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- Tue Mar 05, 2019 7:21 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.5] mining productivity migration script too generous
- Replies: 15
- Views: 7393
Re: [0.17.5] mining productivity migration script too generous
Found a simple work-around to remove the extra bonus, with a console command /c for _, tech in pairs(game.player.force.technologies) do if(string.match(tech.name, "mining")) then tech.researched=false game.player.force.set_saved_technology_progress(tech, 0) end end If anybody interested in...