Thanks for your post, I feel less alone. Also, "Immersion", a word I haven't thought about, is important for a campaign in my opinion. I felt that was present in the old tutorial, not in the new one.
If you got the patience, you can read that: https://forums.factorio.com/viewtopic.php?f=227&t=66406 ...
Search found 7 matches
- Sat Mar 09, 2019 6:05 pm
- Forum: Campaign / Scenario suggestions
- Topic: Tutorial experience - unfortunately not good
- Replies: 6
- Views: 5888
- Fri Mar 08, 2019 4:19 pm
- Forum: Outdated/Not implemented
- Topic: [0.17.3] Campaign Experience and Suggestions
- Replies: 16
- Views: 9649
Re: [0.17.3] Campaign Experience and Suggestions
It's a balancing act. On one side of the problem, you have all the people who want the problem to be easier. On the other, you have all the people who want the problem to be harder. And right in the middle are the people who like the problem just the way it is, at least enough to buy the game ...
- Fri Mar 08, 2019 4:16 pm
- Forum: Campaign / Scenario suggestions
- Topic: [not planned] Multiple difficulties in Intro and Campaign
- Replies: 1
- Views: 1467
[not planned] Multiple difficulties in Intro and Campaign
Hello!
It looks like some people find the introduction scenario very hard while others find it quite easy. Also, some people would like more assistance in it while other would like to be left alone.
Here's a suggestion: Add a difficulty slider
I would add 2 of them: one for time pressure (biters ...
It looks like some people find the introduction scenario very hard while others find it quite easy. Also, some people would like more assistance in it while other would like to be left alone.
Here's a suggestion: Add a difficulty slider
I would add 2 of them: one for time pressure (biters ...
- Mon Mar 04, 2019 6:52 pm
- Forum: Campaign / Scenario suggestions
- Topic: [0.17.4] Campaign feedback
- Replies: 2
- Views: 1733
Re: [0.17.4] Campaign feedback
I got similars expectations. But it looks like the introduction scenario was made to introduce the player to the future campaign, not to introduce the player for freeplay. I wonder if we had no expectations at all, how would we had perceived this game, would it looks like a good game? That's hard to ...
- Mon Mar 04, 2019 6:39 pm
- Forum: Campaign / Scenario suggestions
- Topic: Introduction is terrible, You need to build it as if Google does not exist...
- Replies: 1
- Views: 1511
Re: Introduction is terrible, You need to build it as if Google does not exist...
I could not agree more with this.Finally, I know there's been a great deal of effort put into not having a "tutorial" but I think that's a mistake - a tutorial is a safe place for a player to learn under any timeline, whereas gameplay is not.
There is no shame in having a tutorial,
- Sat Mar 02, 2019 9:44 pm
- Forum: Campaign / Scenario suggestions
- Topic: [0.17] Introduction vs Tutorial vs Demo
- Replies: 2
- Views: 2118
Re: [0.17] Introduction vs Tutorial vs Demo
two lines below. so yes, you're right- at least, it gave some justification for previous step, but compilatron managed to multiply my donation. great
- Sat Mar 02, 2019 7:08 pm
- Forum: Campaign / Scenario suggestions
- Topic: [0.17] Introduction vs Tutorial vs Demo
- Replies: 2
- Views: 2118
[0.17] Introduction vs Tutorial vs Demo
Hello!
I'm here to give my personnal opinion on the new introduction scenario introduced in 0.17. I'm not a native english speaker so please forgive me for any mistakes I make in the following wall of text:
Before I begin, since that's my first ever post, I want to say I agree with every changes ...
I'm here to give my personnal opinion on the new introduction scenario introduced in 0.17. I'm not a native english speaker so please forgive me for any mistakes I make in the following wall of text:
Before I begin, since that's my first ever post, I want to say I agree with every changes ...