Search found 7 matches
- Sun Mar 17, 2019 2:54 pm
- Forum: Modding help
- Topic: Localization with description references
- Replies: 1
- Views: 802
Re: Localization with description references
I solved my problem using data.lua scripting. While you cannot access data.raw["category"]["original-item"].localised_description correctly, you can use locale tags from any item in the game to assign localised_description to your new item. You can use Lua string concatenation to...
- Sat Mar 16, 2019 5:38 pm
- Forum: Modding help
- Topic: Localization with description references
- Replies: 1
- Views: 802
Localization with description references
I am working on my first mod, and part of what it does is create alternate versions of existing entities. For the entity-name and entity-description localization of the new entities, I would like to append a string to the localized name and description of the original entities. I can do this in loca...
- Thu Mar 14, 2019 2:02 am
- Forum: Mods
- Topic: [MOD 1.1] Inventory Sensor
- Replies: 177
- Views: 77768
Re: [MOD 0.16] Inventory Sensor 1.6.6
Ah, then I guess I'm good for 4,086 couplings per minute for a full year of runtime...
- Wed Mar 13, 2019 7:22 pm
- Forum: Mods
- Topic: [MOD 1.1] Inventory Sensor
- Replies: 177
- Views: 77768
Re: [MOD 0.16] Inventory Sensor 1.6.6
Automatic Coupling System makes trains id count up too, but slower. I'm at 45000 after a few dozen hours, with about 30 trains. Is there a point where high train IDs will cause problems? Or will they roll over a 4 billion or something?
- Tue Mar 12, 2019 9:22 pm
- Forum: Mods
- Topic: [MOD 1.1] Inventory Sensor
- Replies: 177
- Views: 77768
Re: [MOD 0.16] Inventory Sensor 1.6.6
I'll give that a try, thanks! It may have trouble with my switching yard, though, since there are stops and signals in random places to make coupling work. Update: Noxy's Multidirectional Trains does work as advertised. But something about how it reassembles the trains after flipping the locomotives...
- Tue Mar 12, 2019 8:29 pm
- Forum: Mods
- Topic: [MOD 1.1] Inventory Sensor
- Replies: 177
- Views: 77768
Re: [MOD 0.16] Inventory Sensor 1.6.6
I tried the LTN stops and that's just what I need. Thank you! On an unrelated note, I am also using your Trains & Fuel Overhaul mod. One think I wish was that my engine consists did not need a dead-weight engine to let them back into a train when they couple onto it--if the backwards one helps a...
- Mon Mar 11, 2019 5:07 pm
- Forum: Mods
- Topic: [MOD 1.1] Inventory Sensor
- Replies: 177
- Views: 77768
Re: [MOD 0.16] Inventory Sensor 1.6.6
I'm making a rail yard and it would be really useful to distinguish empty cargo wagons from empty fluid wagons. Have you considered adding this, or is it even possible in the game?