Search found 6 matches
- Fri Apr 12, 2019 10:18 pm
- Forum: News
- Topic: Friday Facts #290 - Rail building changes & High-res icons
- Replies: 75
- Views: 40097
Re: Friday Facts #290 - Rail building changes & High-res icons
One thing about the icons that's jarring for me is that many of them become confusing, especially when you're using the entity as the icon. I posted in another thread that the steel chest and the grey assembler 1 were simply too much alike, causing mis-clicks and visual confusion. I think the idea o...
- Fri Mar 22, 2019 11:38 pm
- Forum: Ideas and Suggestions
- Topic: Industrial imagery I'd like to see in Vanilla Factorio
- Replies: 0
- Views: 830
Industrial imagery I'd like to see in Vanilla Factorio
Before I start, I want to give mad props to Factorio's art team for designing imagery that has, at once, a 'zeerust' sci-fi vibe, and is still wonderfully evocative of modern industrial fixtures. I live in the 'High Plans' region of West Texas, which is oil and natural gas country. Factorio pumpjack...
- Fri Mar 22, 2019 8:24 pm
- Forum: News
- Topic: Friday Facts #287 - Just bugs again
- Replies: 26
- Views: 19467
Re: Friday Facts #287 - Just bugs again
I notice that you're using a loader in the belt compression examples, albeit with the placeholder asset. Loaders also show up in the NPE, although they cannot be crafted by players. Is this indicative of plans to fully implement loaders, or are you planning on leaving them as 'campaign only' items? ...
- Sat Mar 02, 2019 4:00 pm
- Forum: Not a bug
- Topic: [0.17.4] Laser Turret Speed 5 does not have Utility Science Pack as a prerequisite
- Replies: 1
- Views: 787
[0.17.4] Laser Turret Speed 5 does not have Utility Science Pack as a prerequisite
Laser Turret Speed 5 does not have Utility Science Pack as a prerequisite. It shows as an available tech to research even before I've researched Utility Science Pack or all of that tech's prerequisites.
- Fri Mar 01, 2019 9:22 am
- Forum: Balancing
- Topic: 0.17.3 Default enemy difficulty is kinda ridiculous
- Replies: 25
- Views: 8638
0.17.3 Default enemy difficulty is kinda ridiculous
https://i.imgur.com/ZH2Jrjq.png So, I'm about 6 hours into this playthrough. It's a 'rich resources' map, but doesn't have any other settings switched. I've *just* researched Production Science, and have a reasonable number of weapon upgrades researched. I've hopped into my tank, fueled with black ...
- Fri Mar 01, 2019 5:19 am
- Forum: Not a bug
- Topic: [0.17.3] Cliff Explosives are non-lethal
- Replies: 2
- Views: 1366
[0.17.3] Cliff Explosives are non-lethal
When firing a cliff explosive at one's own feet, the explosion doesn't cause any damage to the player. This strikes me as a bit unintuitive, but understandable if you want players to be able to use grenades in close-quarters combat. Being that a train hitting you will decorate the next quarter-mile ...