Search found 58 matches

by Illiou
Fri Jul 31, 2020 3:27 pm
Forum: Releases
Topic: Version 0.18.37
Replies: 33
Views: 6146

Re: Version 0.18.37

dimm wrote:
Fri Jul 31, 2020 1:12 pm
Keeping the last 5-10 deleted blueprints somewhere in blueprint library could solve this problem. "Don't confirm, allow undo"
True, some sort of trash bin would be a really obvious solution (though it wouldn't help for corruption or update issues).
by Illiou
Fri Jul 31, 2020 12:44 pm
Forum: News
Topic: Friday Facts #358 - Alien decoratives & Polluted water
Replies: 71
Views: 7495

Re: Friday Facts #358 - Alien decoratives & Polluted water

I really like the idea of polluted water, good stuff! But please tweak the color of it a bit such that it looks more like polluted water and less like a spinach smoothie. :)
by Illiou
Fri Jul 31, 2020 12:19 pm
Forum: Releases
Topic: Version 0.18.37
Replies: 33
Views: 6146

Re: Version 0.18.37

I love this new blueprint library, but I just have few comments: -I though that "Select new content" for a blueprint was to add new content, not to replace current content by new content. -I tried to press C to cancel it... But this is not a cancel button... I actually had to laugh at this, this is...
by Illiou
Wed Jul 29, 2020 6:44 pm
Forum: Releases
Topic: Version 0.18.37
Replies: 33
Views: 6146

Re: Version 0.18.37

one remark: copy icon for blue prints is using the letter "C", wouldn't it be much better visually to just use the "usual" copy icon, like two sheets of paper one in front and one in the back? That was also my thought, it would fit better with the other icons and would make it language independent.
by Illiou
Fri Jul 24, 2020 3:29 pm
Forum: News
Topic: Friday Facts #356 - Blueprint library for real
Replies: 123
Views: 13698

Re: Friday Facts #356 - Blueprint library for real

CrushedIce wrote:
Fri Jul 24, 2020 9:43 am
eradicator wrote:
Sat Jul 18, 2020 5:02 pm
kovarex wrote:
Fri Jul 17, 2020 11:49 pm
Thanks for recommendations. Btw, you probably missed this http://kovarex.com/2048/ :)
I find the crafting recipe for research labs to be a bit convoluted ;p.
Can somebody bet more? :D
Done :P
Screenshot_2020-07-24 2048.png
Screenshot_2020-07-24 2048.png (188.47 KiB) Viewed 1019 times
by Illiou
Wed Jul 22, 2020 4:48 pm
Forum: News
Topic: Friday Facts #356 - Blueprint library for real
Replies: 123
Views: 13698

Re: Friday Facts #356 - Blueprint library for real

Could you apply the descrition box for combinators ? So each placed combinator have option to add a description what is his role. It is years asked feature, mainly to prevent re-invent wheel feel, when come back to old/imported scheme. The blueprint of an combinator creation have to contain (potent...
by Illiou
Sat Jul 18, 2020 12:13 am
Forum: News
Topic: Friday Facts #356 - Blueprint library for real
Replies: 123
Views: 13698

Re: Friday Facts #356 - Blueprint library for real

What a pleasant surprise to see improvements coming to the blueprint library before 1.0. And even 2 minutes before what I could already see becoming Factorio Saturday Facts. :) Thank you for this very interesting insight into your life and thoughts. It's nice to hear you managed to find new motivati...
by Illiou
Thu Jul 02, 2020 11:32 pm
Forum: General discussion
Topic: Factorio Paper Cuts
Replies: 29
Views: 2364

Re: Factorio Paper Cuts

Amusingly, handcrafting is also the only time you'd never have reason to calculate timings in your head. You forgot speedruns :P I can't imagine both expecting a speed run to go well, and relying on calculating hand crafting times in my head while on a clock. Of course, I can't really imagine mysel...
by Illiou
Wed Jul 01, 2020 11:00 pm
Forum: General discussion
Topic: Factorio Paper Cuts
Replies: 29
Views: 2364

Re: Factorio Paper Cuts

5thHorseman wrote:
Wed Jul 01, 2020 5:48 pm
netmand wrote:
Wed Jul 01, 2020 2:43 pm
pichutarius wrote:
Thu Jun 04, 2020 1:13 am
[...]
no assemble crafting speed is 1, which is annoying when doing mental calculation.
[...]
handcrafting is 1.
Amusingly, handcrafting is also the only time you'd never have reason to calculate timings in your head.
You forgot speedruns :P
by Illiou
Mon Jun 29, 2020 12:20 pm
Forum: News
Topic: Friday Facts #352 - New website
Replies: 83
Views: 9995

Re: Friday Facts #352 - New website

St_Vitruvius wrote:
Sun Jun 28, 2020 10:01 pm
[second screenshot]
I just realize how it's really weird that the searchbar background takes on the same color as headlines when you click it. And also because of the color the mod author name draws more attention than the mod title above it.
by Illiou
Fri Jun 26, 2020 2:16 pm
Forum: News
Topic: Friday Facts #352 - New website
Replies: 83
Views: 9995

Re: Friday Facts #352 - New website

I think the new website looks very nice overall, though there are a few things I want to give feedback on: The blog design is a step back compared to the old design, especially in terms of typography and spacing. This may apply to other parts of the website as well, but specifically for the blog I t...
by Illiou
Thu Jun 25, 2020 9:21 am
Forum: General discussion
Topic: Request: Max number of trains for stations
Replies: 93
Views: 7732

Re: Request: Max number of trains for stations

ptx0 wrote:
Wed Jun 24, 2020 11:56 pm
foamy wrote:
Sun Jun 21, 2020 8:06 pm
boskid wrote:
Thu Jun 11, 2020 9:36 am
Maybe some day
Please! It would be an enormous QoL improvement.

EDIT:

Especially if it were smart enough to pull the trains with the least pathfinding distance first.
sounds like a waste of CPU cycles.
You mean like right now? Because right now they're all pathing there...
by Illiou
Fri Jun 19, 2020 5:50 pm
Forum: News
Topic: Friday Facts #352 - New website
Replies: 83
Views: 9995

Re: Friday Facts #352 - New website

Obligatory solution to the arrow button problem: JSFiddle :) But obviously it's super fiddly to match all the different parts and sizes. I would suggest to just make a SVG image of the whole button and then embed the code of it (maybe as base64) into the CSS (possibly that's what you already meant, ...
by Illiou
Tue Jun 16, 2020 11:17 am
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 13763

Re: Friday Facts #348 - The final GUI update

I agree with Drury, there is a difference between preference and being playable at all. If you're not careful, "literally unplayable" takes on a new meaning for colorblind players... :)

I mean, allowing mods the ability to improve on it is certainly a good thing, but they shouldn't be the baseline.
by Illiou
Mon Jun 15, 2020 8:22 pm
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 13763

Re: Friday Facts #348 - The final GUI update

That is the only feature that needs to get implemented to fix the usability issues for all color-blind and contrast/brightness sensitive/requiring players instead of fixing the problem for the most mainstream or loudest minorities only. To be fair, 5% of humans have some colorblindness, 8% of men -...
by Illiou
Mon Jun 15, 2020 2:10 pm
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 13763

Re: Friday Facts #348 - The final GUI update

The colorblind circuit network mod is a fantastic example. It changes red and green wires to blue and yellow. This is great on multiple levels: First, most colorblind people can distinguish between blue and yellow. Second, the ones who can't and maybe even see the world in literal shades of gray st...
by Illiou
Sun Jun 14, 2020 11:40 am
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 13763

Re: Friday Facts #348 - The final GUI update

How does more saturation help colorblind people? But more importantly, colorblind-friendly colors should just be an option in the settings. Trying to find something for both is mostly a compromise for both. A game can have clear and aesthetically pleasing visuals while simultaneously being perfectl...
by Illiou
Sat Jun 13, 2020 12:48 pm
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 13763

Re: Friday Facts #348 - The final GUI update

New chest limit color is veeery unpleasant. That looks like the first fallout from trying to make the game more accessible to colorblind players. How does more saturation help colorblind people? But more importantly, colorblind-friendly colors should just be an option in the settings. Trying to fin...
by Illiou
Fri Jun 12, 2020 2:53 pm
Forum: News
Topic: Friday Facts #348 - The final GUI update
Replies: 143
Views: 13763

Re: Friday Facts #348 - The final GUI update

New chest limit color is veeery unpleasant. That looks like the first fallout from trying to make the game more accessible to colorblind players. How does more saturation help colorblind people? But more importantly, colorblind-friendly colors should just be an option in the settings. Trying to fin...
by Illiou
Fri Jun 12, 2020 2:48 pm
Forum: News
Topic: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing
Replies: 199
Views: 16653

Re: Friday Facts #351 - Beacon re-redesign & Simplified fluid mixing

I really like the new beacon design, looks cool but gives a lot of breathing room for the important buildings. Considering how low they are, will you be able to walk on them? :) I also think the in-building visualization of the modules is very cool! But you literally have a whole section on what is ...

Go to advanced search