Search found 69 matches

by ofca
Mon Mar 07, 2016 9:26 pm
Forum: Resolved Problems and Bugs
Topic: ( 12.22 ) Headless server crash.
Replies: 12
Views: 6666

Re: ( 12.22 ) Headless server crash.

I suggest banning source IP after 10 such packets/similar offenses -- otherwise headless servers will be useless now that you've opened the Internet's most famous kidiots storage (a.k.a. Steam)
Another quick idea is green-lighting correct IPs, and process only initial handshakes from other IPs.
by ofca
Fri Feb 26, 2016 5:42 am
Forum: General discussion
Topic: Steam release.
Replies: 8
Views: 2677

Re: Steam release.

Yeah, I personally helped fighting off one idiotic negative (ie. "why are you reading the negs? go play the game" or whatever. Strangely, it got banned 5 minutes after I reminded 15 pissed off people in comments, that there's a report button. ;) Still - there should be 10k positive reviews...
by ofca
Thu Feb 25, 2016 11:25 pm
Forum: General discussion
Topic: Steam release.
Replies: 8
Views: 2677

Re: Steam release.

Then fail is strong with them. This should've gone out few hours before unlock date. Oh well. But still: better late than never!
by ofca
Thu Feb 25, 2016 11:04 pm
Forum: General discussion
Topic: Steam release.
Replies: 8
Views: 2677

Steam release.

I strongly believe, that Steam release is a very important milestone for Factorio. Actually, it may be the most important milestone ever. As such, I feel it deserves a one-time mass mailing to everyone that ever bought Factorio notifying them that this has happened, that they can claim their free ke...
by ofca
Wed Feb 24, 2016 1:59 am
Forum: News
Topic: Steam Keys available
Replies: 83
Views: 29236

Re: Steam Keys available

Why isn't there a pre-purchase option on steam?
by ofca
Fri Dec 25, 2015 9:54 pm
Forum: News
Topic: Friday Facts #118 - Improving productivity
Replies: 24
Views: 29045

Re: Friday Facts #118 - Improving productivity

"The downside of this kind of work is, that when done perfectly people even don't notice it is there:)"

Welcome to IT and programming. Have a pleasant stay. ;)
by ofca
Thu May 07, 2015 2:49 am
Forum: Ideas and Suggestions
Topic: new goal / spaceship
Replies: 4
Views: 1978

Re: new goal / spaceship

Uh oh. Someone accidentally discovered the whole point of factorio ;)
by ofca
Wed May 06, 2015 11:16 pm
Forum: Ideas and Suggestions
Topic: Overlapping Logistic Network II
Replies: 21
Views: 21167

Re: Overlapping Logistic Network II

So are we there yet? :D
by ofca
Mon Apr 20, 2015 8:40 pm
Forum: Ideas and Suggestions
Topic: [0.11.16] Double clicking mod doesn't enable/disable it
Replies: 8
Views: 13736

Re: [0.11.16] Double clicking mod doesn't enable/disable it

Dude, that was a joke. Seriously. You need pills. Chill pills. ;)
by ofca
Fri Mar 13, 2015 3:56 am
Forum: Ideas and Suggestions
Topic: Overlapping Logistic Network II
Replies: 21
Views: 21167

Re: Overlapping Logistic Network II

Eh, another remote mining site and again can't use drones :P
by ofca
Thu Mar 12, 2015 12:53 pm
Forum: News
Topic: Friday Facts #76 - MP inside out
Replies: 52
Views: 43213

Re: Friday Facts #76 - MP inside out

I would really abstain from suggesting (obvious) features until at least 0.12. Due to the overall quality of the game, I strongly believe that reminder that this is alpha (unbelievable, right? ;p) is in order :) There are already mechanisms in the wild, like host migration, dynamic proxies for nat t...
by ofca
Wed Mar 11, 2015 6:18 pm
Forum: News
Topic: Friday Facts #76 - MP inside out
Replies: 52
Views: 43213

Re: Friday Facts #76 - MP inside out

Yes, I would be looking at some hybrid mode too, but when game hits steam and our thousands of positive reviews convince others to buy the game, we will see how well Factorio will scale into tens of players on the wild internet :)
by ofca
Wed Mar 11, 2015 9:12 am
Forum: News
Topic: Friday Facts #76 - MP inside out
Replies: 52
Views: 43213

Re: Friday Facts #76 - MP inside out

Yes, it's obviously best to get rid of desyncs all-together, and I didn't see much of them even before 0.11.17 :) I wouldn't DDoS anyone. And most of the multiplayer problems don't exist if you plan with one other person ;) - problems, actually all kinds of them, start to show when you're playing wi...
by ofca
Wed Mar 11, 2015 6:46 am
Forum: Implemented Suggestions
Topic: Requ. chests/PowerArmor should default to zero or one
Replies: 27
Views: 25784

Re: Requester chests should default to zero or one

yes, that would work too, and less clicking.
by ofca
Wed Mar 11, 2015 6:45 am
Forum: Implemented Suggestions
Topic: Inverse filter setting (Is not filter, take all except...)
Replies: 32
Views: 14406

Re: is not filter inserter

Well, my needs for such a contraption resulted from overlapping ore fields described above. I never needed any belt magic whatsoever. Must be doing something wrong judging from the amount of request for belt splitters/joiners/whateverers ;)
by ofca
Wed Mar 11, 2015 5:33 am
Forum: News
Topic: Friday Facts #76 - MP inside out
Replies: 52
Views: 43213

Re: Friday Facts #76 - MP inside out

Uh, you totally misunderstood my post. I seem to be getting this a lot here, wonder if it's on my end :) Lets go from bottom to top, because why not :P Servers deciding whether a player is in sync or not wasn't meant as a way to ruin fun for players joining, but to prevent the clients from messing w...
by ofca
Wed Mar 11, 2015 4:40 am
Forum: News
Topic: Friday Facts #76 - MP inside out
Replies: 52
Views: 43213

Re: Friday Facts #76 - MP inside out

Will getting "real multiplayer" satisfy my curiosity? Or is that illegal in your state? ;)
by ofca
Wed Mar 11, 2015 4:27 am
Forum: Implemented Suggestions
Topic: Inverse filter setting (Is not filter, take all except...)
Replies: 32
Views: 14406

Re: is not filter inserter

One can argue that even using smart inserters might be a bad design, and even normal inserters are smart behind the scenes when connecting assemblies. Currently making an "absolute" filter consists of stacking few smart inserters together, connecting them to active provider chests and dete...
by ofca
Wed Mar 11, 2015 4:11 am
Forum: Implemented Suggestions
Topic: The noise from logistics robots / Drone sounds
Replies: 17
Views: 12559

Re: The noise from logistics robots / Drone sounds

*makes a drone sound*
by ofca
Wed Mar 11, 2015 4:08 am
Forum: Implemented Suggestions
Topic: Requ. chests/PowerArmor should default to zero or one
Replies: 27
Views: 25784

Re: Requester chests should default to zero or one

So what's exactly wrong with "apply" and "are you sure you want to discard the changes you've made?" when attempting to close a window with unapplied changes? Microsoft figured it out years ago ;) The problem itself did bother me to some degree, too ;) Some way for drones to pick...

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