Search found 20 matches

by superstalkerX
Wed Jan 24, 2024 8:11 pm
Forum: Duplicates
Topic: [1.1.101] Can't always place corrner walls around spawner
Replies: 3
Views: 576

[1.1.101] Can't always place corrner walls around spawner

I have experienced some buggy behavior when trying to encase a spitter nest with walls. I am sometimes unable to place a corner wall around one of the nests, unless i remove an adjacent wall first. I have created a video showing off the behavior: Weird nest behavior with building.mp4 I have also hav...
by superstalkerX
Sat Dec 05, 2020 2:24 am
Forum: Resolved Problems and Bugs
Topic: [1.1.5] Spidertron Acid graphical misplacement
Replies: 2
Views: 1167

[1.1.5] Spidertron Acid graphical misplacement

While in the title screen, I saw one of the simulations Spidertron get the acid effect but the acid effect sprite is on the ground and not centered on the Spidertron main body. The acid sprite is a square BELOW the main body so this looks odd to me. I feel that it would make sense if the sprite was ...
by superstalkerX
Tue Dec 01, 2020 11:44 pm
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.3] Blueprint description gets cut off by 8 characters
Replies: 6
Views: 3374

Re: [kovarex] [1.1.3] Blueprint description gets cut off by 8 characters

I fixed the button position, but I can't reproduce the discrepancy between the limit of the textbox and the real limit, could you post the text that you used here, so I can reproduce it? I put the BP string in the first post so you could copy the text easily. Are you saying that you still could not...
by superstalkerX
Tue Dec 01, 2020 11:24 am
Forum: Ideas and Suggestions
Topic: [1.1.3] Rail signal's output signals names need to change
Replies: 24
Views: 6042

Re: [1.1.3] Rail signal's output signals names need to change

I think the issue with this idea is that it doesn't solve the problem of having to connect the colors of the chain signal with their meaning. You make a valid point. Currently, the signals are this: https://i.imgur.com/QeIMxx8.png Red = Red Signal Yellow = Yellow Signal Green = Green Signal Blue = ...
by superstalkerX
Tue Dec 01, 2020 10:53 am
Forum: Ideas and Suggestions
Topic: [1.1.3] Rail signal's output signals names need to change
Replies: 24
Views: 6042

Re: [1.1.3] Rail signal's output signals names need to change

You say that you have to stop playing a game and read documentation to use and understand the game's features? You don't find that in the least bit off-putting? Oh, the horror. You actually had to read an entire tooltip . That is exactly like "when a weatherman lies". I grew up with games...
by superstalkerX
Tue Dec 01, 2020 10:45 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.1.3] Blueprint description gets cut off by 8 characters
Replies: 6
Views: 3374

[kovarex] [1.1.3] Blueprint description gets cut off by 8 characters

Blueprint description gets cut off by 8 characters when saving after reaching max character limit. https://i.imgur.com/oYk6gcG.gif 0eNqlk89q20AQxl9l2ENPUhorcpIacrBJ2h4SWuoUCpYo69VEGrLeEatVHGEMeZY+Wp+kI8kEFwqF9iJmR59++ubP7tTatlh7ckHNdqrAxniqA7FTM7WigJsr8uxi9piPR8N1jf63hLaHsAnsMIeb5+C16SGzzP18+QHX5NEE...
by superstalkerX
Tue Dec 01, 2020 10:30 am
Forum: Ideas and Suggestions
Topic: [1.1.3] Rail signal's output signals names need to change
Replies: 24
Views: 6042

Re: [1.1.3] Rail signal's output signals names need to change

This issue is inconsequential to veteran players. it the new players that need this change. And new players don't use circuits... If you need to know the signal names, you're dealing with circuits, with train pathfinding etc. None of that is possible without reading the docs. So yes, chill dude. Th...
by superstalkerX
Tue Dec 01, 2020 10:02 am
Forum: Ideas and Suggestions
Topic: [1.1.3] Rail signal's output signals names need to change
Replies: 24
Views: 6042

Re: [1.1.3] Rail signal's output signals names need to change

but in my opinion, it is a bad design The sheer arrogance of coming in here and telling folks their game is badly designed absolutely astonishes me. Recently there has been this trend for threads here picking at the most pathetic inconsequentialities and calling it "bad design". Todays is...
by superstalkerX
Tue Dec 01, 2020 7:50 am
Forum: Ideas and Suggestions
Topic: [1.1.3] Rail signal's output signals names need to change
Replies: 24
Views: 6042

Re: [1.1.3] Rail signal's output signals names need to change

valneq wrote: ↑Tue Dec 01, 2020 6:01 am New players will learn about the meaning of the signal states in the mini-tutorials, I would guess.
that's not the point.

It's like when a weatherman is lying about the weather for the day. individuals will eventually figure it out but it's still a hindrance to the learning process.
by superstalkerX
Tue Dec 01, 2020 7:43 am
Forum: Ideas and Suggestions
Topic: [1.1.3] Rail signal's output signals names need to change
Replies: 24
Views: 6042

Re: [1.1.3] Rail signal's output signals names need to change

Saying what is not good is the easy part. Any "Ideas and Suggestions" regarding what the names should be? red > Blocked Yellow > Incoming Green > Clear Blue > Impeded OR Obstruction these are ideas that come to mind, but I'm sure others will be able to find words that would be a better fit.
by superstalkerX
Tue Dec 01, 2020 5:53 am
Forum: Ideas and Suggestions
Topic: [1.1.3] Rail signal's output signals names need to change
Replies: 24
Views: 6042

[1.1.3] Rail signal's output signals names need to change

Names such as Red or Blue are incomprehensible to their nature. WHAT DOES IT MEAN?!? With the new updates and the drive to make the game mechanics' descriptions and names more uniform and comprehensible. One thing that has been bugging me is the fact that the rail signals names are not clear. Sure, ...
by superstalkerX
Sun Oct 04, 2020 10:24 pm
Forum: Modding interface requests
Topic: Add a way to grab blueprint strings when posted in chat
Replies: 0
Views: 707

Add a way to grab blueprint strings when posted in chat

Hello, I am requesting a way to be able to grab the BP string when a player posts it in chat. Currently, the only known way to me is to search a player's cursor hand when they post a message but if the player posts the message while the BP is not in their hand, it will fail. Here is the post I made ...
by superstalkerX
Sun Oct 04, 2020 10:12 pm
Forum: Modding help
Topic: Help obtaining BP string data when mentioned in chat
Replies: 5
Views: 1905

Re: Help obtaining BP string data when mentioned in chat

Thanks, guys! I may make a request for devs to make this available in the API
by superstalkerX
Fri Oct 02, 2020 6:12 am
Forum: Modding help
Topic: Help obtaining BP string data when mentioned in chat
Replies: 5
Views: 1905

Re: Help obtaining BP string data when mentioned in chat

Put this script in control.lua. It listens for blueprints and dumps them to a custom file. script.on_event(defines.events.on_console_chat, function(event) if string.find(event.message, "%[special%-item=internal") then local player = game.players[event.player_index] local item = player.cur...
by superstalkerX
Fri Oct 02, 2020 3:43 am
Forum: Modding help
Topic: Help obtaining BP string data when mentioned in chat
Replies: 5
Views: 1905

Help obtaining BP string data when mentioned in chat

Hello, I have a discord bot that syncs up the discord chat and factorio chat. One of my goal features is that when a user puts a blueprint in the chat, I wish for my bot to grab the corresponding string from the factorio server and render it into an image. The image can be rendered using the famous ...
by superstalkerX
Fri Aug 14, 2020 9:35 am
Forum: Resolved Problems and Bugs
Topic: [1.0.0] Linux download 404
Replies: 5
Views: 2270

Re: [1.0.0] Linux download 404

Zomis wrote: ↑Fri Aug 14, 2020 9:31 am You posted this on 10:28 am but 1.0.0 was released at 11:00 am. You must learn patience.

Try again now.
Image

it would seem that you are mistaken, the post was made a few minutes ago AFTER the update.
by superstalkerX
Sun Aug 09, 2020 8:42 am
Forum: Resolved Problems and Bugs
Topic: [kovarex] [1.0] Blueprint book tooltip based on chat icon has overflowing contents
Replies: 2
Views: 3094

[kovarex] [1.0] Blueprint book tooltip based on chat icon has overflowing contents

The Blueprints inside the book do not render in the mini display correctly. let me know if you need more info https://i.imgur.com/Lbu4Vrh.png book string: 0eNrtnWFvm0YYx78K4rWd8dwDHESKNG17M6nTXnTSJqVWRGySohKwME4WVZX2WfbR9kl2QJxgh3sOGjum6VOpTeznOO5+gZ+v7v/cz/Zluo6XRZKVF5d5/sk+/fz0zMo+PW89rGqLeDUvkmWZ...
by superstalkerX
Sun Aug 02, 2020 7:05 am
Forum: Ideas and Suggestions
Topic: Multiplayer blueprint sharing
Replies: 21
Views: 9877

Re: Multiplayer blueprint sharing

I agree, removing the ability to easily sharing of blueprints is a massive step back. When I play multiplayer, I don't play the game as a puzzle but a conquest to increase outposts to ultimately help other players with resources. When there is a need to increase the production of an item, instead of...
by superstalkerX
Tue Feb 18, 2020 5:18 am
Forum: Resolved Problems and Bugs
Topic: [0.18.6]In game name change not staying changed.
Replies: 5
Views: 4222

[0.18.6]In game name change not staying changed.

When using the in-game name change command such as : /c game.player.name = "new_name" /c game.players["original_name"] = "new_name" The player is correctly renamed but once that player logs out and logs back in, the player's data becomes entirely reset as if it's the fi...
by superstalkerX
Mon Mar 04, 2019 8:19 pm
Forum: Duplicates
Topic: [0.17.5] Train bug Crashes all clients on Multiplayer server
Replies: 3
Views: 1229

[0.17.5] Train bug Crashes all clients on Multiplayer server

Bug crashes all logged in players client's Below is a blueprint to recreate the crash. I will try to describe how I setup the crash. 1. make a loop with two train stops with names that do not match. 2. run trains on loop that go to each stop. 3. make sure trains are automatic and full of fuel 4. ren...

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