Search found 23 matches
- Sat Nov 02, 2024 11:36 pm
- Forum: Won't fix.
- Topic: [2.0.14] Nuclear missile explosion on ice platform on planet Aquilo turns into solid surface
- Replies: 1
- Views: 662
[2.0.14] Nuclear missile explosion on ice platform on planet Aquilo turns into solid surface
Nuclear missile explosion on ice platform on planet Aquilo turns into solid surface
- Sun May 16, 2021 11:43 pm
- Forum: Duplicates
- Topic: [1.1.33] Upgrading the ghosts of wooden poles does not add electrical wire
- Replies: 1
- Views: 1033
[1.1.33] Upgrading the ghosts of wooden poles does not add electrical wire
Upgrading the ghosts of wooden poles does not add electrical wire. The bug only shows up with ghosts ! How to repeat the bug: 1) Turn off the portable drone station 2) Apply BP with wooden poles to the playing surface 3) Apply an upgrade plan with a diagram for upgrading wooden poles to electricity ...
- Tue May 04, 2021 4:09 pm
- Forum: Not a bug
- Topic: [1.1.32] Backfilled Offshore pump continues to pump water
- Replies: 5
- Views: 2282
- Tue May 04, 2021 3:37 pm
- Forum: Not a bug
- Topic: [1.1.32] Backfilled Offshore pump continues to pump water
- Replies: 5
- Views: 2282
[1.1.32] Backfilled Offshore pump continues to pump water
Backfilled Offshore pump continues to pump water
The covered sea coast ceases to be a coast.
You need to have at least 1 water tile near them to continue working.
The covered sea coast ceases to be a coast.
You need to have at least 1 water tile near them to continue working.
- Mon Feb 08, 2021 10:36 pm
- Forum: Not a bug
- Topic: [1.1.6] Steam - Restore backups when changing versions.
- Replies: 6
- Views: 3252
- Mon Feb 08, 2021 4:52 pm
- Forum: Not a bug
- Topic: [1.1.6] Steam - Restore backups when changing versions.
- Replies: 6
- Views: 3252
Re: [1.1.6] Steam - Restore backups when changing versions.
Steps to recover blueprint library from backup when Blueprint Library cloud sync is enabled: 1) In game, go to Other options and disable Blueprint Library cloud sync. Confirm. 2) Alt+Tab or exit the game, and copy your blueprint library backup to %APPDATA%\Factorio\blueprint-storage.dat 3) Go back ...
- Mon Feb 08, 2021 11:21 am
- Forum: Not a bug
- Topic: [1.1.6] Steam - Restore backups when changing versions.
- Replies: 6
- Views: 3252
Re: [1.1.6] Steam - Restore backups when changing versions.
Up.kovarex wrote: ↑Wed Jan 13, 2021 1:22 amMoving to not a bug then.afr33sl4ve wrote: ↑Sun Jan 03, 2021 4:00 am I believe this is a Steam issue, not necessarily a Wube one.
Relevant for me.
- Sun Dec 06, 2020 8:35 pm
- Forum: Technical Help
- Topic: [1.1.4] Script error opening/importing 1.0.0 save
- Replies: 18
- Views: 6201
Re: [1.1.4] Script error opening/importing 1.0.0 save
I still hope that the new version of the game will independently solve such problems. :) It looks like you started the game as a custom scenario, 'ForBigBase', In which case our script reloading system won't run, because it thinks you are playing your own custom scenario Thanks. Removing this scena...
- Sun Dec 06, 2020 4:27 pm
- Forum: Technical Help
- Topic: [1.1.4] Script error opening/importing 1.0.0 save
- Replies: 18
- Views: 6201
Re: [1.1.4] Script error opening/importing 1.0.0 save
I have an old save game from version 1.0.0. I get an error when trying to open this save game. And the focus of the interface shifts to the last loaded save. You save game has some old control script Just unzip the save, remove the 'control.lua' and 'script.dat', then zip it up, it should work I st...
- Sat Dec 05, 2020 8:15 pm
- Forum: Translations
- Topic: [1.1.5] [GUI] [Translate] Interface translation elements do not take into account the context of the movement direction
- Replies: 7
- Views: 3931
Re: [1.1.5] [GUI] [Translate] Interface translation elements do not take into account the context of the movement direct
Yes.Do I understand correctly that you would like to use "слева" / "справа" for the input and "налево" / "направо" for the output?
- Sat Dec 05, 2020 6:12 pm
- Forum: Translations
- Topic: [1.1.5] [GUI] [Translate] Interface translation elements do not take into account the context of the movement direction
- Replies: 7
- Views: 3931
Re: [1.1.5] [GUI] [Translate] Interface translation elements do not take into account the context of the movement direct
To offer a different translation of directions, depending on the `entrance` and `exit`, you need the corresponding fields in the GUI interface. And you only have `gui-splitter:left` and `gui-splitter:right`. If in English the meaning of the values `gui-splitter-in:left` and `gui-splitter-out:left` i...
- Sat Dec 05, 2020 4:39 pm
- Forum: Translations
- Topic: [1.1.5] [GUI] [Translate] Interface translation elements do not take into account the context of the movement direction
- Replies: 7
- Views: 3931
[1.1.5] [GUI] [Translate] Interface translation elements do not take into account the context of the movement direction
In Russian (maybe in others too), the description of the direction depends on the context (at the entrance and exit of the "black box"). To correctly translate these interface elements into Russian, you need to split gui-splitter: left into two objects - gui-splitter-in: left and gui-split...
- Thu Dec 03, 2020 9:50 pm
- Forum: Technical Help
- Topic: [1.1.4] Script error opening/importing 1.0.0 save
- Replies: 18
- Views: 6201
[1.1.4] Script error opening/importing 1.0.0 save
I have an old save game from version 1.0.0.
I get an error when trying to open this save game.
And the focus of the interface shifts to the last loaded save.
I get an error when trying to open this save game.
And the focus of the interface shifts to the last loaded save.
- Mon Aug 31, 2020 6:10 pm
- Forum: Pending
- Topic: [1.0.0] Graphics performance drops to 5 FPS with incorrect spidertron paths
- Replies: 11
- Views: 3958
Re: [1.0.0] Graphics performance drops to 5 FPS with incorrect spidertron paths
It seems that this cannot be reproduced from a local save. You need to run save games on the server. Also, when you are in spidertron and FPS drops to 5 and red lines are not visible in debug mode, it helps to exit spidertron and run away from it by 50 tiles. After 30-50 seconds, FPS returns to nor...
- Mon Aug 31, 2020 5:07 pm
- Forum: Pending
- Topic: [1.0.0] Graphics performance drops to 5 FPS with incorrect spidertron paths
- Replies: 11
- Views: 3958
Re: [1.0.0] Graphics performance drops to 5 FPS with incorrect spidertron paths
It seems that this cannot be reproduced from a local save. You need to run save games on the server. Also, when you are in spidertron and FPS drops to 5 and red lines are not visible in debug mode, it helps to exit spidertron and run away from it by 50 tiles. After 30-50 seconds, FPS returns to norm...
- Sun Aug 30, 2020 3:01 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.0.0] When moving spidertron as driver to the center of the base, FPS/UPS decreases to 20
- Replies: 5
- Views: 4867
Re: [1.0.0] When moving spidertron as driver to the center of the base, FPS/UPS decreases to 20
I'd guess biters are trying to attack your spider as you move? If you look at the debug time statistics does it show path-finding as taking all the time? During the movement in the spider, there were no "splashes" of lines to it. When the spider moves away from the center of the base, the...
- Sun Aug 30, 2020 1:44 am
- Forum: Pending
- Topic: [1.0.0] Graphics performance drops to 5 FPS with incorrect spidertron paths
- Replies: 11
- Views: 3958
Re: [1.0.0] Graphics performance drops to 5 FPS with incorrect spidertron paths
No, these are different bugs.
- Sat Aug 29, 2020 11:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.0.0] When moving spidertron as driver to the center of the base, FPS/UPS decreases to 20
- Replies: 5
- Views: 4867
[1.0.0] When moving spidertron as driver to the center of the base, FPS/UPS decreases to 20
My PC: Win7 x64 Based on what @dnmr described: we've had similar spidertron related performance issues before https://www.reddit.com/r/factorio/comments/iefeow/ridiculous_performance_drop_after_clearing/ When moving spidertron as driver to the center of the base, FPS/UPS decreases to 20. If I ran to...
- Sat Aug 29, 2020 6:45 pm
- Forum: Pending
- Topic: [1.0.0] Graphics performance drops to 5 FPS with incorrect spidertron paths
- Replies: 11
- Views: 3958
- Sat Aug 29, 2020 4:33 pm
- Forum: Pending
- Topic: [1.0.0] Graphics performance drops to 5 FPS with incorrect spidertron paths
- Replies: 11
- Views: 3958
Re: [1.0.0] Graphics performance drops to 5 FPS with incorrect spidertron paths
I downloaded this save game, ran it, tried to reproduce the bug and it didn't work yet.dnmr wrote: ↑Fri Aug 28, 2020 7:08 am we've had similar spidertron related performance issues before https://www.reddit.com/r/factorio/comme ... _clearing/