Search found 20 matches
- Wed Jan 24, 2024 8:11 pm
- Forum: Duplicates
- Topic: [1.1.101] Can't always place corrner walls around spawner
- Replies: 3
- Views: 576
[1.1.101] Can't always place corrner walls around spawner
I have experienced some buggy behavior when trying to encase a spitter nest with walls. I am sometimes unable to place a corner wall around one of the nests, unless i remove an adjacent wall first. I have created a video showing off the behavior: Weird nest behavior with building.mp4 I have also hav...
- Sat Dec 05, 2020 2:24 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.5] Spidertron Acid graphical misplacement
- Replies: 2
- Views: 1167
[1.1.5] Spidertron Acid graphical misplacement
While in the title screen, I saw one of the simulations Spidertron get the acid effect but the acid effect sprite is on the ground and not centered on the Spidertron main body. The acid sprite is a square BELOW the main body so this looks odd to me. I feel that it would make sense if the sprite was ...
- Tue Dec 01, 2020 11:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.3] Blueprint description gets cut off by 8 characters
- Replies: 6
- Views: 3374
Re: [kovarex] [1.1.3] Blueprint description gets cut off by 8 characters
I fixed the button position, but I can't reproduce the discrepancy between the limit of the textbox and the real limit, could you post the text that you used here, so I can reproduce it? I put the BP string in the first post so you could copy the text easily. Are you saying that you still could not...
- Tue Dec 01, 2020 11:24 am
- Forum: Ideas and Suggestions
- Topic: [1.1.3] Rail signal's output signals names need to change
- Replies: 24
- Views: 6042
Re: [1.1.3] Rail signal's output signals names need to change
I think the issue with this idea is that it doesn't solve the problem of having to connect the colors of the chain signal with their meaning. You make a valid point. Currently, the signals are this: https://i.imgur.com/QeIMxx8.png Red = Red Signal Yellow = Yellow Signal Green = Green Signal Blue = ...
- Tue Dec 01, 2020 10:53 am
- Forum: Ideas and Suggestions
- Topic: [1.1.3] Rail signal's output signals names need to change
- Replies: 24
- Views: 6042
Re: [1.1.3] Rail signal's output signals names need to change
You say that you have to stop playing a game and read documentation to use and understand the game's features? You don't find that in the least bit off-putting? Oh, the horror. You actually had to read an entire tooltip . That is exactly like "when a weatherman lies". I grew up with games...
- Tue Dec 01, 2020 10:45 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.1.3] Blueprint description gets cut off by 8 characters
- Replies: 6
- Views: 3374
[kovarex] [1.1.3] Blueprint description gets cut off by 8 characters
Blueprint description gets cut off by 8 characters when saving after reaching max character limit. https://i.imgur.com/oYk6gcG.gif 0eNqlk89q20AQxl9l2ENPUhorcpIacrBJ2h4SWuoUCpYo69VEGrLeEatVHGEMeZY+Wp+kI8kEFwqF9iJmR59++ubP7tTatlh7ckHNdqrAxniqA7FTM7WigJsr8uxi9piPR8N1jf63hLaHsAnsMIeb5+C16SGzzP18+QHX5NEE...
- Tue Dec 01, 2020 10:30 am
- Forum: Ideas and Suggestions
- Topic: [1.1.3] Rail signal's output signals names need to change
- Replies: 24
- Views: 6042
Re: [1.1.3] Rail signal's output signals names need to change
This issue is inconsequential to veteran players. it the new players that need this change. And new players don't use circuits... If you need to know the signal names, you're dealing with circuits, with train pathfinding etc. None of that is possible without reading the docs. So yes, chill dude. Th...
- Tue Dec 01, 2020 10:02 am
- Forum: Ideas and Suggestions
- Topic: [1.1.3] Rail signal's output signals names need to change
- Replies: 24
- Views: 6042
Re: [1.1.3] Rail signal's output signals names need to change
but in my opinion, it is a bad design The sheer arrogance of coming in here and telling folks their game is badly designed absolutely astonishes me. Recently there has been this trend for threads here picking at the most pathetic inconsequentialities and calling it "bad design". Todays is...
- Tue Dec 01, 2020 7:50 am
- Forum: Ideas and Suggestions
- Topic: [1.1.3] Rail signal's output signals names need to change
- Replies: 24
- Views: 6042
Re: [1.1.3] Rail signal's output signals names need to change
that's not the point.
It's like when a weatherman is lying about the weather for the day. individuals will eventually figure it out but it's still a hindrance to the learning process.
- Tue Dec 01, 2020 7:43 am
- Forum: Ideas and Suggestions
- Topic: [1.1.3] Rail signal's output signals names need to change
- Replies: 24
- Views: 6042
Re: [1.1.3] Rail signal's output signals names need to change
Saying what is not good is the easy part. Any "Ideas and Suggestions" regarding what the names should be? red > Blocked Yellow > Incoming Green > Clear Blue > Impeded OR Obstruction these are ideas that come to mind, but I'm sure others will be able to find words that would be a better fit.
- Tue Dec 01, 2020 5:53 am
- Forum: Ideas and Suggestions
- Topic: [1.1.3] Rail signal's output signals names need to change
- Replies: 24
- Views: 6042
[1.1.3] Rail signal's output signals names need to change
Names such as Red or Blue are incomprehensible to their nature. WHAT DOES IT MEAN?!? With the new updates and the drive to make the game mechanics' descriptions and names more uniform and comprehensible. One thing that has been bugging me is the fact that the rail signals names are not clear. Sure, ...
- Sun Oct 04, 2020 10:24 pm
- Forum: Modding interface requests
- Topic: Add a way to grab blueprint strings when posted in chat
- Replies: 0
- Views: 707
Add a way to grab blueprint strings when posted in chat
Hello, I am requesting a way to be able to grab the BP string when a player posts it in chat. Currently, the only known way to me is to search a player's cursor hand when they post a message but if the player posts the message while the BP is not in their hand, it will fail. Here is the post I made ...
- Sun Oct 04, 2020 10:12 pm
- Forum: Modding help
- Topic: Help obtaining BP string data when mentioned in chat
- Replies: 5
- Views: 1905
Re: Help obtaining BP string data when mentioned in chat
Thanks, guys! I may make a request for devs to make this available in the API
- Fri Oct 02, 2020 6:12 am
- Forum: Modding help
- Topic: Help obtaining BP string data when mentioned in chat
- Replies: 5
- Views: 1905
Re: Help obtaining BP string data when mentioned in chat
Put this script in control.lua. It listens for blueprints and dumps them to a custom file. script.on_event(defines.events.on_console_chat, function(event) if string.find(event.message, "%[special%-item=internal") then local player = game.players[event.player_index] local item = player.cur...
- Fri Oct 02, 2020 3:43 am
- Forum: Modding help
- Topic: Help obtaining BP string data when mentioned in chat
- Replies: 5
- Views: 1905
Help obtaining BP string data when mentioned in chat
Hello, I have a discord bot that syncs up the discord chat and factorio chat. One of my goal features is that when a user puts a blueprint in the chat, I wish for my bot to grab the corresponding string from the factorio server and render it into an image. The image can be rendered using the famous ...
- Fri Aug 14, 2020 9:35 am
- Forum: Resolved Problems and Bugs
- Topic: [1.0.0] Linux download 404
- Replies: 5
- Views: 2270
- Sun Aug 09, 2020 8:42 am
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [1.0] Blueprint book tooltip based on chat icon has overflowing contents
- Replies: 2
- Views: 3094
[kovarex] [1.0] Blueprint book tooltip based on chat icon has overflowing contents
The Blueprints inside the book do not render in the mini display correctly. let me know if you need more info https://i.imgur.com/Lbu4Vrh.png book string: 0eNrtnWFvm0YYx78K4rWd8dwDHESKNG17M6nTXnTSJqVWRGySohKwME4WVZX2WfbR9kl2QJxgh3sOGjum6VOpTeznOO5+gZ+v7v/cz/Zluo6XRZKVF5d5/sk+/fz0zMo+PW89rGqLeDUvkmWZ...
- Sun Aug 02, 2020 7:05 am
- Forum: Ideas and Suggestions
- Topic: Multiplayer blueprint sharing
- Replies: 21
- Views: 9877
Re: Multiplayer blueprint sharing
I agree, removing the ability to easily sharing of blueprints is a massive step back. When I play multiplayer, I don't play the game as a puzzle but a conquest to increase outposts to ultimately help other players with resources. When there is a need to increase the production of an item, instead of...
- Tue Feb 18, 2020 5:18 am
- Forum: Resolved Problems and Bugs
- Topic: [0.18.6]In game name change not staying changed.
- Replies: 5
- Views: 4222
[0.18.6]In game name change not staying changed.
When using the in-game name change command such as : /c game.player.name = "new_name" /c game.players["original_name"] = "new_name" The player is correctly renamed but once that player logs out and logs back in, the player's data becomes entirely reset as if it's the fi...
- Mon Mar 04, 2019 8:19 pm
- Forum: Duplicates
- Topic: [0.17.5] Train bug Crashes all clients on Multiplayer server
- Replies: 3
- Views: 1229
[0.17.5] Train bug Crashes all clients on Multiplayer server
Bug crashes all logged in players client's Below is a blueprint to recreate the crash. I will try to describe how I setup the crash. 1. make a loop with two train stops with names that do not match. 2. run trains on loop that go to each stop. 3. make sure trains are automatic and full of fuel 4. ren...