Search found 5 matches

by sirspikey
Sun Aug 04, 2013 10:54 pm
Forum: Ideas and Suggestions
Topic: Roads (stone, asphalt)/moving+driving quicker
Replies: 26
Views: 10995

Re: Roads

that is pathfinding in an open area. With roads, wich are fixed paths with very few options, you don't need that, just some simple boolean for the crossings. And how does the truck know which boolean to choose...? It's exactly the same problem. I agree though that it's simple, A* is a basic algorit...
by sirspikey
Sun Aug 04, 2013 8:06 pm
Forum: Ideas and Suggestions
Topic: Roads (stone, asphalt)/moving+driving quicker
Replies: 26
Views: 10995

Re: Roads

that is pathfinding in an open area. With roads, wich are fixed paths with very few options, you don't need that, just some simple boolean for the crossings.
by sirspikey
Sun Aug 04, 2013 5:26 am
Forum: Ideas and Suggestions
Topic: Roads (stone, asphalt)/moving+driving quicker
Replies: 26
Views: 10995

Re: Roads

nah dunno, pathfinding on marked road is no biggy, the loading/unloading is already there, filters to. The only difference between the truck and the UFO-thing would be the paths, I would suspect. I don't know how the code is built but I would guess that most of the functions are already done, with t...
by sirspikey
Sun Aug 04, 2013 3:56 am
Forum: Ideas and Suggestions
Topic: Roads (stone, asphalt)/moving+driving quicker
Replies: 26
Views: 10995

Roads (stone, asphalt)/moving+driving quicker

After playing a while now, I feel that once flight etc. has been researched the logistics gets to easy. How about removing that flying disc and use roads? The difference with roads instead of the transport lines railroads etc is that a truck would be able to move freely around the road network, you ...
by sirspikey
Fri Aug 02, 2013 2:06 am
Forum: Implemented Suggestions
Topic: Map Editor
Replies: 5
Views: 7132

Map Editor

Am I the only one playing around with the editor? Was expecting tons off topics on it :shock: Anyhow It works fine BUT!!! It's useless since it takes forever to build decent ore-fields and without ore -no fun playing... Two simple solutions would be that first; Bigger 'brushes' and second; when choo...

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