Search found 11 matches

by AkQ
Tue Nov 24, 2020 12:49 pm
Forum: Implemented Suggestions
Topic: Change rail block colors for not used, different colors
Replies: 41
Views: 10801

Re: Change rail block colors for not used, different colors

Putting the mockery everyone is giving you aside, an actual answer to this would most likely be: this will never implemented HOWEVER This is however the "Ideas and Suggestions" subforum which is dedicated to ideas that are supposed to go into vanilla. If @OP wanted a simple mod because th...
by AkQ
Thu Mar 26, 2020 3:50 am
Forum: Implemented Suggestions
Topic: Change rail block colors for not used, different colors
Replies: 41
Views: 10801

Re: Change rail block colors for not used, different colors

which is confusing for no reason for new players me and some people I know Fixed that for you. i also don't think it would matter to the people who are used to the colors already I don't see how you could possibly be in a position to make that assertion. It's just a dumb idea. Don't worry, we've al...
by AkQ
Thu Mar 26, 2020 12:13 am
Forum: Implemented Suggestions
Topic: Change rail block colors for not used, different colors
Replies: 41
Views: 10801

Re: Change rail block colors for not used, different colors

this will never implemented HOWEVER a mod can most likely make this change and have it configurable to your own liking. This is however the "Ideas and Suggestions" subforum which is dedicated to ideas that are supposed to go into vanilla. If @OP wanted a simple mod because they realized t...
by AkQ
Tue Mar 24, 2020 11:33 pm
Forum: Implemented Suggestions
Topic: Change rail block colors for not used, different colors
Replies: 41
Views: 10801

Re: Change rail block colors for not used, different colors

Signals have to use the colors they have, red yellow green (and blue) but rail blocks doesnt even have to be color coded to be exact. They could be somehow else recognized. Symbols perhaps? Or some kind of highlighting effect? Changing the color isnt the only solution. Perhaps its not even the wises...
by AkQ
Tue Mar 24, 2020 5:06 pm
Forum: Implemented Suggestions
Topic: Change rail block colors for not used, different colors
Replies: 41
Views: 10801

Re: Change rail block colors for not used, different colors

Never even occurred to me for a millisecond that they might represent signals. Because they represent blocks. Not signals. People are different. I did have plenty of trouble with the train system, signals and blocks, even in the tutorial. My two nephews and my one friend also had troubles learning ...
by AkQ
Tue Mar 24, 2020 1:47 pm
Forum: Implemented Suggestions
Topic: Change rail block colors for not used, different colors
Replies: 41
Views: 10801

Re: Change rail block colors for not used, different colors

I think it's pretty obvious that the rail block colours don't represent the colour of the signal at the beginning of the block. I'm not entirely sure if you're joking or not. The whole issue is that they are not obvious because they are in the exact same color, making them conflated. For you and me...
by AkQ
Mon Mar 23, 2020 10:33 pm
Forum: Implemented Suggestions
Topic: Change rail block colors for not used, different colors
Replies: 41
Views: 10801

Change rail block colors for not used, different colors

TL;DR Avoid rail signal colors for the block colors. What ? Suggestion to change the colors used for rail blocks between signals to something else than what is used in the signals. https://i.imgur.com/It6LenY.png [PIC 1.] Picture of the issue. https://i.imgur.com/TcUMbMo.png [PIC 2.] Example of a f...
by AkQ
Mon Apr 01, 2019 3:50 pm
Forum: Pending
Topic: [Dominik][0.17.23] Check consistency - FluidBox.cpp:537: 1/baseArea != invertedBaseArea
Replies: 3
Views: 1218

Re: [Dominik][0.17.23] Check consistency - FluidBox.cpp:537: 1/baseArea != invertedBaseArea

oof. that's weird. i don't know what to say or do.

Okay i will wait for x.24

Thanks for your help.
by AkQ
Sun Mar 31, 2019 6:46 pm
Forum: Pending
Topic: [Dominik][0.17.23] Check consistency - FluidBox.cpp:537: 1/baseArea != invertedBaseArea
Replies: 3
Views: 1218

[Dominik][0.17.23] Check consistency - FluidBox.cpp:537: 1/baseArea != invertedBaseArea

My Save + Mods: https://akq.fi/AkQ-server.rar
Server log file: http://p.ip.fi/IN9J

Crashes when starting the server. Tried to roll back the server and mods to no avail.
Running headless server with Debian.
by AkQ
Sun Mar 31, 2019 1:48 pm
Forum: Releases
Topic: Version 0.17.23
Replies: 67
Views: 38045

Re: Version 0.17.23

I'm playing angels+bobs+spacex. After updating version to newest from x.21, and updateing some bobs mods (power, logistics and warfare), the server didn't want to start up again. I tried to downgrade it, but it didn't work either. I'm guessing it's something to do with the mods but i don't know for ...
by AkQ
Wed Mar 06, 2019 8:12 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding91] [0.17.7] Mods mismatch detected incorrectly
Replies: 19
Views: 11464

Re: [Rseding91] [0.17.7] Mods mismatch detected incorrectly

Same problem here :( Me and my friends were just about to start a new server but this was our greetings from the server: Mods mismatch detected! 750BagSize is not on the server. 750BagSize is only on the server. AfraidOfTheDark is not on the server. AfraidOfTheDark is only on the server. Aircraft is...

Go to advanced search