
Search found 79 matches
- Sat Jan 27, 2024 2:00 pm
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 140
- Views: 41750
Re: Friday Facts #395 - Generic interrupts and Train stop priority
I love how the trains in the video cut each other off so comically 

- Sat Jan 20, 2024 5:32 pm
- Forum: News
- Topic: Friday Facts #394 - Assembler flipping and circuit control
- Replies: 134
- Views: 41038
Re: Friday Facts #394 - Assembler flipping and circuit control
I don't understand why a distinction had to be made between input and output pipes for flipping buildings. That's the only reason I can see why the Space Manufactory isn't considered symmetrical, because if output and input are considered the same, it is symmetrical. In the blueprint case, all the ...
- Sat Oct 14, 2023 1:41 am
- Forum: News
- Topic: Friday Facts #380 - Remote view
- Replies: 183
- Views: 54306
Re: Friday Facts #380 - Remote view
https://images2.imgbox.com/3a/ff/ISFnSlbu_o.jpg
Sorry... :o
At first I was like "Wait, it can read THAT?". But then I realized that the entries don't even match the length of the blurred bits, so it just read the "Space map" headline and hallucinated fitting names. Classic large language ...
- Fri Sep 01, 2023 12:13 pm
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 219
- Views: 75791
Re: Friday Facts #374 - Smarter robots
Very exciting to hear about these robot improvements! Quality of life improvements often excite me more than new content actually. :)
Regarding the pathing over lakes: it seems that now you are using the selection of a roboport closer to the destination basically as a failure mode for when the ...
Regarding the pathing over lakes: it seems that now you are using the selection of a roboport closer to the destination basically as a failure mode for when the ...
- Thu Jun 24, 2021 6:34 pm
- Forum: News
- Topic: Friday Facts #366 - The only way to go fast, is to go well!
- Replies: 100
- Views: 79778
Re: Friday Facts #366 - The only way to go fast, is to go well!
[Moderated by Koub : Off topic]
- Thu Jun 24, 2021 6:17 pm
- Forum: News
- Topic: Friday Facts #366 - The only way to go fast, is to go well!
- Replies: 100
- Views: 79778
Re: Friday Facts #366 - The only way to go fast, is to go well!
[Moderated by Koub : Off topic]
- Fri Mar 05, 2021 1:56 pm
- Forum: Gameplay Help
- Topic: Fluids are killing me
- Replies: 17
- Views: 6799
Re: Fluids are killing me
As others have pointed out, a simple oil setup can be done by just cracking any excess output, i.e. heavy oil -> light oil -> petroleum gas, which works because petroleum gas is usually what you need most of (compared to the output you get).
I needed to add extra 3 pumps because the light out ...
I needed to add extra 3 pumps because the light out ...
- Sun Feb 28, 2021 10:38 pm
- Forum: Ideas and Suggestions
- Topic: Combination of Crafting and Logistics Menu
- Replies: 22
- Views: 9710
Re: Combination of Crafting and Logistics Menu
Your assumptions may be true for vanilla, but just arent for mods. Bobs+angels regulary has more then 5 recipes that can output one item. Hiding all of these in some submenu that looks really awful to use is a bad plan.
If you want to be technical and list all recipes having this item as part of ...
- Sat Feb 27, 2021 11:06 pm
- Forum: Ideas and Suggestions
- Topic: Combination of Crafting and Logistics Menu
- Replies: 22
- Views: 9710
Re: Combination of Crafting and Logistics Menu
As pointed out earlier, items and recipes are not the same thing. Therefore, this will not work with many overhaul mods like Angel's mods where too many recipes have multiple outputs, and some items can never be produced alone. Crushed stone comes to mind.
"Streamline two almost identical ...
- Fri Dec 11, 2020 3:39 pm
- Forum: This Forum
- Topic: Notifications for own threads, quotes etc.
- Replies: 5
- Views: 3529
Re: Notifications for own threads, quotes etc.
Ah good tipBilka wrote: Fri Dec 11, 2020 2:30 pm One way to browse by "replies to threads I participated in" is the Your posts entry in the quick links.
- Thu Dec 03, 2020 1:24 am
- Forum: Minor issues
- Topic: [1.1.3] Tips notifications shown during intro
- Replies: 6
- Views: 3093
Re: [1.1.3] Tips notifications shown during intro
Sorry, I'm not sure what you want to say. If you are referring to the part in parentheses let me just say: I actually asked for notifications, but the point of notifications is to inform you about something new, not to nag you to look at it.
- Wed Dec 02, 2020 1:07 am
- Forum: Minor issues
- Topic: [1.1.3] Tips notifications shown during intro
- Replies: 6
- Views: 3093
[1.1.3] Tips notifications shown during intro
When starting a new (freeplay) game, the tips notification window is shown during the intro sequence. I'm assuming this is unintentional...?
(Also, please add a close button to the notifications, like what the hell. Like this everyone is just gonna disable them immediately, no value gained)
(Also, please add a close button to the notifications, like what the hell. Like this everyone is just gonna disable them immediately, no value gained)
- Tue Nov 24, 2020 7:33 pm
- Forum: Releases
- Topic: Version 1.1.0
- Replies: 222
- Views: 162074
Re: Version 1.1.0
The new main menu is amaaazing! (by chance I even moved the menu panel to the side at just the right scene too :lol: )
Together with everything else this now totally feels like the true version 1.0!
(Although for better effect I would have turned the menu music up a bit and the sounds of the scenes ...
Together with everything else this now totally feels like the true version 1.0!
(Although for better effect I would have turned the menu music up a bit and the sounds of the scenes ...
- Tue Nov 24, 2020 7:19 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.0] Map tags from 1.0 are lost
- Replies: 5
- Views: 4246
- Tue Nov 24, 2020 7:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.0] Belt performance regression
- Replies: 19
- Views: 11473
Re: [boskid][1.1.0] Belt performance regression
Thanks for the report. Issue is now fixed for the next release.
Due to multithreaded update, transport lines have to be grouped. In your save file there is at least one huge group that contains 200k+ transport lines and any changes around it (adding or removing belts, splitter, rotating them etc ...
- Tue Nov 24, 2020 7:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.0] Map tags from 1.0 are lost
- Replies: 5
- Views: 4246
Re: [1.1.0] Map tags from 1.0 are lost
Indeed, please hotfix before everyone saves their games with them lost. 

- Mon Nov 16, 2020 2:39 am
- Forum: Ideas and Suggestions
- Topic: Combination of Crafting and Logistics Menu
- Replies: 22
- Views: 9710
Re: Combination of Crafting and Logistics Menu
Beautiful idea!
- Mon Nov 16, 2020 2:33 am
- Forum: News
- Topic: Friday Facts #363 - 1.1 is getting close
- Replies: 178
- Views: 115956
Re: Friday Facts #363 - 1.1 is getting close
When I read the current FFF, I had some thoughts about the character GUI and thought about what sometimes annoys me, especially when it comes to logistics. My solution is the combination of crafting and logistics menu , which I just posted in the forum Ideas and Suggestions .
Holy moly, this is ...
- Sat Nov 14, 2020 2:41 am
- Forum: News
- Topic: Friday Facts #363 - 1.1 is getting close
- Replies: 178
- Views: 115956
Re: Friday Facts #363 - 1.1 is getting close
Ok, the new light rendering looks sooo sick! Not to say lit... 8-)
In some instances though I think you took the "glow reduction" too far. For example centrifuge, lab, accumulator and heat pipes now barely, if at all, illuminate their surroundings. After all, what makes something look like a light ...
In some instances though I think you took the "glow reduction" too far. For example centrifuge, lab, accumulator and heat pipes now barely, if at all, illuminate their surroundings. After all, what makes something look like a light ...
- Tue Nov 03, 2020 10:02 pm
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 93492
Re: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
I think one touch that would really hit home for people like me who used to play RCT1/2 and Chris Sawyer's Locomotion would be having a track unique to the title screen. Something to play along with the simulation that doesn't appear anywhere else in the game.
My suggestion for the title screen ...