Heya, sorry, i kindof wanted to keep it vanilla!KuniXl wrote:I'd be interested. I just like to play with mods like Bob's mods and a few more mods which add quality of life to the game. If that is something for you I'd like to join your map.
Search found 6 matches
- Wed Aug 17, 2016 8:14 am
- Forum: Multiplayer
- Topic: [EU/NL] Searching 1 or 2 people to play with
- Replies: 3
- Views: 1713
Re: [EU/NL] Searching 1 or 2 people to play with
- Tue Aug 16, 2016 6:25 pm
- Forum: Multiplayer
- Topic: [EU/NL] Searching 1 or 2 people to play with
- Replies: 3
- Views: 1713
[EU/NL] Searching 1 or 2 people to play with
Heya, i was looking for some people to play with. Basicly im shit at this game, but find it a lot of fun and would like to talk about it with someone while playing it. Age: 24 Skill Level: Average World: New (Default settings) Host: Me Skype: nikreusel Steam: Eastborn Teamspeak: [url=ts3server://ts....
- Wed Sep 09, 2015 10:23 am
- Forum: 5dim's mod
- Topic: Bugs and problems
- Replies: 279
- Views: 161643
Re: Bugs and problems
Heya i found out on the server setup from patreon that copper and steel pipes are not crafable!
- Wed Aug 28, 2013 6:53 am
- Forum: Modding help
- Topic: Custom GUIElement on Entity open/select
- Replies: 7
- Views: 6344
Re: Custom GUIElement on Entity open/select
Well, i think they do that in the c++ code of the game.zer0t3ch wrote:Well it's gotta be possible to some extent, or else how do chests and furnaces work?
I also tested if i could grab the inventory or any ui of entities ingame trough lua. this was not possible..
- Sun Aug 25, 2013 6:59 pm
- Forum: Modding help
- Topic: Custom GUIElement on Entity open/select
- Replies: 7
- Views: 6344
Custom GUIElement on Entity open/select
Soo, i was thinking, is it possible to create a ui on rightclick of an entity? i already tried checking the player.gui en de top/center and left attributes of it while having a smart-inventory open but it doesn't display that any GUI element is open. If there was a way, i could just adjust the inven...
- Thu Aug 01, 2013 3:53 am
- Forum: Implemented mod requests
- Topic: Changing/checking tiles with the lua code
- Replies: 7
- Views: 5611
Re: Changing/checking tiles with the lua code
Yea, this option would certainly be nice!