Search found 35 matches

by BaggyK
Mon Apr 01, 2024 11:15 am
Forum: Gameplay Help
Topic: Best way to get around the "filter inserters only have 5 filter slots and stack filters only 1" constraint?
Replies: 7
Views: 560

Re: Best way to get around the "filter inserters only have 5 filter slots and stack filters only 1" constraint?

The problem I'm running across is that I want to design a very large version of this kind of automated rail station, with many items that can't possibly fit on a single train car (I want to use one to supply an 'everything' mall, and another one to supply cargo rockets in space exploration). If all...
by BaggyK
Fri Jan 26, 2024 11:57 pm
Forum: News
Topic: Friday Facts #395 - Generic interrupts and Train stop priority
Replies: 138
Views: 17051

Re: Friday Facts #395 - Generic interrupts and Train stop priority

Will there be a way to handle unknown items with generic item interrupts? For example, being able to say "if you can't find a stop to bring this item to, take it here"? That would be extremely useful. In the FF they say that "Trains will 'No Path' for stops that don't exist." Th...
by BaggyK
Fri Jan 26, 2024 10:47 pm
Forum: News
Topic: Friday Facts #395 - Generic interrupts and Train stop priority
Replies: 138
Views: 17051

Re: Friday Facts #395 - Generic interrupts and Train stop priority

I currently use skipping for my ammunition supply train, in a way that certainly can't be replaced by stop limits, and I don't think (though I may be wrong) can be emulated by an interrupt. The supply train carries enough ammo, oil, repair kits etc. to top up three wall sectors. So its schedule rea...
by BaggyK
Mon Jan 01, 2024 2:36 pm
Forum: General discussion
Topic: When can we expect 2.0?
Replies: 9
Views: 19869

Re: When can we expect 2.0?

In Friday Facts #373, they said "Since we know where we are and what is the goal, we can start to approximate the date of releasing the expansion, which is planned to be about one year from now.", which will be around August 2024. And they have said that version 2.0 will be released at the...
by BaggyK
Tue Nov 21, 2023 8:44 pm
Forum: Ideas and Suggestions
Topic: Combinators: Allow more way to input numbers
Replies: 6
Views: 719

Re: Combinators: Allow more way to input numbers

Related suggestion threads:

viewtopic.php?f=6&t=50305 Allow hexadecimal entry for constant values in combinators
viewtopic.php?f=6&t=14686 Accept hexadecimal input for numbers
viewtopic.php?f=6&t=53999 Suggetion: Binary combinator variables
by BaggyK
Tue Sep 13, 2022 2:44 pm
Forum: News
Topic: Factorio is coming to Nintendo Switch™
Replies: 83
Views: 40306

Re: Factorio On Swich!

There is now a post in the News forums about this along with a blog post.
by BaggyK
Tue Jun 08, 2021 10:25 am
Forum: General discussion
Topic: Why don't forests regenerate over time.
Replies: 11
Views: 4608

Re: Why don't forests regenerate over time.

Other larger chests. The more slots the chest has, the more processing power is needed to add or remove items.
by BaggyK
Sun Apr 18, 2021 7:42 pm
Forum: Gameplay Help
Topic: Splitter "input priority" does nothing?
Replies: 12
Views: 3634

Re: Splitter "input priority" does nothing?

Left lines and right lines are independent. It takes from left belt because it is the only one to provide items on the right lane. If "input priority" refers to the side of the belt and not the side of the splitter, why does the yellow chevron move to the right or left side of the splitte...
by BaggyK
Tue Mar 02, 2021 6:05 pm
Forum: Implemented Suggestions
Topic: Make the corpse smaller and more ground-colored
Replies: 15
Views: 3973

Re: Make the corpse smaller and more ground-colored

You lot, do realise that we are going to get this on a update on the first of next month :->
by BaggyK
Fri Feb 05, 2021 11:43 pm
Forum: Gameplay Help
Topic: [1.1] trainyard without the Logistic Train Network mod?
Replies: 5
Views: 1886

Re: [1.1] trainyard without the Logistic Train Network mod?

Rather than disabling the iron ore pickup station when there is not enough ore, use the circuit condition to set the train limit on the station. If there is not enough ore set it to 0, otherwise set it to 1.

That will cause the trains to wait at the previous station until there is space for it.
by BaggyK
Thu Feb 04, 2021 9:48 pm
Forum: General discussion
Topic: Take my money (store)
Replies: 4
Views: 2057

Re: Take my money (store)

What I would love to have is a coffee table art book with all the various art plus the FFFs edited into a history of Factorio.
by BaggyK
Sun Dec 06, 2020 11:06 am
Forum: Ideas and Suggestions
Topic: train stop "read train contents" filter
Replies: 13
Views: 3276

Re: train stop "read train contents" filter

I read it as he wants to filter the output of the read train contents by wagon. So he could say tell me the contents of the first wagon of the train.
by BaggyK
Wed Oct 14, 2020 7:54 am
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 82667

Re: Friday Facts #361 - Train stop limit, Tips and tricks

An suggestion for an tip and trick. Pinning achievements.
by BaggyK
Tue Oct 13, 2020 9:24 pm
Forum: Gameplay Help
Topic: Lazy Bastard achievement question
Replies: 4
Views: 1942

Re: Lazy Bastard achievement question

Answer 1. No mining does not count. Answer 2. No need. Open the achievements window. Scroll down to the Lazy Bastard achievement and there will be a button on the top left of the achievement, which will pin the achievement and that has a count of your crafts on it. Answer 3. Yes. A lot of the achiev...
by BaggyK
Mon Sep 14, 2020 7:55 am
Forum: Gameplay Help
Topic: Shortcut panel covers armor (HiDPI issue?)
Replies: 2
Views: 910

Re: Shortcut panel covers armor (HiDPI issue?)

You can set your equipment, by pressing e, and then selecting the character tab, this also includes access to any armor equipment grids by pressing the button that is next to the armor slot. Other than that you can reduce the size of the toolbar by pressing the small button of three vertical dots th...
by BaggyK
Mon Aug 10, 2020 8:50 am
Forum: Ideas and Suggestions
Topic: default circuit network signal (max or sum) makes the concept easier to pickup, more resiliant, and a new poweruser tool
Replies: 7
Views: 2186

Re: default circuit network signal (max or sum) makes the concept easier to pickup, more resiliant, and a new poweruser

And couldn’t that also be achieved by the “anything” signal? And isn’t that their fault if they forget to change signals? If I recall correctly, using anything breaks if the chest is ever empty. I think the logic goes as zero is no signal, the condition "anything < X" returns false if the...
by BaggyK
Tue Mar 17, 2020 5:33 pm
Forum: DyWorld
Topic: Enemies and ammo
Replies: 1
Views: 2381

Re: Enemies and ammo

You can make more sulfur from oil, via petroleum gas. Although you can very easily burn your way through all you oil if you are not careful. Note this is all from a beginner with DyWorld. For each element (Earth,Water, Chemical, etc) ammo type there are corresponding biter type that has resistance t...
by BaggyK
Wed Mar 04, 2020 9:11 pm
Forum: Ideas and Suggestions
Topic: Deconstruction Planner / Red & Green Wires
Replies: 6
Views: 2549

Re: Deconstruction Planner / Red & Green Wires

It would also be nice to be able to blacklist trees/rocks, so the inverse of the trees/rocks only option. Often I want to remove all my machines from an area near (or containing!) some non-rectangular groups of trees without disturbing the trees. (I generally play with a self imposed rule of try to...
by BaggyK
Fri Aug 30, 2019 11:19 pm
Forum: Ideas and Suggestions
Topic: Toggle for Copy/Paste saving station names
Replies: 2
Views: 1418

Re: Toggle for Copy/Paste saving station names

There is, press Shift whilst selecting the area to copy. This will being up a window which will give you various options one of which is whether to copy the station name or not. And it defaults to not copying the station name.
by BaggyK
Thu Jul 25, 2019 10:09 pm
Forum: Gameplay Help
Topic: Train Stations with the same Name
Replies: 5
Views: 1871

Re: Train Stations with the same Name

Yes but with nearer stations it works just fine if one is already in use the train goes to the other one with the same name? I thought it is the way it should work? Is my thought wron? Your thought was wrong. Trains will always go to the station with the shortest path, which can depend on the state...

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