Search found 7 matches
- Tue Mar 15, 2022 11:59 pm
- Forum: Duplicates
- Topic: [1.1.56] stark belt priority overflow issue
- Replies: 12
- Views: 3647
Re: [1.1.56] stark belt priority overflow issue
If that's the case then this should be moved to won't fix, but at a minimum it *is* a bug
- Tue Mar 15, 2022 8:42 pm
- Forum: Duplicates
- Topic: [1.1.56] stark belt priority overflow issue
- Replies: 12
- Views: 3647
Re: [1.1.56] stark belt priority overflow issue
Yeah, I can see the weirdness going on in the screenshot/video, it looks like the full belt is being "held back" by the tee-ing in belt? If so that would be a bug IMO.
You shouldn't be able to tee into a belt like that and it hold back the main belt instead having priority on the input.
Loewchen ...
You shouldn't be able to tee into a belt like that and it hold back the main belt instead having priority on the input.
Loewchen ...
- Sat Jan 16, 2021 3:53 am
- Forum: Duplicates
- Topic: [1.1.11] Ghost building out of player range not working
- Replies: 2
- Views: 1232
Re: [1.1.11] Ghost building out of player range not working
I'm having this issue on
1.1.11 (build 57674, win64) fetched through steam.
It does not seem to happen with other ghost creating methods like blueprints or control-{X,C}/control-V.
Bug only seems to happen when you take a single item from inventory and try to place it at range.
1.1.11 (build 57674, win64) fetched through steam.
It does not seem to happen with other ghost creating methods like blueprints or control-{X,C}/control-V.
Bug only seems to happen when you take a single item from inventory and try to place it at range.
- Thu Mar 07, 2019 4:29 am
- Forum: Resolved Problems and Bugs
- Topic: [0.17.2] --generate-tile-properties-csv not working
- Replies: 6
- Views: 2283
Re: [0.17.2] --generate-tile-properties-csv not working
Yeah, I'm fluent in python and not lua :(
Also, it's pretty handy to generate a bunch of possible maps and then have the csv or the bmp to reference for later instead of having to load saves or mods. I've generated a couple million bmps that I can run a script on without having to regenerate them ...
Also, it's pretty handy to generate a bunch of possible maps and then have the csv or the bmp to reference for later instead of having to load saves or mods. I've generated a couple million bmps that I can run a script on without having to regenerate them ...
- Wed Mar 06, 2019 9:27 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.2] --generate-tile-properties-csv not working
- Replies: 6
- Views: 2283
Re: [0.17.2] --generate-tile-properties-csv not working
What would be the best way to get something similar added as a feature? I'd like to be able to generate a map and then decide programmatically some things about it (such as is there iron, coal, oil, copper, stone within X tiles of spawn)? What about water, trees, and sand?
What I'm doing currently ...
What I'm doing currently ...
- Fri Mar 01, 2019 5:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.2] --generate-tile-properties-csv not working
- Replies: 6
- Views: 2283
Re: [0.17.2] --generate-tile-properties-csv not working
Just tested, the issue still persists in 0.17.3
- Thu Feb 28, 2019 2:03 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.17.2] --generate-tile-properties-csv not working
- Replies: 6
- Views: 2283
[0.17.2] --generate-tile-properties-csv not working
I'm having trouble getting the factorio headless to generate the csvs of all the tile values like it did in 0.16 stable.
It accepts the arguments, but does not actually export the csv file.
As an aside, is there a reliable way to export the common name instead of the tile id (or is there a key ...
It accepts the arguments, but does not actually export the csv file.
As an aside, is there a reliable way to export the common name instead of the tile id (or is there a key ...