Search found 26 matches

by flame_Sla
Sat Mar 26, 2022 5:31 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: UPS Wars 5: Low density structure (LDS)
Replies: 2
Views: 894

Re: UPS Wars 5: Low density structure (LDS)

build from my last cell 1000spm
https://1drv.ms/u/s!Ame84aAqTAKXhHwB7xEZPRuzZVCa
ups_wars_5-flame_Sla-DI-v2.2-Off-Patch.png
ups_wars_5-flame_Sla-DI-v2.2-Off-Patch.png (6.61 MiB) Viewed 845 times
by flame_Sla
Mon Mar 07, 2022 2:46 am
Forum: Combinator Creations
Topic: UPS optimized 12-beacon smelting - w/minimal circuits
Replies: 179
Views: 17297

Re: UPS optimized 12-beacon smelting - w/minimal circuits

Belter wrote:
Sun Mar 06, 2022 8:04 pm
Belter v8.1
- DI of ore to smelters, needs ore patches inside the BP
the inserter picks up ore from the ground?
place the chest
by flame_Sla
Sat Feb 26, 2022 6:31 pm
Forum: Combinator Creations
Topic: UPS optimized 12-beacon smelting - w/minimal circuits
Replies: 179
Views: 17297

Re: UPS optimized 12-beacon smelting - w/minimal circuits

Benchmarking with mines Per latest discussion I'll publish results here. I attach the saves w/mining drills - please run them 5 x 25.000 ticks. I'd like at least one of DaveMcW's BP here as well. mining drill has a different number of beacons this may affect B009-Stevetrov_v1_st 500 - mining drill ...
by flame_Sla
Fri Feb 25, 2022 9:58 am
Forum: Combinator Creations
Topic: UPS optimized 12-beacon smelting - w/minimal circuits
Replies: 179
Views: 17297

Re: UPS optimized 12-beacon smelting - w/minimal circuits

use mining drills, this is the best option
2022-02-25 16-53-06.mp4
(46.58 MiB) Downloaded 100 times
by flame_Sla
Wed Feb 23, 2022 10:15 am
Forum: Combinator Creations
Topic: UPS optimized 12-beacon smelting - w/minimal circuits
Replies: 179
Views: 17297

Re: UPS optimized 12-beacon smelting - w/minimal circuits

what is the build intended for?
for city blocks?
by flame_Sla
Sun Feb 20, 2022 12:22 pm
Forum: Combinator Creations
Topic: UPS optimized 12-beacon smelting - w/minimal circuits
Replies: 179
Views: 17297

Re: UPS optimized 12-beacon smelting - w/minimal circuits

@flame_Sla: force of habit, I happen to like Editor Extensions. I don't think it really matters, our testing is about relative results. Different solutions tested in the same environment with the same hardware, mods, and configuration. mods somehow affect the result I have no guarantee that without...
by flame_Sla
Sun Feb 20, 2022 10:16 am
Forum: Combinator Creations
Topic: UPS optimized 12-beacon smelting - w/minimal circuits
Replies: 179
Views: 17297

Re: UPS optimized 12-beacon smelting - w/minimal circuits

Belter wrote:
Sun Feb 20, 2022 8:18 am
Removal of editor extensions would make testing more painful, I'm look into that now.
vanilla has everything for a benchmark, editor extensions is not needed
I don't understand why everyone started using editor extensions
apparently someone is advertising this mod on YouTube
by flame_Sla
Sun Feb 20, 2022 3:22 am
Forum: Combinator Creations
Topic: UPS optimized 12-beacon smelting - w/minimal circuits
Replies: 179
Views: 17297

Re: UPS optimized 12-beacon smelting - w/minimal circuits

for comparison, Stevetrov's build, 100 belts, vanilla
probably the mod "EditorExtensions" strongly affects UPS
by flame_Sla
Fri Feb 18, 2022 5:44 pm
Forum: Combinator Creations
Topic: UPS optimized 12-beacon smelting - w/minimal circuits
Replies: 179
Views: 17297

Re: UPS optimized 12-beacon smelting - w/minimal circuits

Thanks! 1. How do you load/unload the belts: the standard infinity loader? 2. Your output doesn't look like standard output, are you using a powershell script? (could you share it?)1 3. as stated, this saves were for a quick indication. tonight or tomorrow I ll run a test with 500 belts each save. ...
by flame_Sla
Fri Feb 18, 2022 5:01 pm
Forum: Combinator Creations
Topic: UPS optimized 12-beacon smelting - w/minimal circuits
Replies: 179
Views: 17297

Re: UPS optimized 12-beacon smelting - w/minimal circuits

the difference is in thousandths, 100 belts is not enough
and I don't like EditorExtensions, it's better to repeat the benchmark in vanilla
by flame_Sla
Fri Feb 18, 2022 3:55 am
Forum: Combinator Creations
Topic: UPS optimized 12-beacon smelting - w/minimal circuits
Replies: 179
Views: 17297

Re: UPS optimized 12-beacon smelting - w/minimal circuits

Belter,
why is a full belt used to feed ore?
it should be much better this way
by flame_Sla
Sun Nov 28, 2021 8:24 am
Forum: Bob's mods
Topic: [1.1] Bob's Mods: General Discussion
Replies: 51
Views: 17949

Re: [1.1] Bob's Mods: General Discussion

Steam powered assembling machine
by what formula is the crafting speed calculated for different temperatures?

165С - crafting speed=0.4
315С - crafting speed ?
...
by flame_Sla
Sat Sep 25, 2021 1:37 am
Forum: Not a bug
Topic: [1.1.41] "F4"->"show-pollution-values" do not respond to the"Pollution" button
Replies: 1
Views: 308

[1.1.41] "F4"->"show-pollution-values" do not respond to the"Pollution" button

Setting "F4"->"show-pollution-values" causes the values on the world map to be shown constantly and the values do not respond to the "Pollution" button.

The video shows how it worked in version 1.1.40
by flame_Sla
Wed May 19, 2021 10:09 am
Forum: Resolved Problems and Bugs
Topic: [1.1.33] If you change the Train Limit value for a station, the last user value does not change
Replies: 1
Views: 1071

[1.1.33] If you change the Train Limit value for a station, the last user value does not change

In multiplayer:
1) if you change the Train Limit value for a station, the "Last user" value does not change.
2) Enable/Disable train limit - "Last user" does not change.
by flame_Sla
Sun May 16, 2021 9:59 pm
Forum: Duplicates
Topic: [1.1.33] Multiplayer desyncs
Replies: 1
Views: 425

[1.1.33] Multiplayer desyncs

After rebooting the server, desyncs starts in about 3 hours. Between desyncs, the server did not reboot.

https://disk.yandex.ru/d/9tiL6xInksWNbw - 1st desyncs
https://disk.yandex.ru/d/r80cfL-kQD9Xxg - 2nd desyncs
by flame_Sla
Thu Dec 24, 2020 3:18 pm
Forum: Not a bug
Topic: [1.1.6] Biters attacking rails
Replies: 8
Views: 1392

Re: [1.1.6] Biters attacking rails

is the target of the attack a train? The target is the train position, but the train can move while the shell is in mid-flight this is not logical, the bugs can not know that the train has left, they have no spy satellites and no reconnaissance drones bugs should attack the coordinates of the train...
by flame_Sla
Thu Dec 24, 2020 12:31 am
Forum: Not a bug
Topic: [1.1.6] Biters attacking rails
Replies: 8
Views: 1392

Re: [1.1.6] Biters attacking rails

is the target of the attack a train?
IMHO this is wrong, bugs should not know who attacked them, they can know the position from where they were attacked
hmm, what happens if I remove the train while the artillery shell is flying?
by flame_Sla
Mon Nov 30, 2020 12:09 am
Forum: Minor issues
Topic: [1.1.2] In /editor, when copying, trains are cut off
Replies: 1
Views: 462

[1.1.2] In /editor, when copying, trains are cut off

The cutoff is due to placing the car on a "straight" rail instead of a "curved" one (see the video).
Без имени.png
Без имени.png (235.2 KiB) Viewed 456 times
save-file https://yadi.sk/d/MymAk-VoMfNZMg
video https://yadi.sk/i/6iaTbHLjigkTEw
by flame_Sla
Fri Jun 05, 2020 4:20 am
Forum: Ideas and Suggestions
Topic: Add the ability to save the map without connecting to the server
Replies: 3
Views: 503

Add the ability to save the map without connecting to the server

TL;DR Add the ability to save the map without connecting to the server Why ? If your computer doesn't keep up with the server, you can't connect to the game. In this case, the map is downloaded. However, the map is deleted after downloading and you can't study the map. What ? option 1: do not delet...

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