detected incorrectly
- Replies: 19
- Views: 11464
Re: [Rseding91] [0.17.7] Mods mismatch detected incorrectly
Same problem here :( Me and my friends were just about to start a new server but this was our greetings from the server: Mods mismatch detected! 750BagSize is not on the server. 750BagSize is only on the server. AfraidOfTheDark is not on the server. AfraidOfTheDark is only on the server. Aircraft is...