Search found 11 matches

by rich_dick_33
Tue Feb 21, 2017 2:46 pm
Forum: General discussion
Topic: Performance optimization - post your saves
Replies: 420
Views: 276738

Re: Performance optimization - post your saves

I'm getting massive lag in my base when placing rail, i got from 50-55 FPS/UPS down to 2-3 FPS/UPS i have some 300 trains etc I have lots of mods but i cant see any problem with the mods on the debug screen just get a massive spike in the "waiting for update" that goes from 10-20 up to 300...
by rich_dick_33
Mon Mar 23, 2015 2:50 pm
Forum: Show your Creations
Topic: 50 train map
Replies: 15
Views: 19183

Re: 50 train map

So i did it, i got to 56 trains when it started to jam up, not alot more i can do as my system just isnt big enough, http://i.imgur.com/10OGo6X.png few tips, -Always plan ahead with stations, -Always make sure your stations are far enough part and long so trains can stack -Make sure your network is ...
by rich_dick_33
Wed Mar 11, 2015 4:47 pm
Forum: Show your Creations
Topic: 50 train map
Replies: 15
Views: 19183

Re: 50 train map

Current count is 42,

spent half an hour hunting down a single signal that brought the whole thing to a hult!
by rich_dick_33
Tue Mar 10, 2015 10:54 pm
Forum: Show your Creations
Topic: 50 train map
Replies: 15
Views: 19183

Re: 50 train map

Quick update - http://i.imgur.com/OfoJpiz.png

Currently at 38 trains, finished half the red and greens.
by rich_dick_33
Tue Mar 10, 2015 3:30 pm
Forum: Show your Creations
Topic: 50 train map
Replies: 15
Views: 19183

Re: 50 train map

Salmelu wrote:Seems pretty nicely organised. I feel ashamed of my train map :D

http://i.imgur.com/eev3Hy5.png
how many trains you got on that line?
by rich_dick_33
Sun Mar 08, 2015 6:34 pm
Forum: Show your Creations
Topic: 50 train map
Replies: 15
Views: 19183

Re: 50 train map

http://imgur.com/E8cOMTO - Wire production
http://imgur.com/ojFeEYe - power useage
http://imgur.com/yyGDX69 - oil production
http://imgur.com/5k32beP - oil outpost
http://imgur.com/nGDpRy4 - smelting area
by rich_dick_33
Sat Mar 07, 2015 11:03 pm
Forum: Show your Creations
Topic: 50 train map
Replies: 15
Views: 19183

50 train map

only half way there, i want the whole place to be run by trains, im upto 24 so far http://i.imgur.com/0EILGYr.png Currently ive only just finished oil, have no citcuits set up on the train lines only in the main base, after ive set up bot the Circuits up i'll move on to setting up stops for ammo and...
by rich_dick_33
Sat Feb 28, 2015 10:00 pm
Forum: Mods
Topic: SmartTrains 0.2.0 [0.11.5+]
Replies: 69
Views: 49258

Re: SmartTrains 0.2.0 [0.11.5+]

Thanks, first few trains up and running and no problems so far.
by rich_dick_33
Sat Feb 28, 2015 8:14 pm
Forum: Mods
Topic: SmartTrains 0.2.0 [0.11.5+]
Replies: 69
Views: 49258

Re: SmartTrains 0.2.0 [0.11.5+]

Quick question about the UI and what dose what?

min. wait time?

Interval for autodepart?

Min. flow rate?

What dose the above effect about the trains ruote?
by rich_dick_33
Thu Feb 26, 2015 5:18 pm
Forum: Mods
Topic: SmartTrains 0.2.0 [0.11.5+]
Replies: 69
Views: 49258

Re: SmartTrains 0.2.0 [0.11.5+]

Thats a shame my whole save file is now gone tits up, im gonna have to start agian, if it happens again i'll report back and help improve.

I love starting again! im so excited im aimming for 50 plus trains!
by rich_dick_33
Wed Feb 25, 2015 10:01 pm
Forum: Mods
Topic: SmartTrains 0.2.0 [0.11.5+]
Replies: 69
Views: 49258

Re: SmartTrains 0.2.0 [0.11.5+]

Hi this mod looks great but i dont seem to be able to get it working everytime it load up then look in on a train i get this message Error while running the event handler: __SmartTrains__/control.lua:298: attempt to index field '?' (a nil value) I have about 40 trains on my network and really would ...

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