Search found 4 matches
- Fri Mar 15, 2019 6:46 pm
- Forum: Ideas and Suggestions
- Topic: Armor Recipes
- Replies: 7
- Views: 2419
Armor Recipes
When you craft a Power Armor, you don't need the modular Armor any more. From its sprite it looks like you added something onto it instead of starting from scratch again. So you should make heavy armor require light, power requires modular and Mk2 requires Mk1 armor. The only gap should be between h...
- Fri Mar 15, 2019 6:00 pm
- Forum: Ideas and Suggestions
- Topic: More Circuit Connections
- Replies: 1
- Views: 761
More Circuit Connections
Many objects have the ability to send things about them into the circuit network (e.g. energy percentage of accumulator). It would be great if more machines would allow you to do this like send contents of various machines, output of solar panels, heat in boiler/heat exchanger, performance of steam ...
- Fri Mar 15, 2019 5:33 pm
- Forum: Ideas and Suggestions
- Topic: Smarter module insertion
- Replies: 0
- Views: 510
Smarter module insertion
Currently, when you crtl-right-click with modules on a machine the affect is the same as crtl-left-clicking (except when the stack size is < 8). It would be much better if it just puts one module in the machine, so you can fine-tune modules much faster. You could also add another shortcut (like shif...
- Fri Mar 15, 2019 12:55 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen]Replacing Rail Signal destroys Wire
- Replies: 1
- Views: 684
[Twinsen]Replacing Rail Signal destroys Wire
It's nothing major, but when I replace the rail signal with a rail chain signal, the attached wire gets cut off. Might be intentional, since the normal rail signal has the ability to close the signal additional to the shared "read signal" mode (which I use). But I only want to read the col...