Search found 23 matches

by BaggyK
Wed Oct 14, 2020 7:54 am
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 137
Views: 14011

Re: Friday Facts #361 - Train stop limit, Tips and tricks

An suggestion for an tip and trick. Pinning achievements.
by BaggyK
Tue Oct 13, 2020 9:24 pm
Forum: Gameplay Help
Topic: Lazy Bastard achievement question
Replies: 4
Views: 350

Re: Lazy Bastard achievement question

Answer 1. No mining does not count. Answer 2. No need. Open the achievements window. Scroll down to the Lazy Bastard achievement and there will be a button on the top left of the achievement, which will pin the achievement and that has a count of your crafts on it. Answer 3. Yes. A lot of the achiev...
by BaggyK
Mon Sep 14, 2020 7:55 am
Forum: Gameplay Help
Topic: Shortcut panel covers armor (HiDPI issue?)
Replies: 2
Views: 103

Re: Shortcut panel covers armor (HiDPI issue?)

You can set your equipment, by pressing e, and then selecting the character tab, this also includes access to any armor equipment grids by pressing the button that is next to the armor slot. Other than that you can reduce the size of the toolbar by pressing the small button of three vertical dots th...
by BaggyK
Mon Aug 10, 2020 8:50 am
Forum: Ideas and Suggestions
Topic: default circuit network signal (max or sum) makes the concept easier to pickup, more resiliant, and a new poweruser tool
Replies: 7
Views: 177

Re: default circuit network signal (max or sum) makes the concept easier to pickup, more resiliant, and a new poweruser

And couldn’t that also be achieved by the “anything” signal? And isn’t that their fault if they forget to change signals? If I recall correctly, using anything breaks if the chest is ever empty. I think the logic goes as zero is no signal, the condition "anything < X" returns false if there is no s...
by BaggyK
Tue Mar 17, 2020 5:33 pm
Forum: DyWorld
Topic: Enemies and ammo
Replies: 1
Views: 431

Re: Enemies and ammo

You can make more sulfur from oil, via petroleum gas. Although you can very easily burn your way through all you oil if you are not careful. Note this is all from a beginner with DyWorld. For each element (Earth,Water, Chemical, etc) ammo type there are corresponding biter type that has resistance t...
by BaggyK
Wed Mar 04, 2020 9:11 pm
Forum: Ideas and Suggestions
Topic: Deconstruction Planner / Red & Green Wires
Replies: 6
Views: 702

Re: Deconstruction Planner / Red & Green Wires

It would also be nice to be able to blacklist trees/rocks, so the inverse of the trees/rocks only option. Often I want to remove all my machines from an area near (or containing!) some non-rectangular groups of trees without disturbing the trees. (I generally play with a self imposed rule of try to...
by BaggyK
Fri Aug 30, 2019 11:19 pm
Forum: Ideas and Suggestions
Topic: Toggle for Copy/Paste saving station names
Replies: 2
Views: 227

Re: Toggle for Copy/Paste saving station names

There is, press Shift whilst selecting the area to copy. This will being up a window which will give you various options one of which is whether to copy the station name or not. And it defaults to not copying the station name.
by BaggyK
Thu Jul 25, 2019 10:09 pm
Forum: Gameplay Help
Topic: Train Stations with the same Name
Replies: 5
Views: 356

Re: Train Stations with the same Name

Yes but with nearer stations it works just fine if one is already in use the train goes to the other one with the same name? I thought it is the way it should work? Is my thought wron? Your thought was wrong. Trains will always go to the station with the shortest path, which can depend on the state...
by BaggyK
Mon Jul 01, 2019 2:31 pm
Forum: Gameplay Help
Topic: Combinators: Negative output of a chest (subtraction to all incoming signals)
Replies: 1
Views: 255

Re: Combinators: Negative output of a chest (subtraction to all incoming signals)

I have a chest and I would like that all its content have an output with the inverted values or a way to subtract to all incoming signals (negative) Having a combinator for each item is not a choice because the content that flows in that chest is so random. Is there any way? This is the idea: https...
by BaggyK
Thu Jun 27, 2019 8:34 am
Forum: Ideas and Suggestions
Topic: Remove health bar status for rocks
Replies: 11
Views: 660

Re: Remove health bar status for rocks

How about, rather than either always showing or not showing the health bars, why not only show the health bar if the rock has been damaged recently?
by BaggyK
Sat May 25, 2019 9:47 pm
Forum: News
Topic: Friday Facts #296 - All kinds of bugs
Replies: 58
Views: 11366

Re: Friday Facts #296 - All kinds of bugs

NPE = Null Pointer Exception. In Java (and other Java Virtual Machine languages like Groovy, Scala, and Kotlin), there is a NullPointerException that is thrown when the object is null and you are trying to access a value/property or call a function on it. In C# (and other languages that run on the ...
by BaggyK
Thu Apr 25, 2019 8:51 pm
Forum: General discussion
Topic: Stack inserter bug, flawed design or is the current behavior the best possible?
Replies: 23
Views: 1961

Re: Stack inserter bug, flawed design or is the current behavior the best possible?

If you're set on using filtered slots, you could fill the train by stopping at multiple different stations, each loading up to 12 items, before taking things where they need to go. You can have up to 24 chests feeding a single cargo wagon. To do going from the wagon outwards you put down two row of...
by BaggyK
Fri Apr 19, 2019 9:01 pm
Forum: Ideas and Suggestions
Topic: A tweak to improve constant combinator switching/power behavior
Replies: 3
Views: 212

Re: A tweak to improve constant combinator switching/power behavior

Xycor, This reply is in response to what you are trying to do rather than your suggestion. You can read the logistics contents from a roboport, if you connect a wire to the roboport, you can then select read logistics. Then use a decider combinator, set up to output A = 1, if power switches > 10. Th...
by BaggyK
Thu Apr 18, 2019 11:46 am
Forum: Gameplay Help
Topic: Copy inventory filter settings?
Replies: 2
Views: 627

Re: Copy inventory filter settings?

The standard Shift-Right click and then Shift-Left click will work between filterable inventory slots as long as the slots are empty. If a slot has something in it middle clicking will set the filter to be the same as the slot currently contains. Once you have set one whole carriage, you can use Shi...
by BaggyK
Sun Apr 14, 2019 8:58 pm
Forum: General discussion
Topic: Deconstruction Planner and Other 0.17 Feedback
Replies: 14
Views: 1906

Re: Deconstruction Planner and Other 0.17 Feedback

I am still not happy with how the Deconstruction Planner interfaces with the Tool Bar though. Mainly because you can't set filters to the Deconstruction Planner shortcut on the Menu Bar. This forces you to keep a copy of the Deconstruction Planner in inventory anyway. Yes you can, If you create a n...
by BaggyK
Wed Apr 10, 2019 10:33 am
Forum: Gameplay Help
Topic: Defence design help
Replies: 9
Views: 917

Re: Defence design help

No advice on usage of flamethrower turrets. Have a gap between walls and turrets, I generally leave 3 or 4 squares space between them just to be safe. For laser turrets use sub-stations for power if possible and have them placed further back then the turrets so they will not be damaged by any splash...
by BaggyK
Mon Apr 08, 2019 1:43 pm
Forum: Gameplay Help
Topic: Option to include entities / tiles / trains / station names in copy&paste
Replies: 3
Views: 299

Re: Option to include entities / tiles / trains / station names in copy&paste

Hold down shift when selecting the area to cut or copy. This will then allow editing of the copy selection as if it was a blueprint which includes allowing entities/times/trains/station names if appropriate.
by BaggyK
Mon Apr 08, 2019 8:32 am
Forum: Gameplay Help
Topic: Old chem plant setup...fixable?
Replies: 27
Views: 1659

Re: Old chem plant setup...fixable?

In situations like this, I just delete the pipes and relay them. Just like I used to do when fluids mixed, only now I am 100% sure I won't screw it up and remix them. I would change that to delete the pipes, change the recipes and then relay the pipes. Due to how detecting the mixing is done, chang...
by BaggyK
Tue Apr 02, 2019 1:18 pm
Forum: Ideas and Suggestions
Topic: Temporary Stations = Manual train mode
Replies: 20
Views: 2027

Re: Temporary Stations = Manual train mode

I would agree, with a slight expansion. If the train is in automatic when an temporary station is added, the condition should depend on if a passenger is present. If a passenger is present the condition should be no passenger present. If no passenger is present the condition should be passenger pres...
by BaggyK
Tue Apr 02, 2019 1:08 pm
Forum: Gameplay Help
Topic: Effect Transmission Manufacturing
Replies: 8
Views: 698

Re: Effect Transmission Manufacturing

The beacon is there for me, I am also running 0.17.23.

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