Search found 7 matches
- Sun Aug 30, 2020 2:41 pm
- Forum: Combinator Creations
- Topic: FactoRayO v2.0
- Replies: 8
- Views: 7011
Re: FactoRayO v2.0
Any specific component/technique/whatever you want to be covered? Thanks for the reply! The fact that you don't even have schematics for this is bloody amazing :shock: . I do not have any specific questions though as my knowledge of discrete implementations of raycasting is nonexistent. It seems I ...
- Sat Aug 29, 2020 1:11 am
- Forum: Combinator Creations
- Topic: FactoRayO v2.0
- Replies: 8
- Views: 7011
Re: FactoRayO v2.0
That is very cool, do you have any schematics of the logic layout or will that be in upcoming video?
- Thu Apr 30, 2020 1:00 am
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.18.21] Error PathFindAlgorithm.cpp:1147: abstractNodeIt != search.abstractNodes.end() was not true
- Replies: 12
- Views: 6075
Re: [Oxyd] [0.18.21] Error PathFindAlgorithm.cpp:1147: abstractNodeIt != search.abstractNodes.end() was not true
Awesome! Thanks for the quick response and may the main bus bus ride again!
- Mon Apr 27, 2020 4:52 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.18.21] Error PathFindAlgorithm.cpp:1147: abstractNodeIt != search.abstractNodes.end() was not true
- Replies: 12
- Views: 6075
Re: [Oxyd] [0.18.21] Error PathFindAlgorithm.cpp:1147: abstractNodeIt != search.abstractNodes.end() was not true
Do you also have the Transport Drones mod installed? Because if you do then I have the same issue and can provide more logs and save data replicating the crash.
- Tue Mar 05, 2019 3:29 pm
- Forum: Modding help
- Topic: Change image/filename rendered by "utility-sprites" during runtime?
- Replies: 5
- Views: 1691
Re: Change image/filename rendered by "utility-sprites" during runtime?
In that case I'll make a seperate mod for each type of colour blindness. Thanks for the help.
- Tue Mar 05, 2019 3:07 pm
- Forum: Modding help
- Topic: Change image/filename rendered by "utility-sprites" during runtime?
- Replies: 5
- Views: 1691
Re: Change image/filename rendered by "utility-sprites" during runtime?
Thanks for the quick reply! I'd like to set this as a "runtime-per-user" setting so that people can have seperate choices on the same server, do you know how to access these during the data stage?
- Tue Mar 05, 2019 2:53 pm
- Forum: Modding help
- Topic: Change image/filename rendered by "utility-sprites" during runtime?
- Replies: 5
- Views: 1691
Change image/filename rendered by "utility-sprites" during runtime?
I am trying to make a mod for visually impaired people and the first thing I'd thought to work on is changing the colour of pollution on the map screen. The filename of the pollution overlay can be set like so: data.raw["utility-sprites"]["default"]["pollution-visualization&...