Search found 5 matches

by orgy230
Fri Jul 31, 2020 8:59 am
Forum: Releases
Topic: Version 0.18.37
Replies: 33
Views: 19850

Re: Version 0.18.37

If anyone else has accidentally lost blueprints from their library due to the behaviour changes, looks like there may be an automatic backup of blueprint storage for you :-) Have a look for a "blueprint-storage-version-0.18experimental-backup.dat" file.
by orgy230
Fri Jul 31, 2020 8:26 am
Forum: Releases
Topic: Version 0.18.37
Replies: 33
Views: 19850

Re: Version 0.18.37

And 10 seconds into this update and I've already "lost" a blueprint book by deleting from my inventory without realising it was no longer in my library... Goodbye hours of work :(
by orgy230
Thu Mar 19, 2020 4:57 pm
Forum: Ideas and Suggestions
Topic: Specify an output value for Decider Combinators / Negative Output Signals
Replies: 11
Views: 4497

Decider Combinator: Negative Output Signals

Something I find myself doing very frequently is multiplying the output of a decider combinator by -1.

Since the combinator already has output options for 1 and Input Count, it would be a nice to see this expanded to include output options for -1 and Negative Input Count as well.
by orgy230
Sat Mar 02, 2019 7:58 am
Forum: Resolved Problems and Bugs
Topic: [0.17.4] Crash loading saved game after removing mods
Replies: 2
Views: 1219

Re: [0.17.4] [MacOS] Crash loading saved game after removing mods

Just had exactly the same happen to myself as well - I'm, running Windows 10 so issue not isolated to MacOS as post title suggests. Attaching my log files. Note: Using the "Sync Mods With Save" works and the map loads without error, just occurs if you load without the correct mods active. ...
by orgy230
Fri Mar 01, 2019 12:02 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.3] [Browse games GUI] Long Server names overlap player counts
Replies: 1
Views: 2114

[0.17.3] [Browse games GUI] Long Server names overlap player counts

Minor UI bug: Long server names in the browse public server window overlap with the player counts as per attached screenshot.

Note: I am running on a 4K monitor with windows 10 UI scaling at 150% and factorio UI scaling at 200% "Automatic"
mp-text-overlap.jpg
mp-text-overlap.jpg (271.66 KiB) Viewed 2114 times

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