Search found 5 matches
- Fri Jul 31, 2020 8:59 am
- Forum: Releases
- Topic: Version 0.18.37
- Replies: 33
- Views: 19850
Re: Version 0.18.37
If anyone else has accidentally lost blueprints from their library due to the behaviour changes, looks like there may be an automatic backup of blueprint storage for you Have a look for a "blueprint-storage-version-0.18experimental-backup.dat" file.
- Fri Jul 31, 2020 8:26 am
- Forum: Releases
- Topic: Version 0.18.37
- Replies: 33
- Views: 19850
Re: Version 0.18.37
And 10 seconds into this update and I've already "lost" a blueprint book by deleting from my inventory without realising it was no longer in my library... Goodbye hours of work
- Thu Mar 19, 2020 4:57 pm
- Forum: Ideas and Suggestions
- Topic: Specify an output value for Decider Combinators / Negative Output Signals
- Replies: 11
- Views: 4497
Decider Combinator: Negative Output Signals
Something I find myself doing very frequently is multiplying the output of a decider combinator by -1.
Since the combinator already has output options for 1 and Input Count, it would be a nice to see this expanded to include output options for -1 and Negative Input Count as well.
Since the combinator already has output options for 1 and Input Count, it would be a nice to see this expanded to include output options for -1 and Negative Input Count as well.
- Sat Mar 02, 2019 7:58 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.4] Crash loading saved game after removing mods
- Replies: 2
- Views: 1219
Re: [0.17.4] [MacOS] Crash loading saved game after removing mods
Just had exactly the same happen to myself as well - I'm, running Windows 10 so issue not isolated to MacOS as post title suggests. Attaching my log files. Note: Using the "Sync Mods With Save" works and the map loads without error, just occurs if you load without the correct mods active. ...
- Fri Mar 01, 2019 12:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.3] [Browse games GUI] Long Server names overlap player counts
- Replies: 1
- Views: 2114
[0.17.3] [Browse games GUI] Long Server names overlap player counts
Minor UI bug: Long server names in the browse public server window overlap with the player counts as per attached screenshot.
Note: I am running on a 4K monitor with windows 10 UI scaling at 150% and factorio UI scaling at 200% "Automatic"
Note: I am running on a 4K monitor with windows 10 UI scaling at 150% and factorio UI scaling at 200% "Automatic"