More UNDO!
Specifically for logistic group interactions
I've deleted logistic groups, removed logistics groups from entities, and removed items from groups that I have not looked at in a long time and wished for an undo.
Adding logistic group interactions to the undo stack would be huge for QoL ...
Search found 6 matches
- Sat Jun 27, 2026 2:53 am
- Forum: Ideas and Suggestions
- Topic: Logistics groups need a lock or a delete warning.
- Replies: 6
- Views: 1419
- Fri Jun 12, 2026 2:17 pm
- Forum: News
- Topic: Friday Facts #442 - Flip, Flow, and Fresh Paint
- Replies: 386
- Views: 56668
Re: Friday Facts #442 - Flip, Flow, and Fresh Paint
Excellent update, love the new graphics direction, they fit their planets very well.
Features mentioned are also top notch QoL, can't wait to play the experimental! :not-enough-repair-packs:
My only feedback is about separating the new rocks from their background a bit more, I think their ...
Features mentioned are also top notch QoL, can't wait to play the experimental! :not-enough-repair-packs:
My only feedback is about separating the new rocks from their background a bit more, I think their ...
- Sat Nov 27, 2021 9:18 pm
- Forum: Not a bug
- Topic: [1.1.48] Rail Chain Signal fails to split block in symmetric intersection
- Replies: 4
- Views: 2539
Re: [1.1.48] Rail Chain Signal fails to split block in symmetric intersection
thanks for the explanation everyone 
- Sat Nov 27, 2021 4:33 pm
- Forum: Not a bug
- Topic: [1.1.48] Rail Chain Signal fails to split block in symmetric intersection
- Replies: 4
- Views: 2539
[1.1.48] Rail Chain Signal fails to split block in symmetric intersection
Rail Chain signal does not split block on opposite side where another chain signal successfully splits the block in a symmetric design
https://i.imgur.com/GFJwL7Z.png
Blueprint for this intersection:
0eNqtmt1O40AMhd9lrlM0tue3r7JCq1IiNhIE1Ba0Feq7b0uX0BRHsS3uKJAvrsdnPGdm3t3d42v7sun6nVu+u2793G ...
https://i.imgur.com/GFJwL7Z.png
Blueprint for this intersection:
0eNqtmt1O40AMhd9lrlM0tue3r7JCq1IiNhIE1Ba0Feq7b0uX0BRHsS3uKJAvrsdnPGdm3t3d42v7sun6nVu+u2793G ...
- Sun Jun 02, 2019 5:36 pm
- Forum: Not a bug
- Topic: [0.17.33] Play on LAN - Multiple Instances wants not list up
- Replies: 5
- Views: 3767
Re: [0.17.33] Play on LAN - Multiple Instances wants not list up
Having the same issue when hosting multiple games on the same IP and checking the Play on LAN browser.
All games show up normally in the public server browser, but the play on LAN browser alternates between all the instances in the first slot same as in original video posted with this bug report ...
All games show up normally in the public server browser, but the play on LAN browser alternates between all the instances in the first slot same as in original video posted with this bug report ...
- Tue Mar 05, 2019 12:32 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.4] Desync repeatedly happens when connecting to server
- Replies: 4
- Views: 2215
Re: [0.17.4] Desync repeatedly happens when connecting to server
Hello,
I was hosting the server and after looking around the save today I think it has something to do with pasting/blueprinting pipe to ground in between an active pipe to ground connection.
The oil refineries stopped working for no discernible reason and after tracing the pipes on the output I ...
I was hosting the server and after looking around the save today I think it has something to do with pasting/blueprinting pipe to ground in between an active pipe to ground connection.
The oil refineries stopped working for no discernible reason and after tracing the pipes on the output I ...