Search found 37 matches

by SomeDuder
Mon May 14, 2018 8:08 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.42] Corrupt save?
Replies: 8
Views: 679

Re: [0.16.42] Corrupt save?

Confirmed! Just noticed Steam updated my Factorio installation, launched, loaded my save with no issue.

Thanks for the quick fix!
by SomeDuder
Sun May 13, 2018 6:47 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.42] Corrupt save?
Replies: 8
Views: 679

Re: [16.42] Corrupt save?

The dude abides.
by SomeDuder
Sun May 13, 2018 6:38 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.42] Corrupt save?
Replies: 8
Views: 679

Re: [16.42] Corrupt save?

Nope - the only mod that I had enabled that might influence the use of belts is "Upgrade planner and builder", but I only used it dozens of hours earlier in the map, and only to upgrade regular belts, not underground belts. It definately did not have any upgrade orders queued at the time the saves w...
by SomeDuder
Sun May 13, 2018 6:27 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.42] Corrupt save?
Replies: 8
Views: 679

Re: [16.42] Corrupt save?

Sweet, holding my breath for .43 then, thanks for the explaination!
by SomeDuder
Sun May 13, 2018 6:08 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.42] Corrupt save?
Replies: 8
Views: 679

[0.16.42] Corrupt save?

Well, after years of experiencing not a single bug, I suppose I was overdue... :cry: 0.000 2018-05-13 20:03:10; Factorio 0.16.42 (build 36468, win64, steam) 0.000 Operating system: Windows 10 (version 1709) 0.000 Program arguments: "C:\Games\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" "--w...
by SomeDuder
Sat Dec 31, 2016 11:36 am
Forum: News
Topic: Friday Facts #171 - So long 2016
Replies: 37
Views: 12432

Re: Friday Facts #171 - So long 2016

You should rename "Deaths" to "Losses" :ugeek:. A wall doesn't "die" - it gets destroyed, broken down, et cetera. And a robot doesn't "live", so death doesn't mean anything in this context. The only actual deaths would be the player, but since it's game-over when you die, it's kind of pointless to l...
by SomeDuder
Fri Dec 23, 2016 5:18 pm
Forum: News
Topic: Friday Facts #170 - Blueprint library GUI design and redesign
Replies: 70
Views: 18471

Re: Friday Facts #170 - Blueprint library GUI design and redesign

Welp, prepare for a flood of posts about how gigantically wrong you are about everything and anything regarding the new UI or blueprint book. But no, seriously, it's about time this got some love. And get him to look at the website too, while he's still around - gray cursor on a gray textbox and a d...
by SomeDuder
Sat Oct 29, 2016 10:04 am
Forum: News
Topic: Friday Facts #162 - Theme Art Again
Replies: 173
Views: 29221

Re: Friday Facts #162 - Theme Art Again

I'm not reading 5 pages worth of terrible signatures, wacky avatars and usage of the English language that would make the Queen activate Her bionics and usher in the Second Empire in order to teach the world how to correctly spell in the only relevant language. Anyway. What I was getting at - while ...
by SomeDuder
Fri Sep 30, 2016 5:18 pm
Forum: News
Topic: Friday facts #158 - The end of the 32 bit era
Replies: 132
Views: 32570

Re: Friday facts #158 - The end of the 32 bit era

To be perfectly plain... Anyone that, in the year 2016, is complaining about a lack of a 32-bit executable for a videogame should be taken out back and shot. Seriously though, these are probably the same people who are still using Windows XP, write "Microsoft" as "Micro$oft" and feel like Norton Ant...
by SomeDuder
Sun Sep 11, 2016 5:03 pm
Forum: Mods
Topic: [MOD 0.17] Warehousing v0.2.0
Replies: 247
Views: 143017

Re: [MOD 0.14] Warehousing v0.0.11

Hey man, you may be some kind of weird furry, but I still wanna thank you for updating this thing to be 0.14 compatible, so I can finally use it to clean up my what can only be called horrible mess of storage.
by SomeDuder
Fri Aug 05, 2016 4:28 pm
Forum: News
Topic: Friday Facts #150 - New Terrain Experiments
Replies: 57
Views: 21036

Re: Friday Facts #150 - New Terrain Experiments

Will different biomes affect the gameplay? Or is it just aesthetic? Doubt it, hasn't been a thing in the past either. Anyway, good stuff, a little more variation in the browns and more browns can't hurt! Would like to see a bit more consistent terrain generation though, so less segmentation (Even o...
by SomeDuder
Wed Jul 13, 2016 8:22 pm
Forum: Releases
Topic: Version 0.13.8
Replies: 39
Views: 23378

Re: Version 0.13.8

[*]Fixed that if a land mine got blown up and replaced by a robot, it wouldn't arm itself. (https://forums.factorio.com/28761) Mines can be replaced by robots?!? Well holy crap that changes things! Time to add some new filtered slots to my wall supply trains.. Yes. And it's glorious. So much for sp...
by SomeDuder
Fri Jul 01, 2016 8:26 pm
Forum: News
Topic: Friday Facts #145 - 0.13 experimental is out
Replies: 62
Views: 16906

Re: Friday Facts #145 - 0.13 experimental is out

Yea, the terrain generation definately needs some love (Seriously, just create a map with and without RSO enabled - if the difference isn't clear as night and day, then you need to see a doctor) and lots of stupid little bugs in general, but this was a great release in terms of progress! Makes me wo...
by SomeDuder
Fri Jul 01, 2016 7:48 am
Forum: General discussion
Topic: THAT MOD Should be in the base game…
Replies: 17
Views: 3034

Re: THAT MOD Should be in the base game…

Problem is, what sounds like a logical thing to include to one person, will inevitably clash with the opinion of the second. For example, I'd love to see RSO included (no, not the current vanilla mess), but another would rather have Train+. I NEED Flarestacks, someone else prefers another, or the va...
by SomeDuder
Fri Jun 17, 2016 6:52 pm
Forum: News
Topic: Friday Facts #143 - Nat Punching Again
Replies: 114
Views: 24491

Re: Friday Facts #143 - Nat Punching Again

slindenau wrote:Never, because fuck reaching out to the biggest software distribution platform available for games.
:roll:
by SomeDuder
Sat Jun 11, 2016 4:09 pm
Forum: Mods
Topic: [MOD 0.13.x] Advanced Personal Defense
Replies: 40
Views: 10064

Re: [MOD 0.12.x] Advanced Personal Defense

Based on that, destroyer cap is capable of 400DPS. Our little laser friend dishes out 25dmg at 5/s, 125DPS. So if that's how we compare then it could use a buff. The Destroyer bots do have a timer tho. And while the bullet-version of this gun may run out of ammo, ammo, even AP, is a LOT easier and ...
by SomeDuder
Fri Jun 10, 2016 8:06 pm
Forum: News
Topic: Friday Facts #142 - Playtesting
Replies: 132
Views: 36022

Re: Friday Facts #142 - Playtesting

That's a lotta words just to say "No 0.13 today, you're hype has gone away"
by SomeDuder
Mon Jun 06, 2016 5:23 pm
Forum: General discussion
Topic: Gah
Replies: 12
Views: 2354

Re: Gah

Remember when people played videogames for fun?

Yea, me neither.
by SomeDuder
Mon Jun 06, 2016 5:16 pm
Forum: General discussion
Topic: Factorio on mobile
Replies: 10
Views: 2659

Re: Factorio on mobile

I can't even imagine playing this finicky game on a damn touchscreen, let alone a touchscreen that's 5"...
by SomeDuder
Fri Feb 19, 2016 7:15 pm
Forum: News
Topic: Friday Facts #126 - Steam Status II and Trains Stuff
Replies: 69
Views: 21145

Re: Friday Facts #126 - Steam Status II and Trains Stuff

Yea, RSO is great, but what really needs to happen is to have that mod's funcionality intergrated into the core game.

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