Search found 8 matches

by tempstuff
Sun Sep 03, 2023 12:28 pm
Forum: News
Topic: Friday Facts #374 - Smarter robots
Replies: 206
Views: 42451

Re: Friday Facts #374 - Smarter robots

Amazing news! :)
by tempstuff
Mon Nov 02, 2020 8:31 pm
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 141
Views: 79201

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

The electric poles not matching was heating up my OCD... so thanks for the fix ;)
by tempstuff
Wed Jun 17, 2020 8:35 pm
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 73513

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

I spent a lot of time in Factorio and to me it is the most absorbing, fun and imagination triggering game I ever played. I don't know if i am getting tired or what but all those recent changes put me a little-litle bit off... However - I am patiently waiting for 1.0. Thank you and good night :)
by tempstuff
Sat Feb 15, 2020 11:09 pm
Forum: Ideas and Suggestions
Topic: Love Factorio, not so much the new 0.18 sounds...
Replies: 2
Views: 1002

Love Factorio, not so much the new 0.18 sounds...

Anyone else dislike the new Factorio sounds? (not all of them of course and with all the respect for the hard work put in to creating it). I find bitters barking way too loud and painfully repetitive, new tank, belts and smelters (excluding electric) are ok, but the old sound IMHO was much better.
by tempstuff
Wed Jan 08, 2020 11:58 am
Forum: General discussion
Topic: There is something wrong with music
Replies: 30
Views: 12249

Re: There is something wrong with music

2000+ hrs and honestly I cannot imagine Factorio without its music. The only time I turn it of is when listening to a audio book with its own backgroud music.
by tempstuff
Tue Mar 26, 2019 7:57 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.20] Game crash when opening Blueprint library
Replies: 16
Views: 5159

Re: [0.17.20] Game crash when opening Blueprint library

Same here. Opening a book that contains smaller amount of blueprints doesn't crash the game (Bilka's belt balancers The Big Ones). It happens when I open Bilka's belt balancers 1 - 8 where all the prints cannot be displayed within 1920x1080 window. Changing the "UI scale" to 75% in the set...
by tempstuff
Mon Mar 04, 2019 9:15 pm
Forum: Not a bug
Topic: Fast Inserters not working by turns
Replies: 3
Views: 1146

Re: Fast Inserters not working by turns

Shift+Space did the trick. Also I have to take back what I said before about other versions - Fast Inserters behave the same. Thanks for your replies.

Image
by tempstuff
Sat Mar 02, 2019 1:23 pm
Forum: Not a bug
Topic: Fast Inserters not working by turns
Replies: 3
Views: 1146

Fast Inserters not working by turns

Hi everyone, Regarding base mod 0.17.4. I have noticed that one of the Fast Inserters 'A' is not working. Strangely, when I replace B with Inserter, then A starts working. In the two other setups on the right, one from which is exactly the same as the one with A and B, everything is working fine. I ...

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