Search found 54 matches
- Fri Nov 17, 2023 6:44 pm
- Forum: Bug Reports
- Topic: [1.1.92] Blueprints in library modified when changing mods
- Replies: 2
- Views: 814
[1.1.94] Blueprints in libraries are modified (recipes are deleted) when a BP is added to the library (mods)
Blueprints in libraries are modified (recipes are deleted) when a blueprint is added to the library in a different mod 1) Disable all mods 2) Load "test_vanilla" savefile 3) Make a blueprint with three machines (repepts: "fill-crude-oil-barrel", "empty-crude-oil-barrel"...
- Fri Oct 27, 2023 1:55 pm
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 35482
Re: Friday Facts #382 - Logistic groups
Questions about logistics groups:
1) is it possible to save/restore?
2) is there protection against greifer? (the admin can find out which of the players deleted everything?)
3) are there global and local(only the owner player sees) groups?
1) is it possible to save/restore?
2) is there protection against greifer? (the admin can find out which of the players deleted everything?)
3) are there global and local(only the owner player sees) groups?
- Sat May 20, 2023 10:36 am
- Forum: Ideas and Suggestions
- Topic: Optimizing Factorio on Linux with new scheduling framework
- Replies: 4
- Views: 972
Re: Optimizing Factorio on Linux with new scheduling framework
I wonder how you will deal with cache misses from the processor?
- Tue May 02, 2023 5:11 am
- Forum: Combinator Creations
- Topic: UPS Optimization - Red Science (editor)
- Replies: 85
- Views: 13735
Re: UPS Optimization - Red Science (editor)
I always understood this to be true for reasonable distances. But isn't the max belt length for a single transport line 200 tiles? If you're playing on e.g. a rail world style map because you think trains are fun, do belts really still win (UPS-wise) over very long distances, despite being broken i...
- Tue May 02, 2023 2:06 am
- Forum: Combinator Creations
- Topic: UPS Optimization - Red Science (editor)
- Replies: 85
- Views: 13735
Re: UPS Optimization - Red Science (editor)
... As the cost of product assembly is pushed lower and lower by these experiments, the cost of those other things becomes a proportionally higher part of the total UPS picture - and therefore where the biggest remaining perf gains will be found. Finding the most efficient ways to buffer and distri...
- Tue Apr 25, 2023 8:13 am
- Forum: Combinator Creations
- Topic: UPS Optimization - Red Science (editor)
- Replies: 85
- Views: 13735
- Wed Apr 19, 2023 9:23 am
- Forum: Combinator Creations
- Topic: UPS Optimization - Red Science (editor)
- Replies: 85
- Views: 13735
Re: UPS Optimization - Red Science (editor)
5x10000 ticks
the results are slightly different
the results are slightly different
- Tue Apr 18, 2023 1:19 am
- Forum: Combinator Creations
- Topic: UPS Optimization - Red Science (editor)
- Replies: 85
- Views: 13735
- Sun Apr 16, 2023 8:31 pm
- Forum: Combinator Creations
- Topic: UPS Optimization - Red Science (editor)
- Replies: 85
- Views: 13735
Re: UPS Optimization - Red Science (editor)
imho for the benchmark it is better to use PS scripts that set a high priority for the factorio process
- Sat Apr 15, 2023 2:44 am
- Forum: Combinator Creations
- Topic: UPS Optimization - Red Science (editor)
- Replies: 85
- Views: 13735
Re: UPS Optimization - Red Science (editor)
maybe 270k spm is not enough for the reds
0.8 ms is not enough, perhaps everything is placed in the processor cache and the results are distorted
0.8 ms is not enough, perhaps everything is placed in the processor cache and the results are distorted
- Sat Apr 15, 2023 2:37 am
- Forum: Combinator Creations
- Topic: UPS Optimization - Red Science (editor)
- Replies: 85
- Views: 13735
Re: UPS Optimization - Red Science (editor)
I use a python script for the benchmark, which forcibly disables all mods
- Sat Apr 15, 2023 12:46 am
- Forum: Combinator Creations
- Topic: UPS Optimization - Red Science (editor)
- Replies: 85
- Views: 13735
Re: UPS Optimization - Red Science (editor)
Red Science UPS Editor - guitars11 v3.zip - 864.400 ups Red Science UPS Editor - guitars11 v4.zip - 1088.349 ups Red Science UPS Editor - guitars11 v4.1.1.zip - 1092.822 ups Red Science UPS Editor - guitars11 v4.2.zip - 1182.802 ups Red Science UPS Editor - guitars11 v4.2.2.zip - 1223.043 ups Red S...
- Thu Apr 13, 2023 12:04 am
- Forum: Combinator Creations
- Topic: UPS Optimization - Red Science (editor)
- Replies: 85
- Views: 13735
Re: UPS Optimization - Red Science (editor)
there are many players on the server who know how to optimize UPS: MadMojoMonkey, stevetrov, murphy, etc.
- Wed Apr 12, 2023 11:47 pm
- Forum: Combinator Creations
- Topic: UPS Optimization - Red Science (editor)
- Replies: 85
- Views: 13735
- Wed Apr 12, 2023 11:34 pm
- Forum: Combinator Creations
- Topic: UPS Optimization - Red Science (editor)
- Replies: 85
- Views: 13735
Re: UPS Optimization - Red Science (editor)
Exactly what my tests show as well. So I try to find a way to load the machine when only 1 or 2 RS in it... the produced items must be less than 12, then the inserter will immediately unload them all 12 gears -> 16.8 reds 11 gears -> 15.4 reds 10 gears -> 14 reds 9 gears -> 12.6 reds 8 gears -> 11....
- Wed Apr 12, 2023 11:29 pm
- Forum: Combinator Creations
- Topic: UPS Optimization - Red Science (editor)
- Replies: 85
- Views: 13735
Re: UPS Optimization - Red Science (editor)
server "Technical Factorio"
PS I hope I'm not breaking the rules
- Wed Apr 12, 2023 10:28 pm
- Forum: Combinator Creations
- Topic: UPS Optimization - Red Science (editor)
- Replies: 85
- Views: 13735
Re: UPS Optimization - Red Science (editor)
why the bug? we count according to the formula: return Math::clamp(uint32_t(std::ceil(1.166 / (recipeCraftingTime / craftingMachineCraftingSpeed))) + 1, 2, 100); b8: (1.116 / (5.5 / 5.5) ) + 1 = 2.166 the ingredients will enter the assembly machine only if there are less than 3 items in the assembly...
- Wed Apr 12, 2023 6:06 pm
- Forum: Combinator Creations
- Topic: UPS Optimization - Red Science (editor)
- Replies: 85
- Views: 13735
Re: UPS Optimization - Red Science (editor)
- I think this is something to look into because right now the inserters are clocked to pick up 8.4 items/sec. I'm not entirely sure where the community found this number, if it is just from trial and error or if there is some math behind it but would be interested to see perfect timings. Is the PM...
- Tue Apr 11, 2023 12:47 pm
- Forum: Combinator Creations
- Topic: UPS Optimization - Red Science (editor)
- Replies: 85
- Views: 13735
Re: UPS Optimization - Red Science (editor)
1.112 ms - 0899.049 ups - Red Science UPS Edit - Belter v1.03 x100.zip
1.141 ms - 0876.720 ups - Red Science UPS Editor - guitars11 v3.zip
0.911 ms - 1098.055 ups - Red Science UPS Editor - guitars11 v4.zip
0.899 ms - 1112.395 ups - Red Science UPS Editor - guitars11 v4.1.1.zip
[ 10600k - ddr4-3600 ]
1.141 ms - 0876.720 ups - Red Science UPS Editor - guitars11 v3.zip
0.911 ms - 1098.055 ups - Red Science UPS Editor - guitars11 v4.zip
0.899 ms - 1112.395 ups - Red Science UPS Editor - guitars11 v4.1.1.zip
[ 10600k - ddr4-3600 ]
- Mon Feb 20, 2023 2:58 am
- Forum: Modding help
- Topic: A spider mod. The equipment is immediately inserted into the grid.
- Replies: 7
- Views: 1387