build from my last cell 1000spm
https://1drv.ms/u/s!Ame84aAqTAKXhHwB7xEZPRuzZVCa
Search found 26 matches
- Sat Mar 26, 2022 5:31 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: UPS Wars 5: Low density structure (LDS)
- Replies: 2
- Views: 894
- Mon Mar 07, 2022 2:46 am
- Forum: Combinator Creations
- Topic: UPS optimized 12-beacon smelting - w/minimal circuits
- Replies: 179
- Views: 17297
- Sat Feb 26, 2022 6:31 pm
- Forum: Combinator Creations
- Topic: UPS optimized 12-beacon smelting - w/minimal circuits
- Replies: 179
- Views: 17297
Re: UPS optimized 12-beacon smelting - w/minimal circuits
Benchmarking with mines Per latest discussion I'll publish results here. I attach the saves w/mining drills - please run them 5 x 25.000 ticks. I'd like at least one of DaveMcW's BP here as well. mining drill has a different number of beacons this may affect B009-Stevetrov_v1_st 500 - mining drill ...
- Fri Feb 25, 2022 9:58 am
- Forum: Combinator Creations
- Topic: UPS optimized 12-beacon smelting - w/minimal circuits
- Replies: 179
- Views: 17297
Re: UPS optimized 12-beacon smelting - w/minimal circuits
use mining drills, this is the best option
- Thu Feb 24, 2022 11:10 pm
- Forum: Combinator Creations
- Topic: UPS optimized 12-beacon smelting - w/minimal circuits
- Replies: 179
- Views: 17297
Re: UPS optimized 12-beacon smelting - w/minimal circuits
maybe someone will be interested
https://www.reddit.com/r/factorio/comme ... &context=3
https://www.reddit.com/r/factorio/comme ... &context=3
- Wed Feb 23, 2022 10:15 am
- Forum: Combinator Creations
- Topic: UPS optimized 12-beacon smelting - w/minimal circuits
- Replies: 179
- Views: 17297
Re: UPS optimized 12-beacon smelting - w/minimal circuits
what is the build intended for?
for city blocks?
for city blocks?
- Sun Feb 20, 2022 12:22 pm
- Forum: Combinator Creations
- Topic: UPS optimized 12-beacon smelting - w/minimal circuits
- Replies: 179
- Views: 17297
Re: UPS optimized 12-beacon smelting - w/minimal circuits
@flame_Sla: force of habit, I happen to like Editor Extensions. I don't think it really matters, our testing is about relative results. Different solutions tested in the same environment with the same hardware, mods, and configuration. mods somehow affect the result I have no guarantee that without...
- Sun Feb 20, 2022 10:16 am
- Forum: Combinator Creations
- Topic: UPS optimized 12-beacon smelting - w/minimal circuits
- Replies: 179
- Views: 17297
Re: UPS optimized 12-beacon smelting - w/minimal circuits
vanilla has everything for a benchmark, editor extensions is not needed
I don't understand why everyone started using editor extensions
apparently someone is advertising this mod on YouTube
- Sun Feb 20, 2022 3:22 am
- Forum: Combinator Creations
- Topic: UPS optimized 12-beacon smelting - w/minimal circuits
- Replies: 179
- Views: 17297
Re: UPS optimized 12-beacon smelting - w/minimal circuits
for comparison, Stevetrov's build, 100 belts, vanilla
probably the mod "EditorExtensions" strongly affects UPS
probably the mod "EditorExtensions" strongly affects UPS
- Fri Feb 18, 2022 5:44 pm
- Forum: Combinator Creations
- Topic: UPS optimized 12-beacon smelting - w/minimal circuits
- Replies: 179
- Views: 17297
Re: UPS optimized 12-beacon smelting - w/minimal circuits
Thanks! 1. How do you load/unload the belts: the standard infinity loader? 2. Your output doesn't look like standard output, are you using a powershell script? (could you share it?)1 3. as stated, this saves were for a quick indication. tonight or tomorrow I ll run a test with 500 belts each save. ...
- Fri Feb 18, 2022 5:01 pm
- Forum: Combinator Creations
- Topic: UPS optimized 12-beacon smelting - w/minimal circuits
- Replies: 179
- Views: 17297
Re: UPS optimized 12-beacon smelting - w/minimal circuits
the difference is in thousandths, 100 belts is not enough
and I don't like EditorExtensions, it's better to repeat the benchmark in vanilla
and I don't like EditorExtensions, it's better to repeat the benchmark in vanilla
- Fri Feb 18, 2022 3:55 am
- Forum: Combinator Creations
- Topic: UPS optimized 12-beacon smelting - w/minimal circuits
- Replies: 179
- Views: 17297
Re: UPS optimized 12-beacon smelting - w/minimal circuits
Belter,
why is a full belt used to feed ore?
it should be much better this way
why is a full belt used to feed ore?
it should be much better this way
- Sun Nov 28, 2021 8:24 am
- Forum: Bob's mods
- Topic: [1.1] Bob's Mods: General Discussion
- Replies: 51
- Views: 17949
Re: [1.1] Bob's Mods: General Discussion
Steam powered assembling machine
by what formula is the crafting speed calculated for different temperatures?
165С - crafting speed=0.4
315С - crafting speed ?
...
by what formula is the crafting speed calculated for different temperatures?
165С - crafting speed=0.4
315С - crafting speed ?
...
- Sat Sep 25, 2021 1:37 am
- Forum: Not a bug
- Topic: [1.1.41] "F4"->"show-pollution-values" do not respond to the"Pollution" button
- Replies: 1
- Views: 308
[1.1.41] "F4"->"show-pollution-values" do not respond to the"Pollution" button
Setting "F4"->"show-pollution-values" causes the values on the world map to be shown constantly and the values do not respond to the "Pollution" button.
The video shows how it worked in version 1.1.40
The video shows how it worked in version 1.1.40
- Wed May 19, 2021 10:09 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.33] If you change the Train Limit value for a station, the last user value does not change
- Replies: 1
- Views: 1071
[1.1.33] If you change the Train Limit value for a station, the last user value does not change
In multiplayer:
1) if you change the Train Limit value for a station, the "Last user" value does not change.
2) Enable/Disable train limit - "Last user" does not change.
1) if you change the Train Limit value for a station, the "Last user" value does not change.
2) Enable/Disable train limit - "Last user" does not change.
- Sun May 16, 2021 9:59 pm
- Forum: Duplicates
- Topic: [1.1.33] Multiplayer desyncs
- Replies: 1
- Views: 425
[1.1.33] Multiplayer desyncs
After rebooting the server, desyncs starts in about 3 hours. Between desyncs, the server did not reboot.
https://disk.yandex.ru/d/9tiL6xInksWNbw - 1st desyncs
https://disk.yandex.ru/d/r80cfL-kQD9Xxg - 2nd desyncs
https://disk.yandex.ru/d/9tiL6xInksWNbw - 1st desyncs
https://disk.yandex.ru/d/r80cfL-kQD9Xxg - 2nd desyncs
- Thu Dec 24, 2020 3:18 pm
- Forum: Not a bug
- Topic: [1.1.6] Biters attacking rails
- Replies: 8
- Views: 1392
Re: [1.1.6] Biters attacking rails
is the target of the attack a train? The target is the train position, but the train can move while the shell is in mid-flight this is not logical, the bugs can not know that the train has left, they have no spy satellites and no reconnaissance drones bugs should attack the coordinates of the train...
- Thu Dec 24, 2020 12:31 am
- Forum: Not a bug
- Topic: [1.1.6] Biters attacking rails
- Replies: 8
- Views: 1392
Re: [1.1.6] Biters attacking rails
is the target of the attack a train?
IMHO this is wrong, bugs should not know who attacked them, they can know the position from where they were attacked
hmm, what happens if I remove the train while the artillery shell is flying?
IMHO this is wrong, bugs should not know who attacked them, they can know the position from where they were attacked
hmm, what happens if I remove the train while the artillery shell is flying?
- Mon Nov 30, 2020 12:09 am
- Forum: Minor issues
- Topic: [1.1.2] In /editor, when copying, trains are cut off
- Replies: 1
- Views: 462
[1.1.2] In /editor, when copying, trains are cut off
The cutoff is due to placing the car on a "straight" rail instead of a "curved" one (see the video).
save-file https://yadi.sk/d/MymAk-VoMfNZMg
video https://yadi.sk/i/6iaTbHLjigkTEw
save-file https://yadi.sk/d/MymAk-VoMfNZMg
video https://yadi.sk/i/6iaTbHLjigkTEw
- Fri Jun 05, 2020 4:20 am
- Forum: Ideas and Suggestions
- Topic: Add the ability to save the map without connecting to the server
- Replies: 3
- Views: 503
Add the ability to save the map without connecting to the server
TL;DR Add the ability to save the map without connecting to the server Why ? If your computer doesn't keep up with the server, you can't connect to the game. In this case, the map is downloaded. However, the map is deleted after downloading and you can't study the map. What ? option 1: do not delet...