Search found 3 matches

by xorpat
Sun May 05, 2019 12:54 am
Forum: Not a bug
Topic: [0.17.11] Inserters remove Modules from Beacons
Replies: 5
Views: 1770

Re: [0.17.11] Inserters remove Modules from Beacons

Ah, I think I see. In scenarios where there's a bottleneck up the line, eject the speed modules and insert the efficency modules into the beacon. Reverse when energy and raw materials are bountiful - something like that?


If so, thanks for helping me understand how this truly is NaB territory.
by xorpat
Thu Apr 18, 2019 12:07 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen][0.17.0] Laser tower beams affected by daylight (dark at night)
Replies: 16
Views: 7208

Re: [0.17.0] Laser tower beams affected by daylight (dark at night)

ownlyme wrote: ↑Sun Apr 14, 2019 10:06 am Just wanted to make sure you didn't forget about this issue
=============

kovarex wrote: ↑Fri Mar 01, 2019 8:28 pm
corgski wrote: ↑Thu Feb 28, 2019 1:46 am They're dealing with crash bugs for an entire platform (MacOS) and you're complaining about their speed in fixing an inconsequential graphical glitch with no gameplay effects. Take a xanax.
Thanks :)
by xorpat
Wed Apr 17, 2019 11:48 pm
Forum: Not a bug
Topic: [0.17.11] Inserters remove Modules from Beacons
Replies: 5
Views: 1770

Re: [0.17.11] Inserters remove Modules from Beacons

Feels like a bug, to me, too. I noticed it in similar circumstances to OP. I have been trying to imagine a scenario in which this could be useful. It's a lot like the arrangement where science packs can be passed in and out of science labs with inserters (or from lab to lab in a daisy chain arrangme...

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