Search found 7 matches

by repkid
Sun Aug 30, 2020 2:41 pm
Forum: Combinator Creations
Topic: FactoRayO v2.0
Replies: 8
Views: 6417

Re: FactoRayO v2.0

Any specific component/technique/whatever you want to be covered? Thanks for the reply! The fact that you don't even have schematics for this is bloody amazing :shock: . I do not have any specific questions though as my knowledge of discrete implementations of raycasting is nonexistent. It seems I ...
by repkid
Sat Aug 29, 2020 1:11 am
Forum: Combinator Creations
Topic: FactoRayO v2.0
Replies: 8
Views: 6417

Re: FactoRayO v2.0

That is very cool, do you have any schematics of the logic layout or will that be in upcoming video?
by repkid
Mon Apr 27, 2020 4:52 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.18.21] Error PathFindAlgorithm.cpp:1147: abstractNodeIt != search.abstractNodes.end() was not true
Replies: 12
Views: 5285

Re: [Oxyd] [0.18.21] Error PathFindAlgorithm.cpp:1147: abstractNodeIt != search.abstractNodes.end() was not true

Do you also have the Transport Drones mod installed? Because if you do then I have the same issue and can provide more logs and save data replicating the crash.
by repkid
Tue Mar 05, 2019 3:29 pm
Forum: Modding help
Topic: Change image/filename rendered by "utility-sprites" during runtime?
Replies: 5
Views: 1426

Re: Change image/filename rendered by "utility-sprites" during runtime?

In that case I'll make a seperate mod for each type of colour blindness. Thanks for the help.
by repkid
Tue Mar 05, 2019 3:07 pm
Forum: Modding help
Topic: Change image/filename rendered by "utility-sprites" during runtime?
Replies: 5
Views: 1426

Re: Change image/filename rendered by "utility-sprites" during runtime?

Thanks for the quick reply! I'd like to set this as a "runtime-per-user" setting so that people can have seperate choices on the same server, do you know how to access these during the data stage?
by repkid
Tue Mar 05, 2019 2:53 pm
Forum: Modding help
Topic: Change image/filename rendered by "utility-sprites" during runtime?
Replies: 5
Views: 1426

Change image/filename rendered by "utility-sprites" during runtime?

I am trying to make a mod for visually impaired people and the first thing I'd thought to work on is changing the colour of pollution on the map screen. The filename of the pollution overlay can be set like so: data.raw["utility-sprites"]["default"]["pollution-visualization&...

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