Error while running event level::on_tick (ID 0)
__base__/lualib/compi.lua:97: bad argument #1 to 'pairs' (table expected, got nil)
stack traceback:
[C]: in function 'pairs'
__base__/lualib/compi.lua:97: in function 'stand_next_to'
__base__/lualib/npe/helper-branches.lua:683: in function 'init ...
Search found 77 matches
- Sun Mar 10, 2019 8:41 pm
- Forum: Duplicates
- Topic: [0.17.x] Just started the campaign
- Replies: 0
- Views: 798
- Tue Jan 22, 2019 1:05 am
- Forum: News
- Topic: Friday Facts #278 - The new quickbar
- Replies: 176
- Views: 79521
Re: Friday Facts #278 - The new quickbar
As for the ghost cursor stuff, I don't really like having it disabled by default.
You already know theres gonna be 100 million people who will never realise that its an option.
I think it would be a good idea to turn it on automatically when you unlock construction robots, and give a quick popup ...
- Thu Oct 05, 2017 12:37 pm
- Forum: News
- Topic: Friday Facts #210 - Circuit connector module implementation
- Replies: 41
- Views: 26141
Re: Friday Facts #210 - Circuit connector module implementation
Bug? Looking at the top row, 2nd from the left, it has the Red network wire connecting to the terminal that has a green "internal" wire attached, and vice versa for the other pole.
https://us1.factorio.com/assets/img/blog/fff-210-ccm-04b-new-belt-frames.png
Horizontal wires bends due to ...
https://us1.factorio.com/assets/img/blog/fff-210-ccm-04b-new-belt-frames.png
Horizontal wires bends due to ...
- Sat Sep 02, 2017 4:40 am
- Forum: News
- Topic: Friday Facts #206 - Workflow optimisation
- Replies: 84
- Views: 45996
Re: Friday Facts #206 - Workflow optimisation
This.Fuegas wrote:When you upgrade your belts from yellow to red (for example) and a splitter is halfway, would that splitter be replaced with a single red belt? Currently you can upgrade just the belts and replace the splitters later without the need to be cautious around splitters.
- Fri Apr 14, 2017 4:41 pm
- Forum: General discussion
- Topic: Is there still hope for the space station?
- Replies: 10
- Views: 6103
Re: Is there still hope for the space station?
Hi, the idea is not dead, but currently is not planned to be part of 1.0.
So, do you plan to update the game after 1.0? Or is it going to be a DLC. TBH I don't mind paying for a DLC, if it is as polished as the main game is. But it just feels weird that you are working on other albeit great ideas ...
So, do you plan to update the game after 1.0? Or is it going to be a DLC. TBH I don't mind paying for a DLC, if it is as polished as the main game is. But it just feels weird that you are working on other albeit great ideas ...
- Fri Apr 14, 2017 4:37 pm
- Forum: General discussion
- Topic: Is there still hope for the space station?
- Replies: 10
- Views: 6103
Re: Is there still hope for the space station?
oh you mean the FF 74 where they said " I would just like to repeat that this is still in the planning phase"
trying to hold them to the ideas they AMAZINGLY share with the community is asinine.
What I'm saying is that there is no endgame currently. I would be okay with another idea, too. It's ...
trying to hold them to the ideas they AMAZINGLY share with the community is asinine.
What I'm saying is that there is no endgame currently. I would be okay with another idea, too. It's ...
- Fri Apr 14, 2017 11:07 am
- Forum: General discussion
- Topic: Is there still hope for the space station?
- Replies: 10
- Views: 6103
Is there still hope for the space station?
I am sure I am not the only one who was extremely excited about having a proper endgame. Launching rockets into orbit and building a space station. Maybe even traveling to other planets. But was this idea completely scraped? Are we left with just another placeholder of an endgame? Will this be how ...
- Sun Dec 04, 2016 3:29 pm
- Forum: News
- Topic: Friday Facts #167 - Reactors Operational
- Replies: 120
- Views: 68036
Re: Friday Facts #167 - Reactors Operational
Okay my first conclusion is... make the Reactors 6x6 and with 2 heat connections on each side, like so:
Nuclear Power 1.png
Allows for much better patterns when placing the Nuclear Reactors next to one another. Also allows for two 2x3 Boilers on each reactor side.
5x5 is really bad when ...
Nuclear Power 1.png
Allows for much better patterns when placing the Nuclear Reactors next to one another. Also allows for two 2x3 Boilers on each reactor side.
5x5 is really bad when ...
- Tue Sep 13, 2016 11:45 am
- Forum: Not a bug
- Topic: [SOLVED] JSON Parser error in package metadata
- Replies: 0
- Views: 1562
[SOLVED] JSON Parser error in package metadata
I haven't played Factorio in a while, and now when I start it I get the following error.
EDIT: Turns out that some mods were downloaded from playing multiplayer and one of them had a problem. Just deleted it and that fixed the problem.
EDIT: Turns out that some mods were downloaded from playing multiplayer and one of them had a problem. Just deleted it and that fixed the problem.
- Sat Jun 04, 2016 10:49 am
- Forum: News
- Topic: Friday Facts #141 - Mod Portal
- Replies: 190
- Views: 95406
Re: Friday Facts #141 - Mod Portal
The new train graphics are amazing!!!

https://www.youtube.com/watch?v=WWaLxFI ... rUWvuiQnzZHammerPiano wrote:Me when I saw that no 0.13 for today
http://www.nooooooooooooooo.com/
But the train graphics are awesome!![]()
Take your time, and make this game even more wonderful

- Thu May 05, 2016 6:53 pm
- Forum: Off topic
- Topic: Count to 1,000,000
- Replies: 462
- Views: 198397
Re: Count to 1,000,000
Tory fell on the 24th of April (a.k.a. 4.24).
- Sat Apr 30, 2016 9:11 am
- Forum: News
- Topic: Friday Facts #136 - Map Transfers
- Replies: 85
- Views: 49398
Re: Friday Facts #136 - Map Transfers
The post was really interesting, even though I didn't manage to follow everything (although that might have been caused by the fact that I read it at 3am).
- Mon Apr 25, 2016 9:55 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.29] [0.11.22] [0.10.12] Can't load 0.9.8 save
- Replies: 8
- Views: 3972
Re: [0.12.29] [0.11.22] [0.10.12] Can't load 0.9.8 save
Yes, it has. Sorry if I was not clear enough.Smarty wrote:Seems like this problem has been resolved?
- Sat Apr 16, 2016 11:02 am
- Forum: News
- Topic: Friday Facts #134 - Signal placement indicator
- Replies: 68
- Views: 42243
Re: Friday Facts #134 - Signal placement indicator
Since this is my first post on this forum - this game is so great. And the new signal placement indicators will help alot.
Now that thats out of the way, I would like to join the players petitioning to keep "illegal" signal placement. It lets you create sections of track that can only be manually ...
Now that thats out of the way, I would like to join the players petitioning to keep "illegal" signal placement. It lets you create sections of track that can only be manually ...
- Mon Apr 11, 2016 10:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.29] [0.11.22] [0.10.12] Can't load 0.9.8 save
- Replies: 8
- Views: 3972
Re: [0.12.29] [0.11.22] [0.10.12] Can't load 0.9.8 save
The save didn't load in 0.12.30, but it did load in 0.11.22.
0.000 2016-04-09 19:07:23; Factorio 0.12.30 (Build 17998, win64, alpha)
0.000 Operating system: Windows 7 Service Pack 1
0.000 Program arguments: "D:\Games\Factorio\bin\x64\Factorio.exe" "--wait-to-close" "8080"
0.000 Read data path ...
0.000 2016-04-09 19:07:23; Factorio 0.12.30 (Build 17998, win64, alpha)
0.000 Operating system: Windows 7 Service Pack 1
0.000 Program arguments: "D:\Games\Factorio\bin\x64\Factorio.exe" "--wait-to-close" "8080"
0.000 Read data path ...
- Fri Apr 08, 2016 8:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.29] [0.11.22] [0.10.12] Can't load 0.9.8 save
- Replies: 8
- Views: 3972
Re: [0.12.29] [0.11.22] [0.10.12] Can't load 0.9.8 save
I must have forgotten to attach it, anyway here is the savegame: I also tested it on a different PC and the same thing happens.kovarex wrote:Hello, but I don't see the link to the save game. Without the savegame, I can't obviously try it and see what is happening.
- Tue Apr 05, 2016 1:37 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.29] [0.11.22] [0.10.12] Can't load 0.9.8 save
- Replies: 8
- Views: 3972
Re: [0.12.29] [0.11.22] [0.10.12] Can't load 0.9.8 save
Oops, linked the wrong thread.Loewchen wrote:No you did not.indjev99 wrote:I described the issue in this thread: viewtopic.php?f=8&t=23069
- Mon Apr 04, 2016 9:58 pm
- Forum: Off topic
- Topic: Count to 1,000,000
- Replies: 462
- Views: 198397
- Mon Apr 04, 2016 9:55 pm
- Forum: Show your Creations
- Topic: Chess in Factorio (inspired by the awesome Tetris)
- Replies: 7
- Views: 4698
Re: Chess in Factorio (inspired by the awesome Tetris)
Meh, a game of chess already takes forever.Xterminator wrote:This is pretty cool actually. I feel like it would take forever to actually play a game this way, but still cool idea nonetheless. :p
- Mon Apr 04, 2016 9:54 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.29] [0.11.22] [0.10.12] Can't load 0.9.8 save
- Replies: 8
- Views: 3972
[0.12.29] [0.11.22] [0.10.12] Can't load 0.9.8 save
I described the issue in this thread: viewtopic.php?f=49&t=23097