Search found 8 matches
- Sun Sep 03, 2023 12:28 pm
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 217
- Views: 58118
Re: Friday Facts #374 - Smarter robots
Amazing news!
- Mon Nov 02, 2020 8:31 pm
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 86707
Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
The electric poles not matching was heating up my OCD... so thanks for the fix
- Wed Jun 17, 2020 8:35 pm
- Forum: News
- Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
- Replies: 199
- Views: 83138
Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
I spent a lot of time in Factorio and to me it is the most absorbing, fun and imagination triggering game I ever played. I don't know if i am getting tired or what but all those recent changes put me a little-litle bit off... However - I am patiently waiting for 1.0. Thank you and good night
- Sat Feb 15, 2020 11:09 pm
- Forum: Ideas and Suggestions
- Topic: Love Factorio, not so much the new 0.18 sounds...
- Replies: 2
- Views: 1155
Love Factorio, not so much the new 0.18 sounds...
Anyone else dislike the new Factorio sounds? (not all of them of course and with all the respect for the hard work put in to creating it). I find bitters barking way too loud and painfully repetitive, new tank, belts and smelters (excluding electric) are ok, but the old sound IMHO was much better.
- Wed Jan 08, 2020 11:58 am
- Forum: General discussion
- Topic: There is something wrong with music
- Replies: 30
- Views: 13991
Re: There is something wrong with music
2000+ hrs and honestly I cannot imagine Factorio without its music. The only time I turn it of is when listening to a audio book with its own backgroud music.
- Tue Mar 26, 2019 7:57 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.20] Game crash when opening Blueprint library
- Replies: 16
- Views: 5906
Re: [0.17.20] Game crash when opening Blueprint library
Same here. Opening a book that contains smaller amount of blueprints doesn't crash the game (Bilka's belt balancers The Big Ones). It happens when I open Bilka's belt balancers 1 - 8 where all the prints cannot be displayed within 1920x1080 window. Changing the "UI scale" to 75% in the set...
- Mon Mar 04, 2019 9:15 pm
- Forum: Not a bug
- Topic: Fast Inserters not working by turns
- Replies: 3
- Views: 1307
Re: Fast Inserters not working by turns
Shift+Space did the trick. Also I have to take back what I said before about other versions - Fast Inserters behave the same. Thanks for your replies.
- Sat Mar 02, 2019 1:23 pm
- Forum: Not a bug
- Topic: Fast Inserters not working by turns
- Replies: 3
- Views: 1307
Fast Inserters not working by turns
Hi everyone, Regarding base mod 0.17.4. I have noticed that one of the Fast Inserters 'A' is not working. Strangely, when I replace B with Inserter, then A starts working. In the two other setups on the right, one from which is exactly the same as the one with A and B, everything is working fine. I ...