Search found 22 matches

by Shogal
Fri Jul 15, 2022 8:48 am
Forum: General discussion
Topic: We need to talk about this, this pricing is absolutely ridiculous
Replies: 15
Views: 9719

Re: We need to talk about this, this pricing is absolutely ridiculous

Gaben turned off all means of paying for anything in roubles. What this talk is all about??? Who cares now? Is that an important problem now for anyone? Nowadays, most russian Steam users top up their Steam accounts using the gray scheme: RUB > KZT > USD > [Steam balance in RUB]. It costs ~25% comm...
by Shogal
Wed Oct 16, 2019 2:46 pm
Forum: News
Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
Replies: 65
Views: 30058

Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters

I hope they will eat less UPS after the update, because massive biter attacks usually cause UPS drops on low-end CPU
by Shogal
Mon Jun 24, 2019 4:38 pm
Forum: Releases
Topic: Version 0.17.52
Replies: 18
Views: 15415

Re: Version 0.17.52

Biker wrote: โ†‘
Mon Jun 24, 2019 4:35 pm
Size: 1043791872 bytes (995 MiB)
Looks like incomplete download, should be ~1.21 GiB
by Shogal
Mon Jun 24, 2019 4:30 pm
Forum: Releases
Topic: Version 0.17.52
Replies: 18
Views: 15415

Re: Version 0.17.52

I downloaded Factorio_x64_0.17.52.zip, verified and it had no problems. Checksums for downloaded file: MD5: 934EFEAF7D335FCDEDD39A861C2F3988 SHA-1: ECA4EE518D986150011A1BC83FF71CF1C6AC6C51 SHA-256: A0DDAD20FDF1FE684A3B9D05DE8C2124BC4BE60F2AC5D1811052779CEBBED670 SHA-512: 47E90A50AA6A772190043A4FE4E2...
by Shogal
Tue Apr 16, 2019 9:42 pm
Forum: Not a bug
Topic: [0.17.31] Underground belt placement causes existing belts to disappear
Replies: 10
Views: 2531

Re: [0.17.31] Underground belt placement causes existing belts to disappear

To me, it's not a bug, but very handy feature. Especially when you make part of a bus go underground to split non-side belt.
by Shogal
Sat Apr 13, 2019 11:52 pm
Forum: News
Topic: Friday Facts #290 - Rail building changes & High-res icons
Replies: 75
Views: 35477

Re: Friday Facts #290 - Rail building changes & High-res icons

Wouldn't multiple versions of every icon be a huge load on vram? No, in mipmap every downscaled texture is 4 times smaller than previous one on each step, so first is 1, 2nd is 1/4, 3rd is 1/16 etc. It's geometric progression, which sum tends to 4/3. So, storing multiple downscaled versions of each...
by Shogal
Tue Apr 09, 2019 11:27 pm
Forum: Releases
Topic: Version 0.17.28
Replies: 25
Views: 17051

Re: Version 0.17.28

Finally a "somewhat stable" version. From version 0.17.22 to 0.17.26 there was at least one regression issue per version that made it much worse than 0.17.21 (e.g. crashes when placing poles, mods compatibility issues, ugly localized fonts, broken pollution) but now i hadn't find any game ...
by Shogal
Tue Apr 09, 2019 4:07 am
Forum: Resolved Problems and Bugs
Topic: [0.17.26] Pollution producing things show up as consumers in production statistics window
Replies: 22
Views: 9002

Re: [0.17.26] Pollution producing things show up as consumers in production statistics window

I created new game in 0.17.26, built 4 burner miners and feeded each other (in circle), then changed speed to 100 (and all i did was collecting coal from them to prevent jamming) - and pollution never escaped this chunk where my mine were located. Rolled-back game to 0.17.25, created map with the sa...
by Shogal
Mon Apr 08, 2019 11:38 am
Forum: Campaign / Scenario suggestions
Topic: [0.17.25] NPE - Clicking empty cell on quickbar shows large list of items
Replies: 0
Views: 1060

[0.17.25] NPE - Clicking empty cell on quickbar shows large list of items

As there are no item categories in NPE, clicking quickbar empty cell just spits everything in the game to player face. Probably, it should be limited to items that are researched by player at this moment plus mineable minerals that present on the map. Or at least be limited to items available in sce...
by Shogal
Sun Apr 07, 2019 2:22 pm
Forum: Not a bug
Topic: [0.17.25] Coal deposits blinks on a minimap when char moves
Replies: 10
Views: 2589

Re: [0.17.25] Coal deposits blinks on a minimap when char moves

Even more, sometimes static 1px checkerboard image flickers when i just rotate my head quickly left and right or shake my screen. So it's not only matrix problem, but also an optical illusion. Unfortunally, i have no printer to check whenever this works on paper too or on screen only. Also, i made a...
by Shogal
Sun Apr 07, 2019 10:45 am
Forum: Not a bug
Topic: [0.17.25] Coal deposits blinks on a minimap when char moves
Replies: 10
Views: 2589

Re: [0.17.25] Coal deposits blinks on a minimap when char moves

Also, if minimap is zoomed (or scale setting is set not to 100%) - pattern becomes something strange, not checkerboard anymore. I think, resource patches rendering on minimap should respect zoom factor and render pixels according to final viewport coordinates (display screen coordinates), not accord...
by Shogal
Sun Apr 07, 2019 12:41 am
Forum: Pending
Topic: [0.17.25] Crazy bug [bad mod zip - no notice??!]
Replies: 5
Views: 1933

Re: Crazy bug [bad mod zip - no notice??!]

Ideally, sha1 of downloaded mods should be checked. There is sha1 field for every mod version returned by mod portal api, so if something bad happens during download (network problem or firewall software bug) causing wrong hash - this file should be discarded and download process should be re-attemp...
by Shogal
Sat Apr 06, 2019 4:58 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.25]New Russian font - ugly
Replies: 3
Views: 1791

Re: [17.25]New Russian font - ugly

To one, who wants to use good old Lato fonts from previous versions, but doesn't want to download whole game, here is font files: https://yadi.sk/d/vokiNgGxpyHGNw Unpack to Factorio directory with replace (contains Lato fonts + russian, ukrainian and belarusian locale config files with added Lato fo...
by Shogal
Fri Apr 05, 2019 11:27 pm
Forum: Releases
Topic: Version 0.17.25
Replies: 42
Views: 23586

Re: Version 0.17.25

glee8e wrote: โ†‘
Fri Apr 05, 2019 6:13 pm
Time to add some integration tests with mods? I don't mean Wube is responsible for broken mods, but at least lets say there should be something to ensure a bugfix/balance change does not make every mod user cry.
This is experimental branch, we all are integration testers :lol:
by Shogal
Fri Apr 05, 2019 5:37 pm
Forum: Duplicates
Topic: [0.17.25] Objects behind technology research screen can be rotated
Replies: 1
Views: 860

Re: [0.17.25] Objects behind technology research screen can be rotated

It was duplicate of 66320 (didn't notice it when used search). I can't delete a topic after few days passed, so move to duplicate category please.
by Shogal
Thu Apr 04, 2019 10:18 am
Forum: Resolved Problems and Bugs
Topic: [0.17.24] korean font does not have some sign character
Replies: 2
Views: 946

Re: [0.17.24] korean font does not have some sign character

Same problem (68921) for russian (and other cyrillic languages)
by Shogal
Thu Apr 04, 2019 2:09 am
Forum: Resolved Problems and Bugs
Topic: [0.17.24] some sybols not visible
Replies: 2
Views: 2699

Re: [0.17.24] some sybols not visible

I even know what causes this bug. Current font list for Russian is: { "completed": 100, "language-name": "ะ ัƒััะบะธะน", "font": { "default": [ "__core__/fonts/NotoSans-Regular.ttf", "__core__/fonts/Sunflower-Medium.ttf", "__core_...
by Shogal
Wed Apr 03, 2019 7:55 pm
Forum: Duplicates
Topic: [0.12.29] Starting in the middle of an ocean
Replies: 166
Views: 54824

Re: [0.12.29] Starting in the middle of an ocean

Actually, this problem is very easy to solve: 1. After map generation, find a nearest ore/stone/coal patch (doesn't actually matter, unless it can be spawned on small island too) 2. Check it's reachability with A* search 3. If reachable, everything is done, spawn player at this location. 4. If not r...
by Shogal
Tue Apr 02, 2019 2:36 am
Forum: Duplicates
Topic: [0.17.25] Objects behind technology research screen can be rotated
Replies: 1
Views: 860

[0.17.25] Objects behind technology research screen can be rotated

How to reproduce this issue: 1. Place any rotatable object (for example, mining drill) near you or walk near this object 2. Hover mouse above rotatable object (while you are not far from it) 3. Open technology research screen with T hotkey 4. Press R hotkey anywhere inside this screen (except search...
by Shogal
Sun Mar 31, 2019 5:04 pm
Forum: Mod portal Discussion
Topic: Mods with copyrighted music on the portal
Replies: 0
Views: 998

Mods with copyrighted music on the portal

Looked for mod updates at mods portal and found some suspicious mods: https://mods.factorio.com/mod/StarCraftAntologyMusicPack (StarCraft Antology Music Pack) https://mods.factorio.com/mod/StarCraft_2_SFX (StarCraft II SFX) And these are probably too: https://mods.factorio.com/mod/CustomMusicfromMat...

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