Search found 6 matches

by azurill_used_splash
Fri Apr 12, 2019 10:18 pm
Forum: News
Topic: Friday Facts #290 - Rail building changes & High-res icons
Replies: 75
Views: 35955

Re: Friday Facts #290 - Rail building changes & High-res icons

One thing about the icons that's jarring for me is that many of them become confusing, especially when you're using the entity as the icon. I posted in another thread that the steel chest and the grey assembler 1 were simply too much alike, causing mis-clicks and visual confusion. I think the idea o...
by azurill_used_splash
Fri Mar 22, 2019 11:38 pm
Forum: Ideas and Suggestions
Topic: Industrial imagery I'd like to see in Vanilla Factorio
Replies: 0
Views: 699

Industrial imagery I'd like to see in Vanilla Factorio

Before I start, I want to give mad props to Factorio's art team for designing imagery that has, at once, a 'zeerust' sci-fi vibe, and is still wonderfully evocative of modern industrial fixtures. I live in the 'High Plans' region of West Texas, which is oil and natural gas country. Factorio pumpjack...
by azurill_used_splash
Fri Mar 22, 2019 8:24 pm
Forum: News
Topic: Friday Facts #287 - Just bugs again
Replies: 26
Views: 17978

Re: Friday Facts #287 - Just bugs again

I notice that you're using a loader in the belt compression examples, albeit with the placeholder asset. Loaders also show up in the NPE, although they cannot be crafted by players. Is this indicative of plans to fully implement loaders, or are you planning on leaving them as 'campaign only' items? ...
by azurill_used_splash
Sat Mar 02, 2019 4:00 pm
Forum: Not a bug
Topic: [0.17.4] Laser Turret Speed 5 does not have Utility Science Pack as a prerequisite
Replies: 1
Views: 666

[0.17.4] Laser Turret Speed 5 does not have Utility Science Pack as a prerequisite

Laser Turret Speed 5 does not have Utility Science Pack as a prerequisite. It shows as an available tech to research even before I've researched Utility Science Pack or all of that tech's prerequisites.
by azurill_used_splash
Fri Mar 01, 2019 9:22 am
Forum: Balancing
Topic: 0.17.3 Default enemy difficulty is kinda ridiculous
Replies: 25
Views: 7569

0.17.3 Default enemy difficulty is kinda ridiculous

https://i.imgur.com/ZH2Jrjq.png So, I'm about 6 hours into this playthrough. It's a 'rich resources' map, but doesn't have any other settings switched. I've *just* researched Production Science, and have a reasonable number of weapon upgrades researched. I've hopped into my tank, fueled with black ...
by azurill_used_splash
Fri Mar 01, 2019 5:19 am
Forum: Not a bug
Topic: [0.17.3] Cliff Explosives are non-lethal
Replies: 2
Views: 1113

[0.17.3] Cliff Explosives are non-lethal

When firing a cliff explosive at one's own feet, the explosion doesn't cause any damage to the player. This strikes me as a bit unintuitive, but understandable if you want players to be able to use grenades in close-quarters combat. Being that a train hitting you will decorate the next quarter-mile ...

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