Search found 26 matches
- Sun Nov 10, 2024 5:46 pm
- Forum: Duplicates
- Topic: "e" key no longer closes window when logistic request input is active
- Replies: 2
- Views: 114
Re: "e" key no longer closes window when logistic request input is active
Because you can type expressions into quantity fields in 2.0, they are no longer number only
- Mon Oct 28, 2024 12:17 am
- Forum: Releases
- Topic: Version 2.0.11
- Replies: 25
- Views: 12305
Re: Version 2.0.11
okay, that version runs. do i have to buy space age again then? i linked the steam account, but it seems like i only can download the main game To me it helped to log out from factorio.com website and log in back with linked Steam account instead of login/password. This added the DLC to my membersh...
- Sun Oct 27, 2024 10:59 pm
- Forum: Bug Reports
- Topic: [2.0.9] Logistic Network Embargo achievement un-completed itself / revoked (MR)
- Replies: 3
- Views: 819
Re: [2.0.9] PC: Logistic Network Embargo Un-completed itself in my vanilla save.
The same bug in 2.0.11 still, and ever more: if i complete "Logistic Network Embargo" achievement on vanilla save, then load the game when it's not completed - it gets automatically un-completed again. Not tested on Space Age save still.
- Tue Oct 22, 2024 12:54 pm
- Forum: Ideas and Suggestions
- Topic: Minor suggestion: mark DLC mods with "[DLC]" prefix in list
- Replies: 0
- Views: 76
Minor suggestion: mark DLC mods with "[DLC]" prefix in list
Idea: Mark DLC mods with "[DLC]" prefix in the mod list.
So it will be easier to figure out DLC mods (Space Age, Elevated rails, Quality). At this moment they stay on top, but having [DLC] mark will make them more clear and readable. Or mark them with icon.
Thank you in advance.
So it will be easier to figure out DLC mods (Space Age, Elevated rails, Quality). At this moment they stay on top, but having [DLC] mark will make them more clear and readable. Or mark them with icon.
Thank you in advance.
- Fri Jul 15, 2022 8:48 am
- Forum: General discussion
- Topic: We need to talk about this, this pricing is absolutely ridiculous
- Replies: 15
- Views: 12065
Re: We need to talk about this, this pricing is absolutely ridiculous
Gaben turned off all means of paying for anything in roubles. What this talk is all about??? Who cares now? Is that an important problem now for anyone? Nowadays, most russian Steam users top up their Steam accounts using the gray scheme: RUB > KZT > USD > [Steam balance in RUB]. It costs ~25% comm...
- Wed Oct 16, 2019 2:46 pm
- Forum: News
- Topic: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
- Replies: 65
- Views: 33922
Re: Friday Facts #316 - Map editor Lua snippets & Non-colliding Biters
I hope they will eat less UPS after the update, because massive biter attacks usually cause UPS drops on low-end CPU
- Mon Jun 24, 2019 4:38 pm
- Forum: Releases
- Topic: Version 0.17.52
- Replies: 18
- Views: 16550
- Mon Jun 24, 2019 4:30 pm
- Forum: Releases
- Topic: Version 0.17.52
- Replies: 18
- Views: 16550
Re: Version 0.17.52
I downloaded Factorio_x64_0.17.52.zip, verified and it had no problems. Checksums for downloaded file: MD5: 934EFEAF7D335FCDEDD39A861C2F3988 SHA-1: ECA4EE518D986150011A1BC83FF71CF1C6AC6C51 SHA-256: A0DDAD20FDF1FE684A3B9D05DE8C2124BC4BE60F2AC5D1811052779CEBBED670 SHA-512: 47E90A50AA6A772190043A4FE4E2...
- Tue Apr 16, 2019 9:42 pm
- Forum: Not a bug
- Topic: [0.17.31] Underground belt placement causes existing belts to disappear
- Replies: 10
- Views: 3064
Re: [0.17.31] Underground belt placement causes existing belts to disappear
To me, it's not a bug, but very handy feature. Especially when you make part of a bus go underground to split non-side belt.
- Sat Apr 13, 2019 11:52 pm
- Forum: News
- Topic: Friday Facts #290 - Rail building changes & High-res icons
- Replies: 75
- Views: 39763
Re: Friday Facts #290 - Rail building changes & High-res icons
Wouldn't multiple versions of every icon be a huge load on vram? No, in mipmap every downscaled texture is 4 times smaller than previous one on each step, so first is 1, 2nd is 1/4, 3rd is 1/16 etc. It's geometric progression, which sum tends to 4/3. So, storing multiple downscaled versions of each...
- Tue Apr 09, 2019 11:27 pm
- Forum: Releases
- Topic: Version 0.17.28
- Replies: 25
- Views: 18510
Re: Version 0.17.28
Finally a "somewhat stable" version. From version 0.17.22 to 0.17.26 there was at least one regression issue per version that made it much worse than 0.17.21 (e.g. crashes when placing poles, mods compatibility issues, ugly localized fonts, broken pollution) but now i hadn't find any game ...
- Tue Apr 09, 2019 4:07 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.26] Pollution producing things show up as consumers in production statistics window
- Replies: 22
- Views: 10378
Re: [0.17.26] Pollution producing things show up as consumers in production statistics window
I created new game in 0.17.26, built 4 burner miners and feeded each other (in circle), then changed speed to 100 (and all i did was collecting coal from them to prevent jamming) - and pollution never escaped this chunk where my mine were located. Rolled-back game to 0.17.25, created map with the sa...
- Mon Apr 08, 2019 11:38 am
- Forum: Campaign / Scenario suggestions
- Topic: [0.17.25] NPE - Clicking empty cell on quickbar shows large list of items
- Replies: 0
- Views: 1185
[0.17.25] NPE - Clicking empty cell on quickbar shows large list of items
As there are no item categories in NPE, clicking quickbar empty cell just spits everything in the game to player face. Probably, it should be limited to items that are researched by player at this moment plus mineable minerals that present on the map. Or at least be limited to items available in sce...
- Sun Apr 07, 2019 2:22 pm
- Forum: Not a bug
- Topic: [0.17.25] Coal deposits blinks on a minimap when char moves
- Replies: 10
- Views: 3099
Re: [0.17.25] Coal deposits blinks on a minimap when char moves
Even more, sometimes static 1px checkerboard image flickers when i just rotate my head quickly left and right or shake my screen. So it's not only matrix problem, but also an optical illusion. Unfortunally, i have no printer to check whenever this works on paper too or on screen only. Also, i made a...
- Sun Apr 07, 2019 10:45 am
- Forum: Not a bug
- Topic: [0.17.25] Coal deposits blinks on a minimap when char moves
- Replies: 10
- Views: 3099
Re: [0.17.25] Coal deposits blinks on a minimap when char moves
Also, if minimap is zoomed (or scale setting is set not to 100%) - pattern becomes something strange, not checkerboard anymore. I think, resource patches rendering on minimap should respect zoom factor and render pixels according to final viewport coordinates (display screen coordinates), not accord...
- Sun Apr 07, 2019 12:41 am
- Forum: Pending
- Topic: [0.17.25] Crazy bug [bad mod zip - no notice??!]
- Replies: 5
- Views: 2295
Re: Crazy bug [bad mod zip - no notice??!]
Ideally, sha1 of downloaded mods should be checked. There is sha1 field for every mod version returned by mod portal api, so if something bad happens during download (network problem or firewall software bug) causing wrong hash - this file should be discarded and download process should be re-attemp...
- Sat Apr 06, 2019 4:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.25]New Russian font - ugly
- Replies: 3
- Views: 2163
Re: [17.25]New Russian font - ugly
To one, who wants to use good old Lato fonts from previous versions, but doesn't want to download whole game, here is font files: https://yadi.sk/d/vokiNgGxpyHGNw Unpack to Factorio directory with replace (contains Lato fonts + russian, ukrainian and belarusian locale config files with added Lato fo...
- Fri Apr 05, 2019 11:27 pm
- Forum: Releases
- Topic: Version 0.17.25
- Replies: 42
- Views: 25804
Re: Version 0.17.25
This is experimental branch, we all are integration testers
- Fri Apr 05, 2019 5:37 pm
- Forum: Duplicates
- Topic: [0.17.25] Objects behind technology research screen can be rotated
- Replies: 1
- Views: 1072
Re: [0.17.25] Objects behind technology research screen can be rotated
It was duplicate of 66320 (didn't notice it when used search). I can't delete a topic after few days passed, so move to duplicate category please.
- Thu Apr 04, 2019 10:18 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.24] korean font does not have some sign character
- Replies: 2
- Views: 1173
Re: [0.17.24] korean font does not have some sign character
Same problem (68921) for russian (and other cyrillic languages)