TL;DR
A secondary pathfinding option for more critical tasks.
What ?
Pathfinding in this game is very simple - this is great for biters and other things where their tasks are very simple and even if they fail it doesn't matter, "Oh, the enemy walked into the tree, how sad...". However, it's ...
Search found 2 matches
- Wed Dec 18, 2019 6:17 pm
- Forum: Implemented Suggestions
- Topic: A more costly better-performing pathfinding
- Replies: 4
- Views: 1872
- Tue Mar 26, 2019 4:37 pm
- Forum: Releases
- Topic: Version 0.17.19
- Replies: 22
- Views: 15526
Re: Version 0.17.19
Dear Devs
Can you PLEASE make resource frequency in random gen be even less. With frequency set to it's lowest I still get a bunch of patches close to starting area. For a proper railworld game I would like to tune down frequency about 300 to 600% from what the current lowest setting gives ...