Search found 13 matches

by bluemonk
Tue Mar 18, 2025 12:32 pm
Forum: Resolved Problems and Bugs
Topic: [Hrusa][2.0.15] Achievement Bug: "So Long and Thanks for all the Fish"
Replies: 13
Views: 5146

Re: [Hrusa][2.0.15] Achievement Bug: "So Long and Thanks for all the Fish"

Hey,

i just sent one fish via rocket to a space platform in [2.0.41] Space Age, but it did not unlock the Achievement.

Am I doing sth wrong? Is this bug still present?
by bluemonk
Sat Nov 30, 2024 4:21 pm
Forum: Duplicates
Topic: Tank shooting rate not correct
Replies: 1
Views: 185

Tank shooting rate not correct

Hi,

the mouseove shows tank shooting rate 0,67/s. Then i did the research for faster projectiles level 6. The tank now shoots much, much faster and killing the demolisher was absolutely no problem anymore.

But the mouseover still shows the same shooting rate of 0,67/s.
by bluemonk
Sat Nov 30, 2024 12:22 pm
Forum: Not a bug
Topic: Add Info for Epic and Legendary Quality to Tips
Replies: 0
Views: 216

Add Info for Epic and Legendary Quality to Tips

Hi,

well this is not a technical bug, but I did not know where to post it instead.

There are four sections in Tips & Tricks (not sure what the correct english translation is) and NONE of them mentions that epic and legendary quality is NOT available without further research.

I am not happy with ...
by bluemonk
Fri Sep 22, 2023 9:57 pm
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 229
Views: 86964

Re: Friday Facts #377 - New new rails

you are solving a problem that i did not even know i had. but now that i know, i want to have the solution!

the only thing that bothered me personally when it comes to trains was how signals work. if you place only *one* signal at a rail-crossing the train refused to enter that crossing on the ...
by bluemonk
Sun Sep 10, 2023 8:31 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 266324

Re: Friday Facts #375 - Quality


1) Tier 3 quality module is 2.5% chance. Tier 3 quality module of legendary quality is 2.5 * 2.5 = 6.25% chance. Maximum chance in a single machine is thus 25%.[...]
3) It doesn't matter that you can't get close to 100% quality increase. [...]


1) Thanks for pointing this out. Really did not see ...
by bluemonk
Sun Sep 10, 2023 7:49 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 838
Views: 266324

Re: Friday Facts #375 - Quality

Hey,

little late, but I had to wait some days to rethink about the blog post. First of all I did not like it, but the Devs wrote "believe us, it is really fun". And even I was sceptical, they never disappointed us and I will trust this statement until I was able to convince myself.

First things ...
by bluemonk
Sat Sep 28, 2019 7:56 am
Forum: Not a bug
Topic: Forced to mix fluids
Replies: 1
Views: 1032

Forced to mix fluids

Hi,

technically this is not a Bug, but it is very inconvenient that Factorio forces me to create a junction that would mix fluids. I can not build a parralel tube. Rotation does not help.

All the best
blue
by bluemonk
Mon Mar 11, 2019 9:24 pm
Forum: Duplicates
Topic: [0.17.10] Crash removing belt connected to circuit network: "Entity::getPictureBox"
Replies: 2
Views: 1295

Re: [0.17.10] Crash removing belt connected to circuit network: "Entity::getPictureBox"

Hi,

it crashed once more. Don't know for which reason:

Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-build-mxtt33\libraries\stackwalker\stackwalker.cpp (924): StackWalker::ShowCallstack
c:\cygwin64\tmp\factorio-build-mxtt33\src\util\logger.cpp (415 ...
by bluemonk
Mon Mar 11, 2019 7:12 pm
Forum: Duplicates
Topic: [0.17.10] Crash removing belt connected to circuit network: "Entity::getPictureBox"
Replies: 2
Views: 1295

[0.17.10] Crash removing belt connected to circuit network: "Entity::getPictureBox"

Hi,

i did this several times and it twice and it crashed. Third time it worked.

0.003 2019-03-11 19:56:26; Factorio 0.17.10 (build 43567, win64, steam)
0.003 Operating system: Windows 10 (version 1809)
0.005 Program arguments: "E:\Spiele\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe ...
by bluemonk
Sun Mar 10, 2019 11:55 am
Forum: Ideas and Suggestions
Topic: Fixing the power bars.
Replies: 19
Views: 7361

Re: Show more understandable electronic stats

And one more thing: It looks like the scaling is completely broke. 20MW = 25% of the bar, Which makes me think a have a lot of capacity left. One second later 22MW = 100% of the bar.
by bluemonk
Sun Mar 10, 2019 7:45 am
Forum: Ideas and Suggestions
Topic: Fixing the power bars.
Replies: 19
Views: 7361

Show more understandable electronic stats

Hi,

I am not sure if the GUI of the electronic network statistics will be reworked or not, but one thing that really confuses me everytime is the way produced and consumed energy is shown.

It is totally un-intuitive that when I produce more energy than I need the consumption bar is bigger than the ...
by bluemonk
Sun Mar 10, 2019 7:34 am
Forum: Releases
Topic: Version 0.17.0
Replies: 162
Views: 266345

Re: Version 0.17.0

Hey there,

does anyone now if the GUI of the electronic Network and the GUI of Production will be reworked too? They are not mentioned in the blog post, but I think they could be improved very much.

All the best
blue
by bluemonk
Sat Mar 02, 2019 6:12 am
Forum: Ideas and Suggestions
Topic: Save window geometry upon exit / Remember window positions / Store window size/location between games
Replies: 85
Views: 31016

0.17.1 - Store Position of Inventory GUI

Hi,

very lately the Parcitect Developers did the same. They wrote in their Changelog:

"Version 1.3 is available now! It mostly fixes some annoyances, for example the default window spawn positions have been improved to not be in the center of the screen anymore (i.e., the place you want to work on ...

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