Search found 11 matches

by Risce
Thu Mar 14, 2019 9:13 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen][0.17.3] player.get_active_quick_bar_page is strange
Replies: 10
Views: 5344

Re: [Twinsen][0.17.3] player.get_active_quick_bar_page is strange

@Twinsen, this is not resolved. Quickbars 2, 3, and 4 do not update on screen.

https://imgur.com/qAbB8Yi
by Risce
Mon Mar 11, 2019 1:56 pm
Forum: Ideas and Suggestions
Topic: Right click to open blueprint book is awkward
Replies: 0
Views: 580

Right click to open blueprint book is awkward

Right click feels like the action to edit something, or to take half of it. Left click is - by strong convention - the default "act" button. The most common action I take with a blueprint book is to open it. It's frustrating when I click on it and it ends up on my cursor instead. Can we ge...
by Risce
Sun Mar 10, 2019 11:21 pm
Forum: Ideas and Suggestions
Topic: Drag-select repair pack
Replies: 0
Views: 548

Drag-select repair pack

Scenario: You recently fended off a wave of biters, and your walls are damaged. You want to top them off. It's pre-logistics-bots, or you just chose to play without them. Currently: Select the repair pack, and wiggle your cursor over the walls, attempting to repair them all. Inevitably have to go ba...
by Risce
Sun Mar 10, 2019 10:22 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen][0.17.3] player.get_active_quick_bar_page is strange
Replies: 10
Views: 5344

Re: [0.17.3] player.get_active_quick_bar_page is strange

Here's my mod. I have been testing with increment and decrement shortcuts. Only the first bar ever changes.

https://github.com/DerrickRice/factorio ... -quickbars
by Risce
Sun Mar 10, 2019 2:39 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen][0.17.3] player.get_active_quick_bar_page is strange
Replies: 10
Views: 5344

Re: [0.17.3] player.get_active_quick_bar_page is strange

I tried that and it was inconsistent.
by Risce
Sun Mar 10, 2019 4:59 am
Forum: Resolved Problems and Bugs
Topic: [Twinsen][0.17.3] player.get_active_quick_bar_page is strange
Replies: 10
Views: 5344

Re: [0.17.3] player.get_active_quick_bar_page is strange

I came here to post a bug about this as well. It seems that `get_active_quick_bar_page` returns a 0-index based page number (where 0 -> the bar that says "1") but that `set_active_quick_bar_page` doesn't accept 0 as a valid argument! Also, multiple `set_active_quick_bar_page` calls in a mo...
by Risce
Thu Feb 28, 2019 6:10 pm
Forum: Duplicates
Topic: [0.17.1][keybind] Linux remapped keys wonky
Replies: 5
Views: 2445

Re: [0.17.1] Linux remapped keys wonky

For other readers, see also this dev post: viewtopic.php?f=7&t=65881
by Risce
Thu Feb 28, 2019 6:08 pm
Forum: Resolved Problems and Bugs
Topic: Keybinding issues (when remapping keys in OS)
Replies: 33
Views: 17008

Re: Keybinding issues

I propose that modifier keys should be handled by key code, not scan code. The Ctrl, Escape, Shift, Alt, Meta, (etc) keys are not in meaningfully different places on the keyboard in different layouts. They are more commonly similar in MEANING than in LOCATION. Those of us who have moved their locati...
by Risce
Thu Feb 28, 2019 5:58 pm
Forum: Duplicates
Topic: [0.17.1][keybind] Linux remapped keys wonky
Replies: 5
Views: 2445

Re: [0.17.1] Linux remapped keys wonky

I'm also experiencing this. Here's some additional information for the devs: * Default Factorio controls/keybindings (as far as I know) * Fedora 29 (Gnome Wayland, default for Fedora) * Factorio 0.17.2 via Steam * Swapped Caps Lock and Escape via Gnome Tweak Tools: 1. Install gnome tweak tools: sudo...

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