Search found 29 matches

by akapulko
Wed Dec 25, 2024 2:54 pm
Forum: Resolved Problems and Bugs
Topic: [posila][2.0.28] Crash in mod selection "TileBatchRenderLogic.cpp:287: Tile renderer doesn't support virtual texturing."
Replies: 8
Views: 2521

Re: [2.0.28] Crash games from the mod selection menu

I tried to look at the dump with a debugger.


*** WARNING: Unable to verify checksum for factorio.exe

KEY_VALUES_STRING: 1

Key : Analysis.CPU.mSec
Value: 5686

Key : Analysis.DebugAnalysisManager
Value: Create

Key : Analysis.Elapsed.mSec
Value: 364214

Key : Analysis.Init.CPU.mSec
Value ...
by akapulko
Wed Dec 25, 2024 1:50 pm
Forum: Resolved Problems and Bugs
Topic: [posila][2.0.28] Crash in mod selection "TileBatchRenderLogic.cpp:287: Tile renderer doesn't support virtual texturing."
Replies: 8
Views: 2521

[posila][2.0.28] Crash in mod selection "TileBatchRenderLogic.cpp:287: Tile renderer doesn't support virtual texturing."

Hi.
Yesterday I was connected to the server Comfy-merry-fulgoramas-2_0_28.
Today I run Factorio and am looking through the list of mods (from this server).
I click on the URL of the mod, read it in the browser, and at that moment the game, it turns out, crashed.
by akapulko
Tue Dec 24, 2024 2:18 am
Forum: Not a bug
Topic: [2.0.28] The ghosts of the blueprints of crooked rails do not correspond to those actually built
Replies: 2
Views: 218

[2.0.28] The ghosts of the blueprints of crooked rails do not correspond to those actually built

The ghosts of the blueprints of crooked rails do not correspond to those actually built

I have a lot of blueprints from version 1.1, now when overlaid in the game they look like this.

I'm attaching a save and a screenshot.
by akapulko
Sat Nov 02, 2024 11:36 pm
Forum: Won't fix.
Topic: [2.0.14] Nuclear missile explosion on ice platform on planet Aquilo turns into solid surface
Replies: 1
Views: 797

[2.0.14] Nuclear missile explosion on ice platform on planet Aquilo turns into solid surface

Nuclear missile explosion on ice platform on planet Aquilo turns into solid surface
by akapulko
Sun May 16, 2021 11:43 pm
Forum: Duplicates
Topic: [1.1.33] Upgrading the ghosts of wooden poles does not add electrical wire
Replies: 1
Views: 1109

[1.1.33] Upgrading the ghosts of wooden poles does not add electrical wire

Upgrading the ghosts of wooden poles does not add electrical wire.
The bug only shows up with ghosts !

How to repeat the bug:
1) Turn off the portable drone station
2) Apply BP with wooden poles to the playing surface
3) Apply an upgrade plan with a diagram for upgrading wooden poles to ...
by akapulko
Tue May 04, 2021 4:09 pm
Forum: Not a bug
Topic: [1.1.32] Backfilled Offshore pump continues to pump water
Replies: 5
Views: 2468

Re: [1.1.32] Backfilled Offshore pump continues to pump water

Kyralessa wrote: Tue May 04, 2021 3:54 pm Hover over one of those pumps and see what it says it is now.
The Offshore pump, covered with landfill, pumps water ...
by akapulko
Tue May 04, 2021 3:37 pm
Forum: Not a bug
Topic: [1.1.32] Backfilled Offshore pump continues to pump water
Replies: 5
Views: 2468

[1.1.32] Backfilled Offshore pump continues to pump water

Backfilled Offshore pump continues to pump water
The covered sea coast ceases to be a coast.
You need to have at least 1 water tile near them to continue working.
by akapulko
Mon Feb 08, 2021 10:36 pm
Forum: Not a bug
Topic: [1.1.6] Steam - Restore backups when changing versions.
Replies: 6
Views: 3562

Re: [1.1.6] Steam - Restore backups when changing versions.

akapulko wrote: Mon Feb 08, 2021 4:52 pm I only have the blueprint-storage-backup.dat file from version 1.1.21.
And there is no backup file from version 1.1-Stable.
The problem faded into the background, because most public servers were updated to 1.1.21 and I don't have to do rollback.
by akapulko
Mon Feb 08, 2021 4:52 pm
Forum: Not a bug
Topic: [1.1.6] Steam - Restore backups when changing versions.
Replies: 6
Views: 3562

Re: [1.1.6] Steam - Restore backups when changing versions.


Steps to recover blueprint library from backup when Blueprint Library cloud sync is enabled:
1) In game, go to Other options and disable Blueprint Library cloud sync. Confirm.
2) Alt+Tab or exit the game, and copy your blueprint library backup to %APPDATA%\Factorio\blueprint-storage.dat
3) Go back ...
by akapulko
Mon Feb 08, 2021 11:21 am
Forum: Not a bug
Topic: [1.1.6] Steam - Restore backups when changing versions.
Replies: 6
Views: 3562

Re: [1.1.6] Steam - Restore backups when changing versions.

kovarex wrote: Wed Jan 13, 2021 1:22 am
afr33sl4ve wrote: Sun Jan 03, 2021 4:00 am I believe this is a Steam issue, not necessarily a Wube one.
Moving to not a bug then.
Up.
Relevant for me.
by akapulko
Sun Dec 06, 2020 8:35 pm
Forum: Technical Help
Topic: [1.1.4] Script error opening/importing 1.0.0 save
Replies: 18
Views: 6641

Re: [1.1.4] Script error opening/importing 1.0.0 save



I still hope that the new version of the game will independently solve such problems. :)


It looks like you started the game as a custom scenario, 'ForBigBase',
In which case our script reloading system won't run, because it thinks you are playing your own custom scenario


Thanks.
Removing ...
by akapulko
Sun Dec 06, 2020 4:27 pm
Forum: Technical Help
Topic: [1.1.4] Script error opening/importing 1.0.0 save
Replies: 18
Views: 6641

Re: [1.1.4] Script error opening/importing 1.0.0 save



I have an old save game from version 1.0.0.
I get an error when trying to open this save game.
And the focus of the interface shifts to the last loaded save.


You save game has some old control script

Just unzip the save, remove the 'control.lua' and 'script.dat', then zip it up, it should ...
by akapulko
Sat Dec 05, 2020 8:15 pm
Forum: Translations
Topic: [1.1.5] [GUI] [Translate] Interface translation elements do not take into account the context of the movement direction
Replies: 7
Views: 4234

Re: [1.1.5] [GUI] [Translate] Interface translation elements do not take into account the context of the movement direct

Do I understand correctly that you would like to use "слева" / "справа" for the input and "налево" / "направо" for the output?
Yes.
by akapulko
Sat Dec 05, 2020 6:12 pm
Forum: Translations
Topic: [1.1.5] [GUI] [Translate] Interface translation elements do not take into account the context of the movement direction
Replies: 7
Views: 4234

Re: [1.1.5] [GUI] [Translate] Interface translation elements do not take into account the context of the movement direct

To offer a different translation of directions, depending on the `entrance` and `exit`, you need the corresponding fields in the GUI interface. And you only have `gui-splitter:left` and `gui-splitter:right`.

If in English the meaning of the values `gui-splitter-in:left` and `gui-splitter-out:left ...
by akapulko
Sat Dec 05, 2020 4:39 pm
Forum: Translations
Topic: [1.1.5] [GUI] [Translate] Interface translation elements do not take into account the context of the movement direction
Replies: 7
Views: 4234

[1.1.5] [GUI] [Translate] Interface translation elements do not take into account the context of the movement direction

In Russian (maybe in others too), the description of the direction depends on the context (at the entrance and exit of the "black box").

To correctly translate these interface elements into Russian, you need to split gui-splitter: left into two objects - gui-splitter-in: left and gui-splitter-out ...
by akapulko
Thu Dec 03, 2020 9:50 pm
Forum: Technical Help
Topic: [1.1.4] Script error opening/importing 1.0.0 save
Replies: 18
Views: 6641

[1.1.4] Script error opening/importing 1.0.0 save

I have an old save game from version 1.0.0.
I get an error when trying to open this save game.
And the focus of the interface shifts to the last loaded save.
by akapulko
Mon Aug 31, 2020 6:10 pm
Forum: Pending
Topic: [1.0.0] Graphics performance drops to 5 FPS with incorrect spidertron paths
Replies: 11
Views: 4299

Re: [1.0.0] Graphics performance drops to 5 FPS with incorrect spidertron paths



It seems that this cannot be reproduced from a local save.
You need to run save games on the server.

Also, when you are in spidertron and FPS drops to 5 and red lines are not visible in debug mode, it helps to exit spidertron and run away from it by 50 tiles. After 30-50 seconds, FPS returns to ...

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