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by mr_loanid
Fri Aug 19, 2016 10:30 am
Forum: Ideas and Suggestions
Topic: Nuclear Power from a Nuclear Engineer
Replies: 94
Views: 47065

Re: Nuclear Power from a Nuclear Engineer

After reading the thread i got kinda mix between the ideas of BeCurieUs an Solyx:

1. Resource gathering

I quite like the idea of BeCurieUs where you mine the uranium powder with acid which makes uran mining outposts little more interesting cause you need to bring the acid.

2. Resource refinement ...
by mr_loanid
Wed Apr 15, 2015 9:43 am
Forum: Mods
Topic: [MOD 0.11.20] Upgrade with construction robots - v1.0.3
Replies: 35
Views: 48059

Re: [MOD 0.11.20] Upgrade with construction robots - v1.0.2

Ah sry forgot Passiv Provider != Storage
by mr_loanid
Wed Apr 15, 2015 7:04 am
Forum: Mods
Topic: [MOD 0.11.20] Upgrade with construction robots - v1.0.3
Replies: 35
Views: 48059

Re: [MOD 0.11.20] Upgrade with construction robots - v1.0.1

Nice Idea.

But i had two issues while testing the mod yesterday.

Fist i had an Problem where the gui told me Belt aren´t valid items, so i changed

function is_item_valid(entity)

return (game.entityprototypes[entity]
and game.entityprototypes[entity].hasflag("placeable-player")
and game ...

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