Search found 5 matches

by Seleck
Fri Feb 16, 2024 12:23 pm
Forum: News
Topic: Friday Facts #398 - Fulgora
Replies: 114
Views: 24503

Re: Friday Facts #398 - Fulgora

I'm guessing we will harness the power of lighting to power our factory
by Seleck
Fri Aug 14, 2020 12:45 pm
Forum: General discussion
Topic: We can't tell spidertron what to target?
Replies: 3
Views: 1879

Re: We can't tell spidertron what to target?

I mean, why not nukes :D https://imgur.com/cvTglrA it seems like the perfect way to clear nests if I could tell it what to target
by Seleck
Fri Aug 14, 2020 12:36 pm
Forum: General discussion
Topic: We can't tell spidertron what to target?
Replies: 3
Views: 1879

We can't tell spidertron what to target?

So I was trying out spidertron but it doesn't look like we can remotely control what it targets and it kills itself by shooting enemies too close to it https://imgur.com/qh79L8x
by Seleck
Mon May 25, 2020 10:36 pm
Forum: Pending
Topic: [0.18.26] Biters unable to find their way
Replies: 1
Views: 782

[0.18.26] Biters unable to find their way

-There are large groups of biters forming on the edge of the pollution zone that seem unable to find their way to my factory -There is a large lake between and a choke point is the closes approach -I tried poking them with artillery and a tank but only a few enemies followed me https://i.imgur.com/N...
by Seleck
Mon Mar 04, 2019 12:24 pm
Forum: Mods
Topic: [MOD 0.13.17+] Rampant
Replies: 648
Views: 316386

Re: [MOD 0.13.17+] Rampant - 0.17.3

Well my game was lacking in enemies, they didnt bother me at all so i installed this to spice things up and my base was swarm with enemies from all around :D i wasnt ready lol


Do you have screenshots of the enemies added?

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