Search found 28 matches

by Noorphish
Wed Dec 21, 2022 1:12 pm
Forum: Ideas and Requests For Mods
Topic: Map mode to highlight chests
Replies: 3
Views: 1544

Re: Map mode to highlight chests

I agree your suggestion
by Noorphish
Wed Feb 23, 2022 11:48 am
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 220
Views: 128433

Re: Friday Facts #367 - Expansion news

I´m sure, the price will be moderate compare to other games.

How many hours do you played Factorio? I´m round about 4128 h / 30 € = 0,007 € per hour game fun.

I don´t have a other game with this result.
by Noorphish
Sun Feb 13, 2022 11:28 am
Forum: Ideas and Suggestions
Topic: Blueprint Edit - Ability to Zoom In/Out
Replies: 50
Views: 19136

Re: Blueprint Edit - Ability to Zoom In/Out

should be a built in feature.
That´s not what a mod have to do...
by Noorphish
Thu Feb 03, 2022 12:48 pm
Forum: Ideas and Suggestions
Topic: Blueprint Edit - Ability to Zoom In/Out
Replies: 50
Views: 19136

Re: Blueprint Edit - Ability to Zoom In/Out

I have the same problem. I like to edit (delete some items) in a big blueprint, but it is too small too see anything.

WE NEED THIS FEATURE zoom in/out in blueprint window!

YES or no devs?
by Noorphish
Tue Jun 22, 2021 11:34 am
Forum: Gameplay Help
Topic: Map Generation > Advanced > Expensive Technology
Replies: 8
Views: 2408

Re: Map Generation > Advanced > Expensive Technology

Sorry to write here again.

Is it a feature or bug, that the maximum affected price multiplier value is 1000 ?

Am I right?
by Noorphish
Sun Jan 31, 2021 12:23 pm
Forum: Ideas and Suggestions
Topic: Mods depending on the map
Replies: 4
Views: 1516

Re: Mods depending on the map

I think the options mentioned are to difficult.

A easier way is possible...

Create new map -> chose mods you like, e.g. Mod 1, Mod 3, Mod5 -> play
Create anoter new map -> chose mods you like, e.g. Mod2, Mod3 -> play

No Mod Manager, no command line, no zip file copy etc...
by Noorphish
Sat Jan 30, 2021 4:51 pm
Forum: Ideas and Suggestions
Topic: Mods depending on the map
Replies: 4
Views: 1516

Mods depending on the map

Dear developers, I want to address one thing that bothers me more and more. First of all I have to say that I share Factorio with my son (10). I was wondering if it would be possible to enable mods only for certain maps? For example, I installed a mod that extends the recipes. I want this challenge....
by Noorphish
Mon Nov 16, 2020 7:16 am
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 178
Views: 99014

Re: Friday Facts #363 - 1.1 is getting close

Hallo Developers,

do you fix the pending bugs also? Some of the bugs are outdated and I think the time is good to clean this subforum.

Nice work, nice game, nice team.
by Noorphish
Sun Jun 07, 2020 11:48 am
Forum: News
Topic: Friday Facts #350 - Electric mining drill redesign
Replies: 104
Views: 52797

Re: Friday Facts #350 - Electric mining drill redesign

Hello,

I think, the icons in the crafting menu need a redesing too. Use more color!
It looks like the same. Check the image.
factorio-mining-drill.jpg
factorio-mining-drill.jpg (83.69 KiB) Viewed 6894 times
by Noorphish
Tue Apr 07, 2020 11:03 am
Forum: Not a bug
Topic: [0.18.17] Wrong manufacturing time in Assembly Machines
Replies: 14
Views: 2997

Re: [0.18.17] Wrong manufacturing time in Assembly Machines

If you make machines show different times depending on machine speed, we should go all the way and also show speed after modules.
I agree with you.
by Noorphish
Tue Apr 07, 2020 9:24 am
Forum: Not a bug
Topic: [0.18.17] Wrong manufacturing time in Assembly Machines
Replies: 14
Views: 2997

Re: [0.18.17] Wrong manufacturing time in Assembly Machines

Ok, thats a good decision.

What I like to see in a tooltip for example:
| crafting time: green science |
Machine 1 | 8 sec |
Machine 2 | 6 sec |
Machine 3 | 4 sec |
by Noorphish
Tue Apr 07, 2020 9:09 am
Forum: Not a bug
Topic: [0.18.17] Wrong manufacturing time in Assembly Machines
Replies: 14
Views: 2997

Re: [0.18.17] Wrong manufacturing time in Assembly Machines

Ahh, OK I understand my mistake.

It´s "Not a Bug"

Thank you.
by Noorphish
Tue Apr 07, 2020 8:52 am
Forum: Not a bug
Topic: [0.18.17] Wrong manufacturing time in Assembly Machines
Replies: 14
Views: 2997

Re: [0.18.17] Wrong manufacturing time in Assembly Machines

Hi, I never played Satisfactory. I´m a 1980s child and I saw Factorio on Steam in Early Access. It remind me a little bit to the early games in my childhood, because in the past the game idea was important. I thougt "Herstellungsdauer" means how long it takes to craft one item. You can see...
by Noorphish
Tue Apr 07, 2020 8:28 am
Forum: Not a bug
Topic: [0.18.17] Wrong manufacturing time in Assembly Machines
Replies: 14
Views: 2997

[0.18.17] Wrong manufacturing time in Assembly Machines

Assembly Machine 1 and 2 have the same manufacturing time info.
Assembly Machine 2 is faster then Assembly Machine 1.
Maybe other manufacturing time informations can be wrong? I can´t check this at the moment.
factorio_machine1.jpg
factorio_machine1.jpg (118.22 KiB) Viewed 2997 times
factorio_machine2.jpg
factorio_machine2.jpg (117.74 KiB) Viewed 2997 times
by Noorphish
Mon Mar 23, 2020 7:06 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen][0.18.15] Crafting menu cutt off
Replies: 1
Views: 2141

[Twinsen][0.18.15] Crafting menu cutt off

Hi Factorio-Team,

If you don't play Factorio as a full screen, the crafting menu is cut off.
factorio_crafting.jpg
factorio_crafting.jpg (144.65 KiB) Viewed 2141 times

@Rseding
A Twitch stream of bug fixing would be great again ...
by Noorphish
Sat Jan 25, 2020 12:12 pm
Forum: Ideas and Suggestions
Topic: Technology tree - progress
Replies: 4
Views: 1692

Re: Technology tree - progress

I started a third game with expensive and x1000, because the first two times the biter attacks destroyed everything.
by Noorphish
Thu Jan 23, 2020 6:38 pm
Forum: Technical Help
Topic: No sound
Replies: 1
Views: 943

Re: No sound

I found the solution.
The sound was deactivated by the XBox Game Bar.
by Noorphish
Thu Jan 23, 2020 1:38 pm
Forum: Ideas and Suggestions
Topic: Technology tree - progress
Replies: 4
Views: 1692

Technology tree - progress

Hello,

I´m playing a new map with harder settings (expensive + factor x 1000)

Now I´m not happy with the progress information researching the technology tree.
Can you add some information like the image?
by Noorphish
Wed Jan 22, 2020 8:33 am
Forum: Technical Help
Topic: No sound
Replies: 1
Views: 943

No sound

Hello,

I disabled the sounds a few versions ago.
Now with the new 0.18 version I set the audio settings to default.
But I don´t hear any sound.

Any music, youtube or other game sound work.

I need any help.

Thank you.
Factorio.png
Factorio.png (1.36 MiB) Viewed 943 times

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