After reading the thread i got kinda mix between the ideas of BeCurieUs an Solyx:
1. Resource gathering
I quite like the idea of BeCurieUs where you mine the uranium powder with acid which makes uran mining outposts little more interesting cause you need to bring the acid.
2. Resource refinement ...
Search found 3 matches
- Fri Aug 19, 2016 10:30 am
- Forum: Ideas and Suggestions
- Topic: Nuclear Power from a Nuclear Engineer
- Replies: 94
- Views: 47065
- Wed Apr 15, 2015 9:43 am
- Forum: Mods
- Topic: [MOD 0.11.20] Upgrade with construction robots - v1.0.3
- Replies: 35
- Views: 48059
Re: [MOD 0.11.20] Upgrade with construction robots - v1.0.2
Ah sry forgot Passiv Provider != Storage
- Wed Apr 15, 2015 7:04 am
- Forum: Mods
- Topic: [MOD 0.11.20] Upgrade with construction robots - v1.0.3
- Replies: 35
- Views: 48059
Re: [MOD 0.11.20] Upgrade with construction robots - v1.0.1
Nice Idea.
But i had two issues while testing the mod yesterday.
Fist i had an Problem where the gui told me Belt aren´t valid items, so i changed
function is_item_valid(entity)
return (game.entityprototypes[entity]
and game.entityprototypes[entity].hasflag("placeable-player")
and game ...
But i had two issues while testing the mod yesterday.
Fist i had an Problem where the gui told me Belt aren´t valid items, so i changed
function is_item_valid(entity)
return (game.entityprototypes[entity]
and game.entityprototypes[entity].hasflag("placeable-player")
and game ...