Search found 4 matches

by jurgy
Tue Mar 29, 2022 9:29 pm
Forum: Not a bug
Topic: [1.1.57] Multiple identical fluid outputs displays fluid as mixed if one output has another fluid as input
Replies: 5
Views: 1619

[1.1.57] Multiple identical fluid outputs displays fluid as mixed if one output has another fluid as input

Lengthy title, but a picture is worth a thousand words: https://i.imgur.com/77C5MJn.png Here you can see I connected the lubricant to one of the water outputs of Space Exploration's Decontamination Facility and as you can see the pipe connected to the other fluid output says that there is lube in th...
by jurgy
Sat Apr 03, 2021 1:33 pm
Forum: Not a bug
Topic: [1.1.30] Blueprint json position inaccuracy for negative values
Replies: 2
Views: 919

Re: [1.1.30] Blueprint json position inaccuracy for negative values

Thanks for your response. The "pixels" being 1/256 wide does make sense! I do still wonder though why the inaccuracy only shows up for negative numbers though. This makes the center tile 1/256th bigger than the rest. I've created a blueprint of two rows of belts where the top row is as muc...
by jurgy
Sat Apr 03, 2021 10:36 am
Forum: Not a bug
Topic: [1.1.30] Blueprint json position inaccuracy for negative values
Replies: 2
Views: 919

[1.1.30] Blueprint json position inaccuracy for negative values

Hi, I'm working on some tool that handles blueprint strings/json when I noticed that Factorio handles the exact position of entities in a rather odd way. When exporting a single 1x1 tile as blueprint (let's say a single belt) the position of the belt in the json is nice and round at the (.5, .5) mar...
by jurgy
Wed Feb 27, 2019 5:58 pm
Forum: Mods
Topic: [MOD 0.16-0.17] Ribbon Maze 0.7.0
Replies: 57
Views: 17348

Re: [MOD 0.16] Ribbon Maze 0.6.7

Any ETA for 0.17 support? Love the mod btw <3

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