Search found 4 matches

by Silt
Fri Mar 15, 2019 6:46 pm
Forum: Ideas and Suggestions
Topic: Armor Recipes
Replies: 7
Views: 2419

Armor Recipes

When you craft a Power Armor, you don't need the modular Armor any more. From its sprite it looks like you added something onto it instead of starting from scratch again. So you should make heavy armor require light, power requires modular and Mk2 requires Mk1 armor. The only gap should be between h...
by Silt
Fri Mar 15, 2019 6:00 pm
Forum: Ideas and Suggestions
Topic: More Circuit Connections
Replies: 1
Views: 761

More Circuit Connections

Many objects have the ability to send things about them into the circuit network (e.g. energy percentage of accumulator). It would be great if more machines would allow you to do this like send contents of various machines, output of solar panels, heat in boiler/heat exchanger, performance of steam ...
by Silt
Fri Mar 15, 2019 5:33 pm
Forum: Ideas and Suggestions
Topic: Smarter module insertion
Replies: 0
Views: 510

Smarter module insertion

Currently, when you crtl-right-click with modules on a machine the affect is the same as crtl-left-clicking (except when the stack size is < 8). It would be much better if it just puts one module in the machine, so you can fine-tune modules much faster. You could also add another shortcut (like shif...
by Silt
Fri Mar 15, 2019 12:55 pm
Forum: Resolved Problems and Bugs
Topic: [Twinsen]Replacing Rail Signal destroys Wire
Replies: 1
Views: 684

[Twinsen]Replacing Rail Signal destroys Wire

It's nothing major, but when I replace the rail signal with a rail chain signal, the attached wire gets cut off. Might be intentional, since the normal rail signal has the ability to close the signal additional to the shared "read signal" mode (which I use). But I only want to read the col...

Go to advanced search