I suggest banning source IP after 10 such packets/similar offenses -- otherwise headless servers will be useless now that you've opened the Internet's most famous kidiots storage (a.k.a. Steam)
Another quick idea is green-lighting correct IPs, and process only initial handshakes from other IPs.
Search found 69 matches
- Mon Mar 07, 2016 9:26 pm
- Forum: Resolved Problems and Bugs
- Topic: ( 12.22 ) Headless server crash.
- Replies: 12
- Views: 8123
- Fri Feb 26, 2016 5:42 am
- Forum: General discussion
- Topic: Steam release.
- Replies: 8
- Views: 4264
Re: Steam release.
Yeah, I personally helped fighting off one idiotic negative (ie. "why are you reading the negs? go play the game" or whatever. Strangely, it got banned 5 minutes after I reminded 15 pissed off people in comments, that there's a report button. ;) Still - there should be 10k positive reviews...
- Thu Feb 25, 2016 11:25 pm
- Forum: General discussion
- Topic: Steam release.
- Replies: 8
- Views: 4264
Re: Steam release.
Then fail is strong with them. This should've gone out few hours before unlock date. Oh well. But still: better late than never!
- Thu Feb 25, 2016 11:04 pm
- Forum: General discussion
- Topic: Steam release.
- Replies: 8
- Views: 4264
Steam release.
I strongly believe, that Steam release is a very important milestone for Factorio. Actually, it may be the most important milestone ever. As such, I feel it deserves a one-time mass mailing to everyone that ever bought Factorio notifying them that this has happened, that they can claim their free ke...
- Wed Feb 24, 2016 1:59 am
- Forum: News
- Topic: Steam Keys available
- Replies: 83
- Views: 40864
Re: Steam Keys available
Why isn't there a pre-purchase option on steam?
- Fri Dec 25, 2015 9:54 pm
- Forum: News
- Topic: Friday Facts #118 - Improving productivity
- Replies: 24
- Views: 32294
Re: Friday Facts #118 - Improving productivity
"The downside of this kind of work is, that when done perfectly people even don't notice it is there:)"
Welcome to IT and programming. Have a pleasant stay.
Welcome to IT and programming. Have a pleasant stay.
- Thu May 07, 2015 2:49 am
- Forum: Ideas and Suggestions
- Topic: new goal / spaceship
- Replies: 4
- Views: 2802
Re: new goal / spaceship
Uh oh. Someone accidentally discovered the whole point of factorio
- Wed May 06, 2015 11:16 pm
- Forum: Ideas and Suggestions
- Topic: Overlapping Logistic Network II
- Replies: 21
- Views: 24947
Re: Overlapping Logistic Network II
So are we there yet?
- Mon Apr 20, 2015 8:40 pm
- Forum: Ideas and Suggestions
- Topic: [0.11.16] Double clicking mod doesn't enable/disable it
- Replies: 8
- Views: 14847
Re: [0.11.16] Double clicking mod doesn't enable/disable it
Dude, that was a joke. Seriously. You need pills. Chill pills.
- Fri Mar 13, 2015 3:56 am
- Forum: Ideas and Suggestions
- Topic: Overlapping Logistic Network II
- Replies: 21
- Views: 24947
Re: Overlapping Logistic Network II
Eh, another remote mining site and again can't use drones
- Thu Mar 12, 2015 12:53 pm
- Forum: News
- Topic: Friday Facts #76 - MP inside out
- Replies: 52
- Views: 50911
Re: Friday Facts #76 - MP inside out
I would really abstain from suggesting (obvious) features until at least 0.12. Due to the overall quality of the game, I strongly believe that reminder that this is alpha (unbelievable, right? ;p) is in order :) There are already mechanisms in the wild, like host migration, dynamic proxies for nat t...
- Wed Mar 11, 2015 6:18 pm
- Forum: News
- Topic: Friday Facts #76 - MP inside out
- Replies: 52
- Views: 50911
Re: Friday Facts #76 - MP inside out
Yes, I would be looking at some hybrid mode too, but when game hits steam and our thousands of positive reviews convince others to buy the game, we will see how well Factorio will scale into tens of players on the wild internet
- Wed Mar 11, 2015 9:12 am
- Forum: News
- Topic: Friday Facts #76 - MP inside out
- Replies: 52
- Views: 50911
Re: Friday Facts #76 - MP inside out
Yes, it's obviously best to get rid of desyncs all-together, and I didn't see much of them even before 0.11.17 :) I wouldn't DDoS anyone. And most of the multiplayer problems don't exist if you plan with one other person ;) - problems, actually all kinds of them, start to show when you're playing wi...
- Wed Mar 11, 2015 6:46 am
- Forum: Implemented Suggestions
- Topic: Requ. chests/PowerArmor should default to zero or one
- Replies: 27
- Views: 29262
Re: Requester chests should default to zero or one
yes, that would work too, and less clicking.
- Wed Mar 11, 2015 6:45 am
- Forum: Implemented Suggestions
- Topic: Inverse filter setting (Is not filter, take all except...)
- Replies: 32
- Views: 18852
Re: is not filter inserter
Well, my needs for such a contraption resulted from overlapping ore fields described above. I never needed any belt magic whatsoever. Must be doing something wrong judging from the amount of request for belt splitters/joiners/whateverers
- Wed Mar 11, 2015 5:33 am
- Forum: News
- Topic: Friday Facts #76 - MP inside out
- Replies: 52
- Views: 50911
Re: Friday Facts #76 - MP inside out
Uh, you totally misunderstood my post. I seem to be getting this a lot here, wonder if it's on my end :) Lets go from bottom to top, because why not :P Servers deciding whether a player is in sync or not wasn't meant as a way to ruin fun for players joining, but to prevent the clients from messing w...
- Wed Mar 11, 2015 4:40 am
- Forum: News
- Topic: Friday Facts #76 - MP inside out
- Replies: 52
- Views: 50911
Re: Friday Facts #76 - MP inside out
Will getting "real multiplayer" satisfy my curiosity? Or is that illegal in your state?
- Wed Mar 11, 2015 4:27 am
- Forum: Implemented Suggestions
- Topic: Inverse filter setting (Is not filter, take all except...)
- Replies: 32
- Views: 18852
Re: is not filter inserter
One can argue that even using smart inserters might be a bad design, and even normal inserters are smart behind the scenes when connecting assemblies. Currently making an "absolute" filter consists of stacking few smart inserters together, connecting them to active provider chests and dete...
- Wed Mar 11, 2015 4:11 am
- Forum: Implemented Suggestions
- Topic: The noise from logistics robots / Drone sounds
- Replies: 20
- Views: 17388
Re: The noise from logistics robots / Drone sounds
*makes a drone sound*
- Wed Mar 11, 2015 4:08 am
- Forum: Implemented Suggestions
- Topic: Requ. chests/PowerArmor should default to zero or one
- Replies: 27
- Views: 29262
Re: Requester chests should default to zero or one
So what's exactly wrong with "apply" and "are you sure you want to discard the changes you've made?" when attempting to close a window with unapplied changes? Microsoft figured it out years ago ;) The problem itself did bother me to some degree, too ;) Some way for drones to pick...