Search found 10 matches

by tokke
Fri Nov 22, 2024 6:39 pm
Forum: Not a bug
Topic: [2.0.21] platform hub not reading liquid amount from circuit network
Replies: 2
Views: 281

[2.0.21] platform hub not reading liquid amount from circuit network

Image

connected a storage tank to the hub, but it fails to get the liquid amount even when it shows in the circuit
by tokke
Fri Nov 01, 2024 7:37 pm
Forum: Resolved Problems and Bugs
Topic: [Hrusa][2.0.14] Asteroid collector stuck at computing navigation
Replies: 41
Views: 41218

[Hrusa][2.0.14] Asteroid collector stuck at computing navigation

https://i.imgur.com/Xy8jcO0.jpeg


What did you do?
copied this blueprint: https://factorioprints.com/view/-OAb58mQF4oVSDWe06sL

What happened?
Both asteroid collectors didn't work, stuck at "computing navigation" with the orange wifi signal symbol flashing

What did you expect to happen instead ...
by tokke
Wed Nov 25, 2020 9:09 am
Forum: Not a bug
Topic: [1.1.0]No notification of turrets engaging enemy
Replies: 4
Views: 1400

Re: [1.1.0]No notification of turrets engaging enemy

I'll provide you one
by tokke
Wed Nov 25, 2020 7:57 am
Forum: Not a bug
Topic: [1.1.0] Toolbar overwriting stuff
Replies: 3
Views: 1108

Re: [1.1.0] Toolbar overwriting stuff

I see, I totally overlooked that. My mistake.
Setting it as an option would be nice.
by tokke
Wed Nov 25, 2020 7:52 am
Forum: Not a bug
Topic: [1.1.0]No notification of turrets engaging enemy
Replies: 4
Views: 1400

Re: [1.1.0]No notification of turrets engaging enemy

I just tested some more:

The yellow notification isn't poping up (turrets engaging enemy) and no sound is playing.
What do happens is the red notification poping up (entities being damaged), again no sound.
A sound plays when an entity is destroyed.

Edit: Tested it on 1.0, apparently there is no ...
by tokke
Tue Nov 24, 2020 8:47 pm
Forum: Not a bug
Topic: [1.1.0] Toolbar overwriting stuff
Replies: 3
Views: 1108

[1.1.0] Toolbar overwriting stuff

Don't know what changed but I keep overwriting my toolbars. Do I need to lock them?
by tokke
Tue Nov 24, 2020 8:46 pm
Forum: Not a bug
Topic: [1.1.0]No notification of turrets engaging enemy
Replies: 4
Views: 1400

[1.1.0]No notification of turrets engaging enemy

Do I need to research of is it a feature?
by tokke
Tue May 12, 2020 4:51 pm
Forum: Pending
Topic: Fluid wagon overfilled?
Replies: 2
Views: 1229

Fluid wagon overfilled?

Pumped a full fluid wagon into an empty tank. 25K in a tank, 3K crude oil left in the fluid wagon.

https://imgur.com/xeiNsLU
https://imgur.com/Hf0F2XD
by tokke
Sun Mar 03, 2019 6:38 pm
Forum: Not a bug
Topic: [0.17.4] tutorial/campaign: items get marked for deconstruction
Replies: 1
Views: 803

[0.17.4] tutorial/campaign: items get marked for deconstruction

I don't know why it's happening, but random items (belt/inserter/furnace/...) get marked for deconstruction. It's stopping my production. Don't know how to replicate it, just place items.

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