Ah good tipBilka wrote: ↑Fri Dec 11, 2020 2:30 pmOne way to browse by "replies to threads I participated in" is the Your posts entry in the quick links.
Search found 70 matches
- Fri Dec 11, 2020 3:39 pm
- Forum: This Forum
- Topic: Notifications for own threads, quotes etc.
- Replies: 5
- Views: 502
Re: Notifications for own threads, quotes etc.
- Thu Dec 03, 2020 1:24 am
- Forum: Minor issues
- Topic: [1.1.3] Tips notifications shown during intro
- Replies: 6
- Views: 353
Re: [1.1.3] Tips notifications shown during intro
Sorry, I'm not sure what you want to say. If you are referring to the part in parentheses let me just say: I actually asked for notifications, but the point of notifications is to inform you about something new, not to nag you to look at it.
- Wed Dec 02, 2020 1:07 am
- Forum: Minor issues
- Topic: [1.1.3] Tips notifications shown during intro
- Replies: 6
- Views: 353
[1.1.3] Tips notifications shown during intro
When starting a new (freeplay) game, the tips notification window is shown during the intro sequence. I'm assuming this is unintentional...?
(Also, please add a close button to the notifications, like what the hell. Like this everyone is just gonna disable them immediately, no value gained)
(Also, please add a close button to the notifications, like what the hell. Like this everyone is just gonna disable them immediately, no value gained)
- Tue Nov 24, 2020 7:33 pm
- Forum: Releases
- Topic: Version 1.1.0
- Replies: 214
- Views: 34741
Re: Version 1.1.0
The new main menu is amaaazing! (by chance I even moved the menu panel to the side at just the right scene too :lol: ) Together with everything else this now totally feels like the true version 1.0! (Although for better effect I would have turned the menu music up a bit and the sounds of the scenes ...
- Tue Nov 24, 2020 7:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.0] Map tags from 1.0 are lost
- Replies: 5
- Views: 513
- Tue Nov 24, 2020 7:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.0] Belt performance regression
- Replies: 19
- Views: 3161
Re: [boskid][1.1.0] Belt performance regression
Thanks for the report. Issue is now fixed for the next release. Due to multithreaded update, transport lines have to be grouped. In your save file there is at least one huge group that contains 200k+ transport lines and any changes around it (adding or removing belts, splitter, rotating them etc..)...
- Tue Nov 24, 2020 7:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.0] Map tags from 1.0 are lost
- Replies: 5
- Views: 513
Re: [1.1.0] Map tags from 1.0 are lost
Indeed, please hotfix before everyone saves their games with them lost. 

- Mon Nov 16, 2020 2:39 am
- Forum: Ideas and Suggestions
- Topic: Combination of Crafting and Logistics Menu
- Replies: 14
- Views: 621
Re: Combination of Crafting and Logistics Menu
Beautiful idea!
- Mon Nov 16, 2020 2:33 am
- Forum: News
- Topic: Friday Facts #363 - 1.1 is getting close
- Replies: 178
- Views: 44190
Re: Friday Facts #363 - 1.1 is getting close
When I read the current FFF, I had some thoughts about the character GUI and thought about what sometimes annoys me, especially when it comes to logistics. My solution is the combination of crafting and logistics menu , which I just posted in the forum Ideas and Suggestions . Holy moly, this is sim...
- Sat Nov 14, 2020 2:41 am
- Forum: News
- Topic: Friday Facts #363 - 1.1 is getting close
- Replies: 178
- Views: 44190
Re: Friday Facts #363 - 1.1 is getting close
Ok, the new light rendering looks sooo sick! Not to say lit... 8-) In some instances though I think you took the "glow reduction" too far. For example centrifuge, lab, accumulator and heat pipes now barely, if at all, illuminate their surroundings. After all, what makes something look like a light i...
- Tue Nov 03, 2020 10:02 pm
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 140
- Views: 26898
Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
I think one touch that would really hit home for people like me who used to play RCT1/2 and Chris Sawyer's Locomotion would be having a track unique to the title screen. Something to play along with the simulation that doesn't appear anywhere else in the game. My suggestion for the title screen mus...
- Wed Oct 14, 2020 12:46 pm
- Forum: News
- Topic: Friday Facts #361 - Train stop limit, Tips and tricks
- Replies: 163
- Views: 27849
Re: Friday Facts #361 - Train stop limit, Tips and tricks
The Tips looks great, though I feel VERY STRONGLY that you do not hide tips from the user. If anything, add a little dot or animated icon next to the pertinent ones, or ones most recently related to progress in the game. However, I ask you most sincerely not to hide information from the player. [.....
- Fri Jul 31, 2020 3:27 pm
- Forum: Releases
- Topic: Version 0.18.37
- Replies: 33
- Views: 7565
Re: Version 0.18.37
True, some sort of trash bin would be a really obvious solution (though it wouldn't help for corruption or update issues).dimm wrote: ↑Fri Jul 31, 2020 1:12 pmKeeping the last 5-10 deleted blueprints somewhere in blueprint library could solve this problem. "Don't confirm, allow undo"
- Fri Jul 31, 2020 12:44 pm
- Forum: News
- Topic: Friday Facts #358 - Alien decoratives & Polluted water
- Replies: 71
- Views: 8953
Re: Friday Facts #358 - Alien decoratives & Polluted water
I really like the idea of polluted water, good stuff! But please tweak the color of it a bit such that it looks more like polluted water and less like a spinach smoothie. 

- Fri Jul 31, 2020 12:19 pm
- Forum: Releases
- Topic: Version 0.18.37
- Replies: 33
- Views: 7565
Re: Version 0.18.37
I love this new blueprint library, but I just have few comments: -I though that "Select new content" for a blueprint was to add new content, not to replace current content by new content. -I tried to press C to cancel it... But this is not a cancel button... I actually had to laugh at this, this is...
- Wed Jul 29, 2020 6:44 pm
- Forum: Releases
- Topic: Version 0.18.37
- Replies: 33
- Views: 7565
Re: Version 0.18.37
one remark: copy icon for blue prints is using the letter "C", wouldn't it be much better visually to just use the "usual" copy icon, like two sheets of paper one in front and one in the back? That was also my thought, it would fit better with the other icons and would make it language independent.
- Fri Jul 24, 2020 3:29 pm
- Forum: News
- Topic: Friday Facts #356 - Blueprint library for real
- Replies: 123
- Views: 16710
Re: Friday Facts #356 - Blueprint library for real
DoneCrushedIce wrote: ↑Fri Jul 24, 2020 9:43 amCan somebody bet more?eradicator wrote: ↑Sat Jul 18, 2020 5:02 pmI find the crafting recipe for research labs to be a bit convoluted ;p.kovarex wrote: ↑Fri Jul 17, 2020 11:49 pmThanks for recommendations. Btw, you probably missed this http://kovarex.com/2048/![]()
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- Wed Jul 22, 2020 4:48 pm
- Forum: News
- Topic: Friday Facts #356 - Blueprint library for real
- Replies: 123
- Views: 16710
Re: Friday Facts #356 - Blueprint library for real
Could you apply the descrition box for combinators ? So each placed combinator have option to add a description what is his role. It is years asked feature, mainly to prevent re-invent wheel feel, when come back to old/imported scheme. The blueprint of an combinator creation have to contain (potent...
- Sat Jul 18, 2020 12:13 am
- Forum: News
- Topic: Friday Facts #356 - Blueprint library for real
- Replies: 123
- Views: 16710
Re: Friday Facts #356 - Blueprint library for real
What a pleasant surprise to see improvements coming to the blueprint library before 1.0. And even 2 minutes before what I could already see becoming Factorio Saturday Facts. :) Thank you for this very interesting insight into your life and thoughts. It's nice to hear you managed to find new motivati...
- Thu Jul 02, 2020 11:32 pm
- Forum: General discussion
- Topic: Factorio Paper Cuts
- Replies: 29
- Views: 2782
Re: Factorio Paper Cuts
Amusingly, handcrafting is also the only time you'd never have reason to calculate timings in your head. You forgot speedruns :P I can't imagine both expecting a speed run to go well, and relying on calculating hand crafting times in my head while on a clock. Of course, I can't really imagine mysel...