Search found 5 matches
Search found 5 matches • Page 1 of 1
- Sun Apr 07, 2019 5:58 pm
- Forum: Balancing
- Topic: blue and yellow assembler are worse than grey
- Replies: 42
- Views: 5812
One thing to call out is that more assemblers means you need more belts and more inserters. I did the math for grey and blue assemblers using 0.17 costs and if you assume an additional assembler requires 2 additional inserters and 6 additional belts then a set up with two blue assemblers costs less ...
I am not that upset about the aliens being more aggressive and having to spend more time on defenses. I just think that the game works much better if the first biter attacks are small. That way if you don't have sufficient defenses you only take a little damage rather than losing half your base. An ...
I started a new 0.17 game today and it looks like the balance of the biters was off. Normally I get attacked by a few small groups of biters early in the game so I place some turrets to protect my base. In this game there were no early attacks so I thought I got lucky with an easy map. And then arou...
- Sat Mar 02, 2019 12:41 pm
- Forum: Campaign / Scenario suggestions
- Topic: [0.17.4] Campaign feedback
- Replies: 1
- Views: 491
The devs asked for feedback on the campaign so I have just finished playing and wanted to give my thoughts. Overall I like the direction of campaign. You have clearly thought a lot about how to introduce various concepts to players without overwhelming them. And you left enough space for people to b...
- Sat Mar 02, 2019 12:00 am
- Forum: Ideas and Suggestions
- Topic: [0.17.x] Save and Load Quickbar Layouts like blueprints
- Replies: 53
- Views: 6186
+ 1 My current goal for myself is to beat the game in under 15 hours. I would love it if I could play through the entire game once and determine the best quickbar layout for each section of the game and then use that set up in my speed run. As it is now I need to memorize the set up and reset my qui...