Search found 70 matches

by Illiou
Fri Dec 11, 2020 3:39 pm
Forum: This Forum
Topic: Notifications for own threads, quotes etc.
Replies: 5
Views: 502

Re: Notifications for own threads, quotes etc.

Bilka wrote:
Fri Dec 11, 2020 2:30 pm
One way to browse by "replies to threads I participated in" is the Your posts entry in the quick links.
Ah good tip
by Illiou
Thu Dec 03, 2020 1:24 am
Forum: Minor issues
Topic: [1.1.3] Tips notifications shown during intro
Replies: 6
Views: 353

Re: [1.1.3] Tips notifications shown during intro

kovarex wrote:
Wed Dec 02, 2020 7:09 pm
If you don't want the notifications to be shown at all.
Sorry, I'm not sure what you want to say. If you are referring to the part in parentheses let me just say: I actually asked for notifications, but the point of notifications is to inform you about something new, not to nag you to look at it.
by Illiou
Wed Dec 02, 2020 1:07 am
Forum: Minor issues
Topic: [1.1.3] Tips notifications shown during intro
Replies: 6
Views: 353

[1.1.3] Tips notifications shown during intro

When starting a new (freeplay) game, the tips notification window is shown during the intro sequence. I'm assuming this is unintentional...?

(Also, please add a close button to the notifications, like what the hell. Like this everyone is just gonna disable them immediately, no value gained)
by Illiou
Tue Nov 24, 2020 7:33 pm
Forum: Releases
Topic: Version 1.1.0
Replies: 214
Views: 34741

Re: Version 1.1.0

The new main menu is amaaazing! (by chance I even moved the menu panel to the side at just the right scene too :lol: ) Together with everything else this now totally feels like the true version 1.0! (Although for better effect I would have turned the menu music up a bit and the sounds of the scenes ...
by Illiou
Tue Nov 24, 2020 7:19 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.0] Map tags from 1.0 are lost
Replies: 5
Views: 513

Re: [1.1.0] Map tags from 1.0 are lost

Rseding91 wrote:
Tue Nov 24, 2020 7:13 pm
The tags aren't lost; they just aren't rendering.
Easy : )
by Illiou
Tue Nov 24, 2020 7:10 pm
Forum: Resolved Problems and Bugs
Topic: [boskid][1.1.0] Belt performance regression
Replies: 19
Views: 3161

Re: [boskid][1.1.0] Belt performance regression

Thanks for the report. Issue is now fixed for the next release. Due to multithreaded update, transport lines have to be grouped. In your save file there is at least one huge group that contains 200k+ transport lines and any changes around it (adding or removing belts, splitter, rotating them etc..)...
by Illiou
Tue Nov 24, 2020 7:02 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.0] Map tags from 1.0 are lost
Replies: 5
Views: 513

Re: [1.1.0] Map tags from 1.0 are lost

Indeed, please hotfix before everyone saves their games with them lost. :shock:
by Illiou
Mon Nov 16, 2020 2:33 am
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 178
Views: 44190

Re: Friday Facts #363 - 1.1 is getting close

When I read the current FFF, I had some thoughts about the character GUI and thought about what sometimes annoys me, especially when it comes to logistics. My solution is the combination of crafting and logistics menu , which I just posted in the forum Ideas and Suggestions . Holy moly, this is sim...
by Illiou
Sat Nov 14, 2020 2:41 am
Forum: News
Topic: Friday Facts #363 - 1.1 is getting close
Replies: 178
Views: 44190

Re: Friday Facts #363 - 1.1 is getting close

Ok, the new light rendering looks sooo sick! Not to say lit... 8-) In some instances though I think you took the "glow reduction" too far. For example centrifuge, lab, accumulator and heat pipes now barely, if at all, illuminate their surroundings. After all, what makes something look like a light i...
by Illiou
Tue Nov 03, 2020 10:02 pm
Forum: News
Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
Replies: 140
Views: 26898

Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button

I think one touch that would really hit home for people like me who used to play RCT1/2 and Chris Sawyer's Locomotion would be having a track unique to the title screen. Something to play along with the simulation that doesn't appear anywhere else in the game. My suggestion for the title screen mus...
by Illiou
Wed Oct 14, 2020 12:46 pm
Forum: News
Topic: Friday Facts #361 - Train stop limit, Tips and tricks
Replies: 163
Views: 27849

Re: Friday Facts #361 - Train stop limit, Tips and tricks

The Tips looks great, though I feel VERY STRONGLY that you do not hide tips from the user. If anything, add a little dot or animated icon next to the pertinent ones, or ones most recently related to progress in the game. However, I ask you most sincerely not to hide information from the player. [.....
by Illiou
Fri Jul 31, 2020 3:27 pm
Forum: Releases
Topic: Version 0.18.37
Replies: 33
Views: 7565

Re: Version 0.18.37

dimm wrote:
Fri Jul 31, 2020 1:12 pm
Keeping the last 5-10 deleted blueprints somewhere in blueprint library could solve this problem. "Don't confirm, allow undo"
True, some sort of trash bin would be a really obvious solution (though it wouldn't help for corruption or update issues).
by Illiou
Fri Jul 31, 2020 12:44 pm
Forum: News
Topic: Friday Facts #358 - Alien decoratives & Polluted water
Replies: 71
Views: 8953

Re: Friday Facts #358 - Alien decoratives & Polluted water

I really like the idea of polluted water, good stuff! But please tweak the color of it a bit such that it looks more like polluted water and less like a spinach smoothie. :)
by Illiou
Fri Jul 31, 2020 12:19 pm
Forum: Releases
Topic: Version 0.18.37
Replies: 33
Views: 7565

Re: Version 0.18.37

I love this new blueprint library, but I just have few comments: -I though that "Select new content" for a blueprint was to add new content, not to replace current content by new content. -I tried to press C to cancel it... But this is not a cancel button... I actually had to laugh at this, this is...
by Illiou
Wed Jul 29, 2020 6:44 pm
Forum: Releases
Topic: Version 0.18.37
Replies: 33
Views: 7565

Re: Version 0.18.37

one remark: copy icon for blue prints is using the letter "C", wouldn't it be much better visually to just use the "usual" copy icon, like two sheets of paper one in front and one in the back? That was also my thought, it would fit better with the other icons and would make it language independent.
by Illiou
Fri Jul 24, 2020 3:29 pm
Forum: News
Topic: Friday Facts #356 - Blueprint library for real
Replies: 123
Views: 16710

Re: Friday Facts #356 - Blueprint library for real

CrushedIce wrote:
Fri Jul 24, 2020 9:43 am
eradicator wrote:
Sat Jul 18, 2020 5:02 pm
kovarex wrote:
Fri Jul 17, 2020 11:49 pm
Thanks for recommendations. Btw, you probably missed this http://kovarex.com/2048/ :)
I find the crafting recipe for research labs to be a bit convoluted ;p.
Can somebody bet more? :D
Done :P
Screenshot_2020-07-24 2048.png
Screenshot_2020-07-24 2048.png (188.47 KiB) Viewed 1335 times
by Illiou
Wed Jul 22, 2020 4:48 pm
Forum: News
Topic: Friday Facts #356 - Blueprint library for real
Replies: 123
Views: 16710

Re: Friday Facts #356 - Blueprint library for real

Could you apply the descrition box for combinators ? So each placed combinator have option to add a description what is his role. It is years asked feature, mainly to prevent re-invent wheel feel, when come back to old/imported scheme. The blueprint of an combinator creation have to contain (potent...
by Illiou
Sat Jul 18, 2020 12:13 am
Forum: News
Topic: Friday Facts #356 - Blueprint library for real
Replies: 123
Views: 16710

Re: Friday Facts #356 - Blueprint library for real

What a pleasant surprise to see improvements coming to the blueprint library before 1.0. And even 2 minutes before what I could already see becoming Factorio Saturday Facts. :) Thank you for this very interesting insight into your life and thoughts. It's nice to hear you managed to find new motivati...
by Illiou
Thu Jul 02, 2020 11:32 pm
Forum: General discussion
Topic: Factorio Paper Cuts
Replies: 29
Views: 2782

Re: Factorio Paper Cuts

Amusingly, handcrafting is also the only time you'd never have reason to calculate timings in your head. You forgot speedruns :P I can't imagine both expecting a speed run to go well, and relying on calculating hand crafting times in my head while on a clock. Of course, I can't really imagine mysel...

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