Search found 8 matches

by HandsomeTurtle
Mon Aug 24, 2026 6:36 pm
Forum: Resolved Problems and Bugs
Topic: [Donion] [2.1.15] Extra loud "(Entity) is in the way" sound for underground belts
Replies: 1
Views: 228

[Donion] [2.1.15] Extra loud "(Entity) is in the way" sound for underground belts

Steps to reproduce:
Place an Assembling machine (or pretty much every other entity) Try to place an Underground belt (or pipe) on it

What happened?
'cannot-build' sound effect plays extra loud.

What did you expect to happen instead?
'cannot-build' sound effect should play at a normal volume ...
by HandsomeTurtle
Thu Aug 13, 2026 5:09 pm
Forum: Resolved Problems and Bugs
Topic: [2.1.14] Reordering shortcut bar's shortcuts is messed up by hidden 'Toggle visibility of tall entities' in base game
Replies: 1
Views: 309

[2.1.14] Reordering shortcut bar's shortcuts is messed up by hidden 'Toggle visibility of tall entities' in base game

Steps to reproduce:
Launch a fresh Factorio instance from 2.1.14 ZIP package (no Space Age) Enter a save and run '/unlock-shortcut-bar' command ('Create spidertron remote' should be the last shortcut now) Exit the save and enable a mod that adds a shortcut (I attached a most bare-bones mod that ...
by HandsomeTurtle
Fri Aug 14, 2020 10:30 am
Forum: Won't fix.
Topic: [1.0.0] Wires render on top of spidertron
Replies: 2
Views: 2281

[1.0.0] Wires render on top of spidertron

Wires render on top of spidertron legs, but not body.
It looks weird, especially when moving.
by HandsomeTurtle
Mon Jun 24, 2019 5:21 pm
Forum: Pending
Topic: [0.17.51] Beacon effect persisting after destroyed
Replies: 1
Views: 1311

[0.17.51] Beacon effect persisting after destroyed

How to recreate:
  • Setup Assembly Machine
    Bug.png
    Bug.png (652.78 KiB) Viewed 1311 times
  • Place Beacon with speed modules 3
  • Go to map editor, clone Beacons until there are 256 in same place (clone 8 times)
  • Destroy all Beacons with submachine gun
by HandsomeTurtle
Mon Jun 24, 2019 2:50 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.51] Crash when using console
Replies: 1
Views: 1487

[0.17.51] Crash when using console

I tried associating character with command:
/c game.player.associate_character(game.player.selected)
I was hovering cursor over character while entering this command but it didn't associated me so:

I pressed ~ to open console
Pressed ↑
Backspaced until "/c game.player.ass" but was too lazy to ...
by HandsomeTurtle
Sat Jun 08, 2019 3:28 pm
Forum: Resolved Problems and Bugs
Topic: [0.17.47] Crash replacing rail signals: "RailChainSignalControlBehavior::updateSignals"
Replies: 1
Views: 1298

[0.17.47] Crash replacing rail signals: "RailChainSignalControlBehavior::updateSignals"

I was replacing chained signals with regular signals.
I replaced selected one when train was approaching and then game crashed.
Crash.png
Crash.png (2.87 MiB) Viewed 1298 times
Mods:
DiscoScience
Even Distribution
Explosives are explosive
Recursive blueprints
by HandsomeTurtle
Wed Feb 27, 2019 1:47 pm
Forum: Releases
Topic: Version 0.17.1
Replies: 56
Views: 54764

Re: Version 0.17.1

I got problem updating from 0.17.0
After clicking update an error appears: "Value must be list or dictionary in property tree at ROOT.updates"

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