Search found 7 matches

by malcolmputer
Tue Mar 15, 2022 11:59 pm
Forum: Duplicates
Topic: [1.1.56] stark belt priority overflow issue
Replies: 12
Views: 3647

Re: [1.1.56] stark belt priority overflow issue

If that's the case then this should be moved to won't fix, but at a minimum it *is* a bug
by malcolmputer
Tue Mar 15, 2022 8:42 pm
Forum: Duplicates
Topic: [1.1.56] stark belt priority overflow issue
Replies: 12
Views: 3647

Re: [1.1.56] stark belt priority overflow issue

Yeah, I can see the weirdness going on in the screenshot/video, it looks like the full belt is being "held back" by the tee-ing in belt? If so that would be a bug IMO.

You shouldn't be able to tee into a belt like that and it hold back the main belt instead having priority on the input.

Loewchen ...
by malcolmputer
Sat Jan 16, 2021 3:53 am
Forum: Duplicates
Topic: [1.1.11] Ghost building out of player range not working
Replies: 2
Views: 1232

Re: [1.1.11] Ghost building out of player range not working

I'm having this issue on

1.1.11 (build 57674, win64) fetched through steam.

It does not seem to happen with other ghost creating methods like blueprints or control-{X,C}/control-V.

Bug only seems to happen when you take a single item from inventory and try to place it at range.
by malcolmputer
Thu Mar 07, 2019 4:29 am
Forum: Resolved Problems and Bugs
Topic: [0.17.2] --generate-tile-properties-csv not working
Replies: 6
Views: 2283

Re: [0.17.2] --generate-tile-properties-csv not working

Yeah, I'm fluent in python and not lua :(

Also, it's pretty handy to generate a bunch of possible maps and then have the csv or the bmp to reference for later instead of having to load saves or mods. I've generated a couple million bmps that I can run a script on without having to regenerate them ...
by malcolmputer
Wed Mar 06, 2019 9:27 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.2] --generate-tile-properties-csv not working
Replies: 6
Views: 2283

Re: [0.17.2] --generate-tile-properties-csv not working

What would be the best way to get something similar added as a feature? I'd like to be able to generate a map and then decide programmatically some things about it (such as is there iron, coal, oil, copper, stone within X tiles of spawn)? What about water, trees, and sand?

What I'm doing currently ...
by malcolmputer
Fri Mar 01, 2019 5:02 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.2] --generate-tile-properties-csv not working
Replies: 6
Views: 2283

Re: [0.17.2] --generate-tile-properties-csv not working

Just tested, the issue still persists in 0.17.3
by malcolmputer
Thu Feb 28, 2019 2:03 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.2] --generate-tile-properties-csv not working
Replies: 6
Views: 2283

[0.17.2] --generate-tile-properties-csv not working

I'm having trouble getting the factorio headless to generate the csvs of all the tile values like it did in 0.16 stable.

It accepts the arguments, but does not actually export the csv file.

As an aside, is there a reliable way to export the common name instead of the tile id (or is there a key ...

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